diff options
| author | Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com> | 2023-05-22 00:16:20 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-05-22 01:16:20 +0200 |
| commit | b53e7ffd46b5c4ac5c4ac3dcc24385b2c9dc4fa4 (patch) | |
| tree | e2579164c7c81ab47413d30663224fbbd75e024b /src/Ryujinx.Ava/UI/Views/Input/RumbleInputView.axaml.cs | |
| parent | ac66643346df76561ff85be741e2998290d43646 (diff) | |
Ava UI: Input Menu Redesign (#4990)
* Cleanup
* Remove redundant locales
* Start SVG Fixes…
Better +/- buttons
Fix the grips
Bumpers
Better directional pad
More SVG stuff
Grip adjustments
Final stuff
* Make image bigger
* Border radius
* More cleanup
* Restructure
* Restructure Rumble View
* Use compiled bindings where possible
* Round those pesky corners
* Ack Suggestions
* More suggestions
* Update src/Ryujinx.Ava/UI/Views/Input/RumbleInputView.axaml.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'src/Ryujinx.Ava/UI/Views/Input/RumbleInputView.axaml.cs')
| -rw-r--r-- | src/Ryujinx.Ava/UI/Views/Input/RumbleInputView.axaml.cs | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/src/Ryujinx.Ava/UI/Views/Input/RumbleInputView.axaml.cs b/src/Ryujinx.Ava/UI/Views/Input/RumbleInputView.axaml.cs new file mode 100644 index 00000000..dfe05b08 --- /dev/null +++ b/src/Ryujinx.Ava/UI/Views/Input/RumbleInputView.axaml.cs @@ -0,0 +1,58 @@ +using Avalonia.Controls; +using FluentAvalonia.UI.Controls; +using Ryujinx.Ava.Common.Locale; +using Ryujinx.Ava.UI.Models; +using Ryujinx.Ava.UI.ViewModels; +using Ryujinx.Common.Configuration.Hid.Controller; +using System.Threading.Tasks; + +namespace Ryujinx.Ava.UI.Views.Input +{ + public partial class RumbleInputView : UserControl + { + private RumbleInputViewModel _viewModel; + + public RumbleInputView() + { + InitializeComponent(); + } + + public RumbleInputView(ControllerInputViewModel viewModel) + { + var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>; + + _viewModel = new RumbleInputViewModel + { + StrongRumble = config.StrongRumble, + WeakRumble = config.WeakRumble + }; + + InitializeComponent(); + + DataContext = _viewModel; + } + + public static async Task Show(ControllerInputViewModel viewModel) + { + RumbleInputView content = new(viewModel); + + ContentDialog contentDialog = new() + { + Title = LocaleManager.Instance[LocaleKeys.ControllerRumbleTitle], + PrimaryButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsSave], + SecondaryButtonText = "", + CloseButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsClose], + Content = content, + }; + + contentDialog.PrimaryButtonClick += (sender, args) => + { + var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>; + config.StrongRumble = content._viewModel.StrongRumble; + config.WeakRumble = content._viewModel.WeakRumble; + }; + + await contentDialog.ShowAsync(); + } + } +}
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