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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-11-11 21:56:57 +0100
committerGitHub <noreply@github.com>2023-11-11 21:56:57 +0100
commit5c3cfb84c09b0566da677425915afa0b2d76da55 (patch)
treed53c683c3ed3e685bec5b16ca661755d8815f66e /src/Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs
parent55557525b16f8256d91f769e026874b5c70c3b2d (diff)
Add support for multi game XCIs (#5638)
* Add default values to ApplicationData directly * Refactor application loading It should now be possible to load multi game XCIs. Included updates won't be detected for now. Opening a game from the command line currently only opens the first one. * Only include program NCAs where at least one tuple item is not null * Get application data by title id and add programIndex check back * Refactor application loading again and remove duplicate code * Actually use patch ncas for updates * Fix number of applications found with multi game xcis * Don't load bundled updates from multi game xcis * Change ApplicationData.TitleId type to ulong & Add TitleIdString property * Use cnmt files and ContentCollection to load programs * Ava: Add updates and DLCs from gamecarts * Get the cnmt file from its NCA * Ava: Identify bundled updates in updater window * Fix the (hopefully) last few bugs * Add idOffset parameter to GetNcaByType * Handle missing file for dlc.json * Ava: Shorten error message for invalid files * Gtk: Add additional string for bundled updates in TitleUpdateWindow * Hopefully fix DLC issues * Apply formatting * Finally fix DLC issues * Adjust property names and fileSize field * Read the correct update file * Fix wrong casing for application id strings * Rename TitleId to ApplicationId * Address review comments * Fix formatting issues * Apply suggestions from code review Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Gracefully fail when loading pfs for update and dlc window * Fix applications with multiple programs * Fix DLCWindow crash on GTK * Fix some GUI issues * Remove IsXci again --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Diffstat (limited to 'src/Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs')
-rw-r--r--src/Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs19
1 files changed, 13 insertions, 6 deletions
diff --git a/src/Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs b/src/Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs
index c78f4160..352ac4e5 100644
--- a/src/Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs
+++ b/src/Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs
@@ -4,6 +4,7 @@ using Avalonia.Controls.Primitives;
using Avalonia.Interactivity;
using Avalonia.Threading;
using FluentAvalonia.UI.Controls;
+using LibHac.Tools.FsSystem;
using Ryujinx.Ava.Common;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Input;
@@ -23,7 +24,6 @@ using Ryujinx.Ui.Common;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Common.Helper;
using System;
-using System.IO;
using System.Runtime.Versioning;
using System.Threading;
using System.Threading.Tasks;
@@ -139,9 +139,7 @@ namespace Ryujinx.Ava.UI.Windows
{
ViewModel.SelectedIcon = args.Application.Icon;
- string path = new FileInfo(args.Application.Path).FullName;
-
- ViewModel.LoadApplication(path).Wait();
+ ViewModel.LoadApplication(args.Application).Wait();
}
args.Handled = true;
@@ -190,7 +188,11 @@ namespace Ryujinx.Ava.UI.Windows
LibHacHorizonManager.InitializeBcatServer();
LibHacHorizonManager.InitializeSystemClients();
- ApplicationLibrary = new ApplicationLibrary(VirtualFileSystem);
+ IntegrityCheckLevel checkLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks
+ ? IntegrityCheckLevel.ErrorOnInvalid
+ : IntegrityCheckLevel.None;
+
+ ApplicationLibrary = new ApplicationLibrary(VirtualFileSystem, checkLevel);
// Save data created before we supported extra data in directory save data will not work properly if
// given empty extra data. Luckily some of that extra data can be created using the data from the
@@ -297,7 +299,12 @@ namespace Ryujinx.Ava.UI.Windows
{
_deferLoad = false;
- ViewModel.LoadApplication(_launchPath, _startFullscreen).Wait();
+ ApplicationData applicationData = new()
+ {
+ Path = _launchPath,
+ };
+
+ ViewModel.LoadApplication(applicationData, _startFullscreen).Wait();
}
}
else