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authorgdkchan <gab.dark.100@gmail.com>2024-04-07 18:25:55 -0300
committerGitHub <noreply@github.com>2024-04-07 18:25:55 -0300
commit3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb (patch)
treea4652499c089b0853e39c382cad82a9db4d6ad08 /src/Ryujinx.Graphics.GAL/IRenderer.cs
parent808803d97a0c06809bf000687c252f960048fcf0 (diff)
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
Diffstat (limited to 'src/Ryujinx.Graphics.GAL/IRenderer.cs')
-rw-r--r--src/Ryujinx.Graphics.GAL/IRenderer.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.GAL/IRenderer.cs b/src/Ryujinx.Graphics.GAL/IRenderer.cs
index 3bf56465..a3466e39 100644
--- a/src/Ryujinx.Graphics.GAL/IRenderer.cs
+++ b/src/Ryujinx.Graphics.GAL/IRenderer.cs
@@ -21,10 +21,14 @@ namespace Ryujinx.Graphics.GAL
BufferHandle CreateBuffer(nint pointer, int size);
BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers);
+ IImageArray CreateImageArray(int size, bool isBuffer);
+
IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info);
ISampler CreateSampler(SamplerCreateInfo info);
ITexture CreateTexture(TextureCreateInfo info);
+ ITextureArray CreateTextureArray(int size, bool isBuffer);
+
bool PrepareHostMapping(nint address, ulong size);
void CreateSync(ulong id, bool strict);