diff options
| author | riperiperi <rhy3756547@hotmail.com> | 2023-05-01 20:05:12 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-05-01 16:05:12 -0300 |
| commit | e18d258fa09379f31ca4310fbbe9e1869581d49f (patch) | |
| tree | c8427df586f4385feef9b8d201a648aeb2afec1b /src/Ryujinx.Graphics.GAL/ITexture.cs | |
| parent | 36f10df775cf0c678548b97346432095823dfd8a (diff) | |
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
* WIP texture pre-flush
Improve performance of TextureView GetData to buffer
Fix copy/sync ordering
Fix minor bug
Make this actually work
WIP host mapping stuff
* Fix usage flags
* message
* Cleanup 1
* Fix rebase
* Fix
* Improve pre-flush rules
* Fix pre-flush
* A lot of cleanup
* Use the host memory bits
* Select the correct memory type
* Cleanup TextureGroupHandle
* Missing comment
* Remove debugging logs
* Revert BufferHandle _value access modifier
* One interrupt action at a time.
* Support D32S8 to D24S8 conversion, safeguards
* Interrupt cannot happen in sync handle's lock
Waitable needs to be checked twice now, but this should stop it from deadlocking.
* Remove unused using
* Address some feedback
* Address feedback
* Address more feedback
* Address more feedback
* Improve sync rules
Should allow for faster sync in some cases.
Diffstat (limited to 'src/Ryujinx.Graphics.GAL/ITexture.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.GAL/ITexture.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.GAL/ITexture.cs b/src/Ryujinx.Graphics.GAL/ITexture.cs index 792c863c..2f9f5fbf 100644 --- a/src/Ryujinx.Graphics.GAL/ITexture.cs +++ b/src/Ryujinx.Graphics.GAL/ITexture.cs @@ -12,6 +12,7 @@ namespace Ryujinx.Graphics.GAL void CopyTo(ITexture destination, int firstLayer, int firstLevel); void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel); void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter); + void CopyTo(BufferRange range, int layer, int level, int stride); ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel); |
