diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2024-04-07 18:25:55 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-07 18:25:55 -0300 |
| commit | 3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb (patch) | |
| tree | a4652499c089b0853e39c382cad82a9db4d6ad08 /src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedImageArray.cs | |
| parent | 808803d97a0c06809bf000687c252f960048fcf0 (diff) | |
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan
* Shader cache version bump
* Format whitespace
* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout
* Handle array textures with different types on the same buffer
* Somewhat better caching system
* Avoid useless buffer data modification checks
* Move redundant bindings update checking to the backend
* Fix an issue where texture arrays would get the same bindings across stages on Vulkan
* Backport some fixes from part 2
* Fix typo
* PR feedback
* Format whitespace
* Add some missing XML docs
Diffstat (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedImageArray.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedImageArray.cs | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedImageArray.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedImageArray.cs new file mode 100644 index 00000000..d26ee1fb --- /dev/null +++ b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedImageArray.cs @@ -0,0 +1,36 @@ +using Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray; +using Ryujinx.Graphics.GAL.Multithreading.Model; + +namespace Ryujinx.Graphics.GAL.Multithreading.Resources +{ + /// <summary> + /// Threaded representation of a image array. + /// </summary> + class ThreadedImageArray : IImageArray + { + private readonly ThreadedRenderer _renderer; + public IImageArray Base; + + public ThreadedImageArray(ThreadedRenderer renderer) + { + _renderer = renderer; + } + + private TableRef<T> Ref<T>(T reference) + { + return new TableRef<T>(_renderer, reference); + } + + public void SetFormats(int index, Format[] imageFormats) + { + _renderer.New<ImageArraySetFormatsCommand>().Set(Ref(this), index, Ref(imageFormats)); + _renderer.QueueCommand(); + } + + public void SetImages(int index, ITexture[] images) + { + _renderer.New<ImageArraySetImagesCommand>().Set(Ref(this), index, Ref(images)); + _renderer.QueueCommand(); + } + } +} |
