diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2024-06-02 22:40:28 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-06-02 22:40:28 -0300 |
| commit | c0f2491eaee7eb1088605f5bda8055b941a14f99 (patch) | |
| tree | 4f52becd1f06d3f2dc2209be8e802f505b1d1eca /src/Ryujinx.Graphics.GAL/Multithreading/Resources | |
| parent | d7c6474729ee36875cf387629afe1389655311f8 (diff) | |
Vulkan separate descriptor set fixes (#6895)
* Ensure descriptor sets are only re-used when all command buffers using it have completed
* Fix some SPIR-V capabilities
* Set update after bind flag if we exceed limits
* Simpler fix for Intel
* Format whitespace
* Make struct readonly
* Add barriers for extra set arrays too
Diffstat (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/Resources')
| -rw-r--r-- | src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedImageArray.cs | 6 | ||||
| -rw-r--r-- | src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTextureArray.cs | 6 |
2 files changed, 12 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedImageArray.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedImageArray.cs index d26ee1fb..19bc6f23 100644 --- a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedImageArray.cs +++ b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedImageArray.cs @@ -21,6 +21,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources return new TableRef<T>(_renderer, reference); } + public void Dispose() + { + _renderer.New<ImageArrayDisposeCommand>().Set(Ref(this)); + _renderer.QueueCommand(); + } + public void SetFormats(int index, Format[] imageFormats) { _renderer.New<ImageArraySetFormatsCommand>().Set(Ref(this), index, Ref(imageFormats)); diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTextureArray.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTextureArray.cs index 82405a1f..4334c704 100644 --- a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTextureArray.cs +++ b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTextureArray.cs @@ -22,6 +22,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources return new TableRef<T>(_renderer, reference); } + public void Dispose() + { + _renderer.New<TextureArrayDisposeCommand>().Set(Ref(this)); + _renderer.QueueCommand(); + } + public void SetSamplers(int index, ISampler[] samplers) { _renderer.New<TextureArraySetSamplersCommand>().Set(Ref(this), index, Ref(samplers.ToArray())); |
