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authorjhorv <38920027+jhorv@users.noreply.github.com>2024-04-14 16:06:14 -0400
committerGitHub <noreply@github.com>2024-04-14 17:06:14 -0300
commit268c9aecf8e9181bb7114cf1dd826f00b2237714 (patch)
tree7e14ab6cde7c7edaf99bd2151abfb73d5b00f103 /src/Ryujinx.Common/Memory/SpanOrArray.cs
parente916662b0f17b93d8987d481784cd45073335990 (diff)
Texture loading: reduce memory allocations (#6623)
* rebase * add methods Ryyjinx.Common EmbeddedResources and SteamUtils * GAL changes - change SetData() methods and ThreadedTexture commands to use IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Texture: change texture conversion methods to return IMemoryOwner<byte> and allocate from ByteMemoryPool * Ryujinx.Graphics.OpenGL: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Vulkan: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Gpu: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Remove now-unused SpanOrArray<T> * post-rebase cleanup * PixelConverter: remove unsafe modifier on safe methods, and remove one unnecessary cast * use ByteMemoryPool.Rent() in GetWritableRegion() impls * fix formatting, rename `ReadRentedMemory()` to `ReadFileToRentedMemory()`` * Texture.ConvertToHostCompatibleFormat(): dispose of `result` in Astc decode branch
Diffstat (limited to 'src/Ryujinx.Common/Memory/SpanOrArray.cs')
-rw-r--r--src/Ryujinx.Common/Memory/SpanOrArray.cs89
1 files changed, 0 insertions, 89 deletions
diff --git a/src/Ryujinx.Common/Memory/SpanOrArray.cs b/src/Ryujinx.Common/Memory/SpanOrArray.cs
deleted file mode 100644
index 269ac02f..00000000
--- a/src/Ryujinx.Common/Memory/SpanOrArray.cs
+++ /dev/null
@@ -1,89 +0,0 @@
-using System;
-
-namespace Ryujinx.Common.Memory
-{
- /// <summary>
- /// A struct that can represent both a Span and Array.
- /// This is useful to keep the Array representation when possible to avoid copies.
- /// </summary>
- /// <typeparam name="T">Element Type</typeparam>
- public readonly ref struct SpanOrArray<T> where T : unmanaged
- {
- public readonly T[] Array;
- public readonly ReadOnlySpan<T> Span;
-
- /// <summary>
- /// Create a new SpanOrArray from an array.
- /// </summary>
- /// <param name="array">Array to store</param>
- public SpanOrArray(T[] array)
- {
- Array = array;
- Span = ReadOnlySpan<T>.Empty;
- }
-
- /// <summary>
- /// Create a new SpanOrArray from a readonly span.
- /// </summary>
- /// <param name="array">Span to store</param>
- public SpanOrArray(ReadOnlySpan<T> span)
- {
- Array = null;
- Span = span;
- }
-
- /// <summary>
- /// Return the contained array, or convert the span if necessary.
- /// </summary>
- /// <returns>An array containing the data</returns>
- public T[] ToArray()
- {
- return Array ?? Span.ToArray();
- }
-
- /// <summary>
- /// Return a ReadOnlySpan from either the array or ReadOnlySpan.
- /// </summary>
- /// <returns>A ReadOnlySpan containing the data</returns>
- public ReadOnlySpan<T> AsSpan()
- {
- return Array ?? Span;
- }
-
- /// <summary>
- /// Cast an array to a SpanOrArray.
- /// </summary>
- /// <param name="array">Source array</param>
- public static implicit operator SpanOrArray<T>(T[] array)
- {
- return new SpanOrArray<T>(array);
- }
-
- /// <summary>
- /// Cast a ReadOnlySpan to a SpanOrArray.
- /// </summary>
- /// <param name="span">Source ReadOnlySpan</param>
- public static implicit operator SpanOrArray<T>(ReadOnlySpan<T> span)
- {
- return new SpanOrArray<T>(span);
- }
-
- /// <summary>
- /// Cast a Span to a SpanOrArray.
- /// </summary>
- /// <param name="span">Source Span</param>
- public static implicit operator SpanOrArray<T>(Span<T> span)
- {
- return new SpanOrArray<T>(span);
- }
-
- /// <summary>
- /// Cast a SpanOrArray to a ReadOnlySpan
- /// </summary>
- /// <param name="spanOrArray">Source SpanOrArray</param>
- public static implicit operator ReadOnlySpan<T>(SpanOrArray<T> spanOrArray)
- {
- return spanOrArray.AsSpan();
- }
- }
-}