diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2024-04-07 18:25:55 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-07 18:25:55 -0300 |
| commit | 3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb (patch) | |
| tree | a4652499c089b0853e39c382cad82a9db4d6ad08 /src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs | |
| parent | 808803d97a0c06809bf000687c252f960048fcf0 (diff) | |
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan
* Shader cache version bump
* Format whitespace
* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout
* Handle array textures with different types on the same buffer
* Somewhat better caching system
* Avoid useless buffer data modification checks
* Move redundant bindings update checking to the backend
* Fix an issue where texture arrays would get the same bindings across stages on Vulkan
* Backport some fixes from part 2
* Fix typo
* PR feedback
* Format whitespace
* Add some missing XML docs
Diffstat (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs b/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs index 5bf3d328..fd2919be 100644 --- a/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs +++ b/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs @@ -1,10 +1,12 @@ using Ryujinx.Graphics.GAL.Multithreading.Commands; using Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer; using Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent; +using Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray; using Ryujinx.Graphics.GAL.Multithreading.Commands.Program; using Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer; using Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler; using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture; +using Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray; using Ryujinx.Graphics.GAL.Multithreading.Commands.Window; using System; using System.Linq; @@ -46,10 +48,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading Register<CreateBufferAccessCommand>(CommandType.CreateBufferAccess); Register<CreateBufferSparseCommand>(CommandType.CreateBufferSparse); Register<CreateHostBufferCommand>(CommandType.CreateHostBuffer); + Register<CreateImageArrayCommand>(CommandType.CreateImageArray); Register<CreateProgramCommand>(CommandType.CreateProgram); Register<CreateSamplerCommand>(CommandType.CreateSampler); Register<CreateSyncCommand>(CommandType.CreateSync); Register<CreateTextureCommand>(CommandType.CreateTexture); + Register<CreateTextureArrayCommand>(CommandType.CreateTextureArray); Register<GetCapabilitiesCommand>(CommandType.GetCapabilities); Register<PreFrameCommand>(CommandType.PreFrame); Register<ReportCounterCommand>(CommandType.ReportCounter); @@ -63,6 +67,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading Register<CounterEventDisposeCommand>(CommandType.CounterEventDispose); Register<CounterEventFlushCommand>(CommandType.CounterEventFlush); + Register<ImageArraySetFormatsCommand>(CommandType.ImageArraySetFormats); + Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages); + Register<ProgramDisposeCommand>(CommandType.ProgramDispose); Register<ProgramGetBinaryCommand>(CommandType.ProgramGetBinary); Register<ProgramCheckLinkCommand>(CommandType.ProgramCheckLink); @@ -82,6 +89,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading Register<TextureSetDataSliceRegionCommand>(CommandType.TextureSetDataSliceRegion); Register<TextureSetStorageCommand>(CommandType.TextureSetStorage); + Register<TextureArraySetSamplersCommand>(CommandType.TextureArraySetSamplers); + Register<TextureArraySetTexturesCommand>(CommandType.TextureArraySetTextures); + Register<WindowPresentCommand>(CommandType.WindowPresent); Register<BarrierCommand>(CommandType.Barrier); @@ -114,6 +124,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading Register<SetTransformFeedbackBuffersCommand>(CommandType.SetTransformFeedbackBuffers); Register<SetUniformBuffersCommand>(CommandType.SetUniformBuffers); Register<SetImageCommand>(CommandType.SetImage); + Register<SetImageArrayCommand>(CommandType.SetImageArray); Register<SetIndexBufferCommand>(CommandType.SetIndexBuffer); Register<SetLineParametersCommand>(CommandType.SetLineParameters); Register<SetLogicOpStateCommand>(CommandType.SetLogicOpState); @@ -130,6 +141,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading Register<SetScissorsCommand>(CommandType.SetScissor); Register<SetStencilTestCommand>(CommandType.SetStencilTest); Register<SetTextureAndSamplerCommand>(CommandType.SetTextureAndSampler); + Register<SetTextureArrayCommand>(CommandType.SetTextureArray); Register<SetUserClipDistanceCommand>(CommandType.SetUserClipDistance); Register<SetVertexAttribsCommand>(CommandType.SetVertexAttribs); Register<SetVertexBuffersCommand>(CommandType.SetVertexBuffers); |
