diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2024-06-02 22:40:28 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-06-02 22:40:28 -0300 |
| commit | c0f2491eaee7eb1088605f5bda8055b941a14f99 (patch) | |
| tree | 4f52becd1f06d3f2dc2209be8e802f505b1d1eca /src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs | |
| parent | d7c6474729ee36875cf387629afe1389655311f8 (diff) | |
Vulkan separate descriptor set fixes (#6895)
* Ensure descriptor sets are only re-used when all command buffers using it have completed
* Fix some SPIR-V capabilities
* Set update after bind flag if we exceed limits
* Simpler fix for Intel
* Format whitespace
* Make struct readonly
* Add barriers for extra set arrays too
Diffstat (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs b/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs index edaae304..ef227d4a 100644 --- a/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs +++ b/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs @@ -66,6 +66,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading Register<CounterEventDisposeCommand>(CommandType.CounterEventDispose); Register<CounterEventFlushCommand>(CommandType.CounterEventFlush); + Register<ImageArrayDisposeCommand>(CommandType.ImageArrayDispose); Register<ImageArraySetFormatsCommand>(CommandType.ImageArraySetFormats); Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages); @@ -88,6 +89,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading Register<TextureSetDataSliceRegionCommand>(CommandType.TextureSetDataSliceRegion); Register<TextureSetStorageCommand>(CommandType.TextureSetStorage); + Register<TextureArrayDisposeCommand>(CommandType.TextureArrayDispose); Register<TextureArraySetSamplersCommand>(CommandType.TextureArraySetSamplers); Register<TextureArraySetTexturesCommand>(CommandType.TextureArraySetTextures); |
