aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Graphics.GAL/Capabilities.cs
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2023-06-08 17:09:14 -0300
committerGitHub <noreply@github.com>2023-06-08 17:09:14 -0300
commitfe30c03cac9d1f09270a4156aceab273dbac81fb (patch)
treeb6107578e87f11fbd9a50dde002f190e2e091615 /src/Ryujinx.Graphics.GAL/Capabilities.cs
parent5813b2e354e072d43eb30c51083e737cf6bc1ee2 (diff)
Implement soft float64 conversion on shaders when host has no support (#5159)
* Implement soft float64 conversion on shaders when host has no support * Shader cache version bump * Fix rebase error
Diffstat (limited to 'src/Ryujinx.Graphics.GAL/Capabilities.cs')
-rw-r--r--src/Ryujinx.Graphics.GAL/Capabilities.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.GAL/Capabilities.cs b/src/Ryujinx.Graphics.GAL/Capabilities.cs
index 48b37d35..f2dd0963 100644
--- a/src/Ryujinx.Graphics.GAL/Capabilities.cs
+++ b/src/Ryujinx.Graphics.GAL/Capabilities.cs
@@ -34,6 +34,7 @@ namespace Ryujinx.Graphics.GAL
public readonly bool SupportsCubemapView;
public readonly bool SupportsNonConstantTextureOffset;
public readonly bool SupportsShaderBallot;
+ public readonly bool SupportsShaderFloat64;
public readonly bool SupportsTextureShadowLod;
public readonly bool SupportsViewportIndexVertexTessellation;
public readonly bool SupportsViewportMask;
@@ -81,6 +82,7 @@ namespace Ryujinx.Graphics.GAL
bool supportsCubemapView,
bool supportsNonConstantTextureOffset,
bool supportsShaderBallot,
+ bool supportsShaderFloat64,
bool supportsTextureShadowLod,
bool supportsViewportIndexVertexTessellation,
bool supportsViewportMask,
@@ -124,6 +126,7 @@ namespace Ryujinx.Graphics.GAL
SupportsCubemapView = supportsCubemapView;
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
SupportsShaderBallot = supportsShaderBallot;
+ SupportsShaderFloat64 = supportsShaderFloat64;
SupportsTextureShadowLod = supportsTextureShadowLod;
SupportsViewportIndexVertexTessellation = supportsViewportIndexVertexTessellation;
SupportsViewportMask = supportsViewportMask;