aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Graphics.GAL/IPipeline.cs
diff options
context:
space:
mode:
authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Graphics.GAL/IPipeline.cs
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Graphics.GAL/IPipeline.cs')
-rw-r--r--src/Ryujinx.Graphics.GAL/IPipeline.cs113
1 files changed, 113 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.GAL/IPipeline.cs b/src/Ryujinx.Graphics.GAL/IPipeline.cs
new file mode 100644
index 00000000..0a362081
--- /dev/null
+++ b/src/Ryujinx.Graphics.GAL/IPipeline.cs
@@ -0,0 +1,113 @@
+using Ryujinx.Graphics.Shader;
+using System;
+
+namespace Ryujinx.Graphics.GAL
+{
+ public interface IPipeline
+ {
+ void Barrier();
+
+ void BeginTransformFeedback(PrimitiveTopology topology);
+
+ void ClearBuffer(BufferHandle destination, int offset, int size, uint value);
+
+ void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color);
+
+ void ClearRenderTargetDepthStencil(
+ int layer,
+ int layerCount,
+ float depthValue,
+ bool depthMask,
+ int stencilValue,
+ int stencilMask);
+
+ void CommandBufferBarrier();
+
+ void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size);
+
+ void DispatchCompute(int groupsX, int groupsY, int groupsZ);
+
+ void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance);
+ void DrawIndexed(
+ int indexCount,
+ int instanceCount,
+ int firstIndex,
+ int firstVertex,
+ int firstInstance);
+ void DrawIndexedIndirect(BufferRange indirectBuffer);
+ void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride);
+ void DrawIndirect(BufferRange indirectBuffer);
+ void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride);
+ void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion);
+
+ void EndTransformFeedback();
+
+ void SetAlphaTest(bool enable, float reference, CompareOp op);
+
+ void SetBlendState(AdvancedBlendDescriptor blend);
+ void SetBlendState(int index, BlendDescriptor blend);
+
+ void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp);
+ void SetDepthClamp(bool clamp);
+ void SetDepthMode(DepthMode mode);
+ void SetDepthTest(DepthTestDescriptor depthTest);
+
+ void SetFaceCulling(bool enable, Face face);
+
+ void SetFrontFace(FrontFace frontFace);
+
+ void SetIndexBuffer(BufferRange buffer, IndexType type);
+
+ void SetImage(int binding, ITexture texture, Format imageFormat);
+
+ void SetLineParameters(float width, bool smooth);
+
+ void SetLogicOpState(bool enable, LogicalOp op);
+
+ void SetMultisampleState(MultisampleDescriptor multisample);
+
+ void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel);
+ void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin);
+
+ void SetPolygonMode(PolygonMode frontMode, PolygonMode backMode);
+
+ void SetPrimitiveRestart(bool enable, int index);
+
+ void SetPrimitiveTopology(PrimitiveTopology topology);
+
+ void SetProgram(IProgram program);
+
+ void SetRasterizerDiscard(bool discard);
+
+ void SetRenderTargetScale(float scale);
+ void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask);
+ void SetRenderTargets(ITexture[] colors, ITexture depthStencil);
+
+ void SetScissors(ReadOnlySpan<Rectangle<int>> regions);
+
+ void SetStencilTest(StencilTestDescriptor stencilTest);
+
+ void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers);
+
+ void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler);
+
+ void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers);
+ void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers);
+
+ void SetUserClipDistance(int index, bool enableClip);
+
+ void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs);
+ void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers);
+
+ void SetViewports(ReadOnlySpan<Viewport> viewports, bool disableTransform);
+
+ void TextureBarrier();
+ void TextureBarrierTiled();
+
+ bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual);
+ bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual);
+ void EndHostConditionalRendering();
+
+ void UpdateRenderScale(ReadOnlySpan<float> scales, int totalCount, int fragmentCount);
+ }
+}