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| author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-06-28 18:41:38 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-06-28 18:41:38 +0200 |
| commit | fc20d9b925b83532a19467293a7cdcbaa4ef3d6b (patch) | |
| tree | ebe0e690b6644d0f825ee80f20e4067855f35cf4 /src/Ryujinx.Common/Utilities/HexUtils.cs | |
| parent | 0a75b73fa43ddadf561ddeb0f923c6f3811c025b (diff) | |
[Ryujinx.Common] Address dotnet-format issues (#5358)
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0059 warnings
* Address or silence dotnet format IDE1006 warnings
* Address dotnet format CA1816 warnings
* Address or silence dotnet format CA2211 warnings
* Silence CA1806 and CA1834 issues
* Fix formatting for switch expressions
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Revert formatting changes for while and for-loops
* Format if-blocks correctly
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Run dotnet format analyzers after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Add comments to disabled warnings
* Remove a few unused parameters
* Replace MmeShadowScratch with Array256<uint>
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Run dotnet format after rebase
* Address IDE0251 warnings
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First dotnet format pass
* Second dotnet format pass
* Fix build issues
* Fix StructArrayHelpers.cs
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Fix return statements
* Fix naming rule violations
* Update src/Ryujinx.Common/Utilities/StreamUtils.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Add trailing commas
* Address review feedback
* Address review feedback
* Rename remaining type parameters to TKey and TValue
* Fix manual formatting for logging levels
* Fix spacing before comments
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'src/Ryujinx.Common/Utilities/HexUtils.cs')
| -rw-r--r-- | src/Ryujinx.Common/Utilities/HexUtils.cs | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/Ryujinx.Common/Utilities/HexUtils.cs b/src/Ryujinx.Common/Utilities/HexUtils.cs index 63587cea..4690eaa1 100644 --- a/src/Ryujinx.Common/Utilities/HexUtils.cs +++ b/src/Ryujinx.Common/Utilities/HexUtils.cs @@ -5,7 +5,7 @@ namespace Ryujinx.Common { public static class HexUtils { - private static readonly char[] HexChars = "0123456789ABCDEF".ToCharArray(); + private static readonly char[] _hexChars = "0123456789ABCDEF".ToCharArray(); private const int HexTableColumnWidth = 8; private const int HexTableColumnSpace = 3; @@ -39,20 +39,20 @@ namespace Ryujinx.Common int expectedLines = (bytesLength + bytesPerLine - 1) / bytesPerLine; - StringBuilder result = new StringBuilder(expectedLines * lineLength); + StringBuilder result = new(expectedLines * lineLength); for (int i = 0; i < bytesLength; i += bytesPerLine) { - line[0] = HexChars[(i >> 28) & 0xF]; - line[1] = HexChars[(i >> 24) & 0xF]; - line[2] = HexChars[(i >> 20) & 0xF]; - line[3] = HexChars[(i >> 16) & 0xF]; - line[4] = HexChars[(i >> 12) & 0xF]; - line[5] = HexChars[(i >> 8) & 0xF]; - line[6] = HexChars[(i >> 4) & 0xF]; - line[7] = HexChars[(i >> 0) & 0xF]; - - int hexColumn = firstHexColumn; + line[0] = _hexChars[(i >> 28) & 0xF]; + line[1] = _hexChars[(i >> 24) & 0xF]; + line[2] = _hexChars[(i >> 20) & 0xF]; + line[3] = _hexChars[(i >> 16) & 0xF]; + line[4] = _hexChars[(i >> 12) & 0xF]; + line[5] = _hexChars[(i >> 8) & 0xF]; + line[6] = _hexChars[(i >> 4) & 0xF]; + line[7] = _hexChars[(i >> 0) & 0xF]; + + int hexColumn = firstHexColumn; int charColumn = firstCharColumn; for (int j = 0; j < bytesPerLine; j++) @@ -64,17 +64,17 @@ namespace Ryujinx.Common if (i + j >= bytesLength) { - line[hexColumn] = ' '; + line[hexColumn] = ' '; line[hexColumn + 1] = ' '; - line[charColumn] = ' '; + line[charColumn] = ' '; } else { byte b = bytes[i + j]; - line[hexColumn] = HexChars[(b >> 4) & 0xF]; - line[hexColumn + 1] = HexChars[b & 0xF]; - line[charColumn] = (b < 32 ? '·' : (char)b); + line[hexColumn] = _hexChars[(b >> 4) & 0xF]; + line[hexColumn + 1] = _hexChars[b & 0xF]; + line[charColumn] = (b < 32 ? '·' : (char)b); } hexColumn += 3; |
