aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedImageArray.cs
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2024-04-07 18:25:55 -0300
committerGitHub <noreply@github.com>2024-04-07 18:25:55 -0300
commit3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb (patch)
treea4652499c089b0853e39c382cad82a9db4d6ad08 /src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedImageArray.cs
parent808803d97a0c06809bf000687c252f960048fcf0 (diff)
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
Diffstat (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedImageArray.cs')
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedImageArray.cs36
1 files changed, 36 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedImageArray.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedImageArray.cs
new file mode 100644
index 00000000..d26ee1fb
--- /dev/null
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedImageArray.cs
@@ -0,0 +1,36 @@
+using Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray;
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Resources
+{
+ /// <summary>
+ /// Threaded representation of a image array.
+ /// </summary>
+ class ThreadedImageArray : IImageArray
+ {
+ private readonly ThreadedRenderer _renderer;
+ public IImageArray Base;
+
+ public ThreadedImageArray(ThreadedRenderer renderer)
+ {
+ _renderer = renderer;
+ }
+
+ private TableRef<T> Ref<T>(T reference)
+ {
+ return new TableRef<T>(_renderer, reference);
+ }
+
+ public void SetFormats(int index, Format[] imageFormats)
+ {
+ _renderer.New<ImageArraySetFormatsCommand>().Set(Ref(this), index, Ref(imageFormats));
+ _renderer.QueueCommand();
+ }
+
+ public void SetImages(int index, ITexture[] images)
+ {
+ _renderer.New<ImageArraySetImagesCommand>().Set(Ref(this), index, Ref(images));
+ _renderer.QueueCommand();
+ }
+ }
+}