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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-06-28 18:41:38 +0200
committerGitHub <noreply@github.com>2023-06-28 18:41:38 +0200
commitfc20d9b925b83532a19467293a7cdcbaa4ef3d6b (patch)
treeebe0e690b6644d0f825ee80f20e4067855f35cf4 /src/Ryujinx.Common/Utilities/HexUtils.cs
parent0a75b73fa43ddadf561ddeb0f923c6f3811c025b (diff)
[Ryujinx.Common] Address dotnet-format issues (#5358)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2211 warnings * Silence CA1806 and CA1834 issues * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Revert formatting changes for while and for-loops * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Second dotnet format pass * Fix build issues * Fix StructArrayHelpers.cs * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Fix return statements * Fix naming rule violations * Update src/Ryujinx.Common/Utilities/StreamUtils.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Address review feedback * Address review feedback * Rename remaining type parameters to TKey and TValue * Fix manual formatting for logging levels * Fix spacing before comments --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'src/Ryujinx.Common/Utilities/HexUtils.cs')
-rw-r--r--src/Ryujinx.Common/Utilities/HexUtils.cs34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/Ryujinx.Common/Utilities/HexUtils.cs b/src/Ryujinx.Common/Utilities/HexUtils.cs
index 63587cea..4690eaa1 100644
--- a/src/Ryujinx.Common/Utilities/HexUtils.cs
+++ b/src/Ryujinx.Common/Utilities/HexUtils.cs
@@ -5,7 +5,7 @@ namespace Ryujinx.Common
{
public static class HexUtils
{
- private static readonly char[] HexChars = "0123456789ABCDEF".ToCharArray();
+ private static readonly char[] _hexChars = "0123456789ABCDEF".ToCharArray();
private const int HexTableColumnWidth = 8;
private const int HexTableColumnSpace = 3;
@@ -39,20 +39,20 @@ namespace Ryujinx.Common
int expectedLines = (bytesLength + bytesPerLine - 1) / bytesPerLine;
- StringBuilder result = new StringBuilder(expectedLines * lineLength);
+ StringBuilder result = new(expectedLines * lineLength);
for (int i = 0; i < bytesLength; i += bytesPerLine)
{
- line[0] = HexChars[(i >> 28) & 0xF];
- line[1] = HexChars[(i >> 24) & 0xF];
- line[2] = HexChars[(i >> 20) & 0xF];
- line[3] = HexChars[(i >> 16) & 0xF];
- line[4] = HexChars[(i >> 12) & 0xF];
- line[5] = HexChars[(i >> 8) & 0xF];
- line[6] = HexChars[(i >> 4) & 0xF];
- line[7] = HexChars[(i >> 0) & 0xF];
-
- int hexColumn = firstHexColumn;
+ line[0] = _hexChars[(i >> 28) & 0xF];
+ line[1] = _hexChars[(i >> 24) & 0xF];
+ line[2] = _hexChars[(i >> 20) & 0xF];
+ line[3] = _hexChars[(i >> 16) & 0xF];
+ line[4] = _hexChars[(i >> 12) & 0xF];
+ line[5] = _hexChars[(i >> 8) & 0xF];
+ line[6] = _hexChars[(i >> 4) & 0xF];
+ line[7] = _hexChars[(i >> 0) & 0xF];
+
+ int hexColumn = firstHexColumn;
int charColumn = firstCharColumn;
for (int j = 0; j < bytesPerLine; j++)
@@ -64,17 +64,17 @@ namespace Ryujinx.Common
if (i + j >= bytesLength)
{
- line[hexColumn] = ' ';
+ line[hexColumn] = ' ';
line[hexColumn + 1] = ' ';
- line[charColumn] = ' ';
+ line[charColumn] = ' ';
}
else
{
byte b = bytes[i + j];
- line[hexColumn] = HexChars[(b >> 4) & 0xF];
- line[hexColumn + 1] = HexChars[b & 0xF];
- line[charColumn] = (b < 32 ? '·' : (char)b);
+ line[hexColumn] = _hexChars[(b >> 4) & 0xF];
+ line[hexColumn + 1] = _hexChars[b & 0xF];
+ line[charColumn] = (b < 32 ? '·' : (char)b);
}
hexColumn += 3;