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authorgdkchan <gab.dark.100@gmail.com>2024-04-07 18:25:55 -0300
committerGitHub <noreply@github.com>2024-04-07 18:25:55 -0300
commit3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb (patch)
treea4652499c089b0853e39c382cad82a9db4d6ad08 /src/Ryujinx.Graphics.GAL/IImageArray.cs
parent808803d97a0c06809bf000687c252f960048fcf0 (diff)
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
Diffstat (limited to 'src/Ryujinx.Graphics.GAL/IImageArray.cs')
-rw-r--r--src/Ryujinx.Graphics.GAL/IImageArray.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.GAL/IImageArray.cs b/src/Ryujinx.Graphics.GAL/IImageArray.cs
new file mode 100644
index 00000000..30cff50b
--- /dev/null
+++ b/src/Ryujinx.Graphics.GAL/IImageArray.cs
@@ -0,0 +1,8 @@
+namespace Ryujinx.Graphics.GAL
+{
+ public interface IImageArray
+ {
+ void SetFormats(int index, Format[] imageFormats);
+ void SetImages(int index, ITexture[] images);
+ }
+}