diff options
| author | TSR Berry <20988865+TSRBerry@users.noreply.github.com> | 2023-04-08 01:22:00 +0200 |
|---|---|---|
| committer | Mary <thog@protonmail.com> | 2023-04-27 23:51:14 +0200 |
| commit | cee712105850ac3385cd0091a923438167433f9f (patch) | |
| tree | 4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Graphics.GAL/IPipeline.cs | |
| parent | cd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff) | |
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Graphics.GAL/IPipeline.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.GAL/IPipeline.cs | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.GAL/IPipeline.cs b/src/Ryujinx.Graphics.GAL/IPipeline.cs new file mode 100644 index 00000000..0a362081 --- /dev/null +++ b/src/Ryujinx.Graphics.GAL/IPipeline.cs @@ -0,0 +1,113 @@ +using Ryujinx.Graphics.Shader; +using System; + +namespace Ryujinx.Graphics.GAL +{ + public interface IPipeline + { + void Barrier(); + + void BeginTransformFeedback(PrimitiveTopology topology); + + void ClearBuffer(BufferHandle destination, int offset, int size, uint value); + + void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color); + + void ClearRenderTargetDepthStencil( + int layer, + int layerCount, + float depthValue, + bool depthMask, + int stencilValue, + int stencilMask); + + void CommandBufferBarrier(); + + void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size); + + void DispatchCompute(int groupsX, int groupsY, int groupsZ); + + void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance); + void DrawIndexed( + int indexCount, + int instanceCount, + int firstIndex, + int firstVertex, + int firstInstance); + void DrawIndexedIndirect(BufferRange indirectBuffer); + void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride); + void DrawIndirect(BufferRange indirectBuffer); + void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride); + void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion); + + void EndTransformFeedback(); + + void SetAlphaTest(bool enable, float reference, CompareOp op); + + void SetBlendState(AdvancedBlendDescriptor blend); + void SetBlendState(int index, BlendDescriptor blend); + + void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp); + void SetDepthClamp(bool clamp); + void SetDepthMode(DepthMode mode); + void SetDepthTest(DepthTestDescriptor depthTest); + + void SetFaceCulling(bool enable, Face face); + + void SetFrontFace(FrontFace frontFace); + + void SetIndexBuffer(BufferRange buffer, IndexType type); + + void SetImage(int binding, ITexture texture, Format imageFormat); + + void SetLineParameters(float width, bool smooth); + + void SetLogicOpState(bool enable, LogicalOp op); + + void SetMultisampleState(MultisampleDescriptor multisample); + + void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel); + void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin); + + void SetPolygonMode(PolygonMode frontMode, PolygonMode backMode); + + void SetPrimitiveRestart(bool enable, int index); + + void SetPrimitiveTopology(PrimitiveTopology topology); + + void SetProgram(IProgram program); + + void SetRasterizerDiscard(bool discard); + + void SetRenderTargetScale(float scale); + void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask); + void SetRenderTargets(ITexture[] colors, ITexture depthStencil); + + void SetScissors(ReadOnlySpan<Rectangle<int>> regions); + + void SetStencilTest(StencilTestDescriptor stencilTest); + + void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers); + + void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler); + + void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers); + void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers); + + void SetUserClipDistance(int index, bool enableClip); + + void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs); + void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers); + + void SetViewports(ReadOnlySpan<Viewport> viewports, bool disableTransform); + + void TextureBarrier(); + void TextureBarrierTiled(); + + bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual); + bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual); + void EndHostConditionalRendering(); + + void UpdateRenderScale(ReadOnlySpan<float> scales, int totalCount, int fragmentCount); + } +} |
