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authorAlex Barney <thealexbarney@gmail.com>2023-10-22 16:30:46 -0700
committerGitHub <noreply@github.com>2023-10-22 20:30:46 -0300
commitd773d5152e685a164a6eb9f419873ef1908364f7 (patch)
tree7820ebb263e6b5b958fa76782260efd95b88a091 /src/Ryujinx.Ava/Common/ApplicationHelper.cs
parent33ba1703158564c2c3564fa329fd2e630f8a8e95 (diff)
Update to LibHac 0.19.0 (#5831)
* Update to LibHac v0.19.0 - PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method. - Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator. * Add GetFileSystemAttribute
Diffstat (limited to 'src/Ryujinx.Ava/Common/ApplicationHelper.cs')
-rw-r--r--src/Ryujinx.Ava/Common/ApplicationHelper.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/Ryujinx.Ava/Common/ApplicationHelper.cs b/src/Ryujinx.Ava/Common/ApplicationHelper.cs
index b8cd06f3..91ca8f4d 100644
--- a/src/Ryujinx.Ava/Common/ApplicationHelper.cs
+++ b/src/Ryujinx.Ava/Common/ApplicationHelper.cs
@@ -173,7 +173,7 @@ namespace Ryujinx.Ava.Common
string extension = Path.GetExtension(titleFilePath).ToLower();
if (extension == ".nsp" || extension == ".pfs0" || extension == ".xci")
{
- PartitionFileSystem pfs;
+ IFileSystem pfs;
if (extension == ".xci")
{
@@ -181,7 +181,9 @@ namespace Ryujinx.Ava.Common
}
else
{
- pfs = new PartitionFileSystem(file.AsStorage());
+ var pfsTemp = new PartitionFileSystem();
+ pfsTemp.Initialize(file.AsStorage()).ThrowIfFailure();
+ pfs = pfsTemp;
}
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))