diff options
| author | TSR Berry <20988865+TSRBerry@users.noreply.github.com> | 2023-04-08 01:22:00 +0200 |
|---|---|---|
| committer | Mary <thog@protonmail.com> | 2023-04-27 23:51:14 +0200 |
| commit | cee712105850ac3385cd0091a923438167433f9f (patch) | |
| tree | 4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Audio/Renderer/Dsp/State | |
| parent | cd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff) | |
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Dsp/State')
8 files changed, 571 insertions, 0 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/State/AdpcmLoopContext.cs b/src/Ryujinx.Audio/Renderer/Dsp/State/AdpcmLoopContext.cs new file mode 100644 index 00000000..821a135e --- /dev/null +++ b/src/Ryujinx.Audio/Renderer/Dsp/State/AdpcmLoopContext.cs @@ -0,0 +1,12 @@ +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Dsp.State +{ + [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 6)] + public struct AdpcmLoopContext + { + public short PredScale; + public short History0; + public short History1; + } +}
\ No newline at end of file diff --git a/src/Ryujinx.Audio/Renderer/Dsp/State/AuxiliaryBufferHeader.cs b/src/Ryujinx.Audio/Renderer/Dsp/State/AuxiliaryBufferHeader.cs new file mode 100644 index 00000000..4e8d11e4 --- /dev/null +++ b/src/Ryujinx.Audio/Renderer/Dsp/State/AuxiliaryBufferHeader.cs @@ -0,0 +1,74 @@ +using Ryujinx.Memory; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Dsp.State +{ + [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x80)] + public struct AuxiliaryBufferHeader + { + [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x40)] + public struct AuxiliaryBufferInfo + { + private const uint ReadOffsetPosition = 0x0; + private const uint WriteOffsetPosition = 0x4; + private const uint LostSampleCountPosition = 0x8; + private const uint TotalSampleCountPosition = 0xC; + + public uint ReadOffset; + public uint WriteOffset; + public uint LostSampleCount; + public uint TotalSampleCount; + private unsafe fixed uint _unknown[12]; + + public static uint GetReadOffset(IVirtualMemoryManager manager, ulong bufferAddress) + { + return manager.Read<uint>(bufferAddress + ReadOffsetPosition); + } + + public static uint GetWriteOffset(IVirtualMemoryManager manager, ulong bufferAddress) + { + return manager.Read<uint>(bufferAddress + WriteOffsetPosition); + } + + public static uint GetLostSampleCount(IVirtualMemoryManager manager, ulong bufferAddress) + { + return manager.Read<uint>(bufferAddress + LostSampleCountPosition); + } + + public static uint GetTotalSampleCount(IVirtualMemoryManager manager, ulong bufferAddress) + { + return manager.Read<uint>(bufferAddress + TotalSampleCountPosition); + } + + public static void SetReadOffset(IVirtualMemoryManager manager, ulong bufferAddress, uint value) + { + manager.Write(bufferAddress + ReadOffsetPosition, value); + } + + public static void SetWriteOffset(IVirtualMemoryManager manager, ulong bufferAddress, uint value) + { + manager.Write(bufferAddress + WriteOffsetPosition, value); + } + + public static void SetLostSampleCount(IVirtualMemoryManager manager, ulong bufferAddress, uint value) + { + manager.Write(bufferAddress + LostSampleCountPosition, value); + } + + public static void SetTotalSampleCount(IVirtualMemoryManager manager, ulong bufferAddress, uint value) + { + manager.Write(bufferAddress + TotalSampleCountPosition, value); + } + + public static void Reset(IVirtualMemoryManager manager, ulong bufferAddress) + { + // NOTE: Lost sample count is never reset, since REV10. + manager.Write(bufferAddress + ReadOffsetPosition, 0UL); + manager.Write(bufferAddress + TotalSampleCountPosition, 0); + } + } + + public AuxiliaryBufferInfo CpuBufferInfo; + public AuxiliaryBufferInfo DspBufferInfo; + } +}
