diff options
| author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-11-11 21:56:57 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-11-11 21:56:57 +0100 |
| commit | 5c3cfb84c09b0566da677425915afa0b2d76da55 (patch) | |
| tree | d53c683c3ed3e685bec5b16ca661755d8815f66e /src/Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs | |
| parent | 55557525b16f8256d91f769e026874b5c70c3b2d (diff) | |
Add support for multi game XCIs (#5638)
* Add default values to ApplicationData directly
* Refactor application loading
It should now be possible to load multi game XCIs.
Included updates won't be detected for now.
Opening a game from the command line currently only opens the first one.
* Only include program NCAs where at least one tuple item is not null
* Get application data by title id and add programIndex check back
* Refactor application loading again and remove duplicate code
* Actually use patch ncas for updates
* Fix number of applications found with multi game xcis
* Don't load bundled updates from multi game xcis
* Change ApplicationData.TitleId type to ulong & Add TitleIdString property
* Use cnmt files and ContentCollection to load programs
* Ava: Add updates and DLCs from gamecarts
* Get the cnmt file from its NCA
* Ava: Identify bundled updates in updater window
* Fix the (hopefully) last few bugs
* Add idOffset parameter to GetNcaByType
* Handle missing file for dlc.json
* Ava: Shorten error message for invalid files
* Gtk: Add additional string for bundled updates in TitleUpdateWindow
* Hopefully fix DLC issues
* Apply formatting
* Finally fix DLC issues
* Adjust property names and fileSize field
* Read the correct update file
* Fix wrong casing for application id strings
* Rename TitleId to ApplicationId
* Address review comments
* Fix formatting issues
* Apply suggestions from code review
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Gracefully fail when loading pfs for update and dlc window
* Fix applications with multiple programs
* Fix DLCWindow crash on GTK
* Fix some GUI issues
* Remove IsXci again
---------
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Diffstat (limited to 'src/Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs')
| -rw-r--r-- | src/Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs | 19 |
1 files changed, 13 insertions, 6 deletions
diff --git a/src/Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs b/src/Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs index c78f4160..352ac4e5 100644 --- a/src/Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs +++ b/src/Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs @@ -4,6 +4,7 @@ using Avalonia.Controls.Primitives; using Avalonia.Interactivity; using Avalonia.Threading; using FluentAvalonia.UI.Controls; +using LibHac.Tools.FsSystem; using Ryujinx.Ava.Common; using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.Input; @@ -23,7 +24,6 @@ using Ryujinx.Ui.Common; using Ryujinx.Ui.Common.Configuration; using Ryujinx.Ui.Common.Helper; using System; -using System.IO; using System.Runtime.Versioning; using System.Threading; using System.Threading.Tasks; @@ -139,9 +139,7 @@ namespace Ryujinx.Ava.UI.Windows { ViewModel.SelectedIcon = args.Application.Icon; - string path = new FileInfo(args.Application.Path).FullName; - - ViewModel.LoadApplication(path).Wait(); + ViewModel.LoadApplication(args.Application).Wait(); } args.Handled = true; @@ -190,7 +188,11 @@ namespace Ryujinx.Ava.UI.Windows LibHacHorizonManager.InitializeBcatServer(); LibHacHorizonManager.InitializeSystemClients(); - ApplicationLibrary = new ApplicationLibrary(VirtualFileSystem); + IntegrityCheckLevel checkLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks + ? IntegrityCheckLevel.ErrorOnInvalid + : IntegrityCheckLevel.None; + + ApplicationLibrary = new ApplicationLibrary(VirtualFileSystem, checkLevel); // Save data created before we supported extra data in directory save data will not work properly if // given empty extra data. Luckily some of that extra data can be created using the data from the @@ -297,7 +299,12 @@ namespace Ryujinx.Ava.UI.Windows { _deferLoad = false; - ViewModel.LoadApplication(_launchPath, _startFullscreen).Wait(); + ApplicationData applicationData = new() + { + Path = _launchPath, + }; + + ViewModel.LoadApplication(applicationData, _startFullscreen).Wait(); } } else |