\ No newline at end of file diff --git a/src/Ryujinx.Audio/Renderer/Dsp/State/BiquadFilterState.cs b/src/Ryujinx.Audio/Renderer/Dsp/State/BiquadFilterState.cs new file mode 100644 index 00000000..4220e6d5 --- /dev/null +++ b/src/Ryujinx.Audio/Renderer/Dsp/State/BiquadFilterState.cs @@ -0,0 +1,13 @@ +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Dsp.State +{ + [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)] + public struct BiquadFilterState + { + public float State0; + public float State1; + public float State2; + public float State3; + } +}
\ No newline at end of file diff --git a/src/Ryujinx.Audio/Renderer/Dsp/State/CompressorState.cs b/src/Ryujinx.Audio/Renderer/Dsp/State/CompressorState.cs new file mode 100644 index 00000000..76aff807 --- /dev/null +++ b/src/Ryujinx.Audio/Renderer/Dsp/State/CompressorState.cs @@ -0,0 +1,51 @@ +using Ryujinx.Audio.Renderer.Dsp.Effect; +using Ryujinx.Audio.Renderer.Parameter.Effect; + +namespace Ryujinx.Audio.Renderer.Dsp.State +{ + public class CompressorState + { + public ExponentialMovingAverage InputMovingAverage; + public float Unknown4; + public ExponentialMovingAverage CompressionGainAverage; + public float CompressorGainReduction; + public float Unknown10; + public float Unknown14; + public float PreviousCompressionEmaAlpha; + public float MakeupGain; + public float OutputGain; + + public CompressorState(ref CompressorParameter parameter) + { + InputMovingAverage = new ExponentialMovingAverage(0.0f); + Unknown4 = 1.0f; + CompressionGainAverage = new ExponentialMovingAverage(1.0f); + + UpdateParameter(ref parameter); + } + + public void UpdateParameter(ref CompressorParameter parameter) + { + float threshold = parameter.Threshold; + float ratio = 1.0f / parameter.Ratio; + float attackCoefficient = parameter.AttackCoefficient; + float makeupGain; + + if (parameter.MakeupGainEnabled) + { + makeupGain = (threshold * 0.5f * (ratio - 1.0f)) - 3.0f; + } + else + { + makeupGain = 0.0f; + } + + PreviousCompressionEmaAlpha = attackCoefficient; + MakeupGain = makeupGain; + CompressorGainReduction = (1.0f - ratio) / Constants.ChannelCountMax; + Unknown10 = threshold - 1.5f; + Unknown14 = threshold + 1.5f; + OutputGain = FloatingPointHelper.DecibelToLinearExtended(parameter.OutputGain + makeupGain); + } + } +} diff --git a/src/Ryujinx.Audio/Renderer/Dsp/State/DelayState.cs b/src/Ryujinx.Audio/Renderer/Dsp/State/DelayState.cs new file mode 100644 index 00000000..2a1e7f83 --- /dev/null +++ b/src/Ryujinx.Audio/Renderer/Dsp/State/DelayState.cs @@ -0,0 +1,67 @@ +using Ryujinx.Audio.Renderer.Dsp.Effect; +using Ryujinx.Audio.Renderer.Parameter.Effect; +using System.Runtime.CompilerServices; + +namespace Ryujinx.Audio.Renderer.Dsp.State +{ + public class DelayState + { + public DelayLine[] DelayLines { get; } + public float[] LowPassZ { get; set; } + public float FeedbackGain { get; private set; } + public float DelayFeedbackBaseGain { get; private set; } + public float DelayFeedbackCrossGain { get; private set; } + public float LowPassFeedbackGain { get; private set; } + public float LowPassBaseGain { get; private set; } + + private const int FixedPointPrecision = 14; + + public DelayState(ref DelayParameter parameter, ulong workBuffer) + { + DelayLines = new DelayLine[parameter.ChannelCount]; + LowPassZ = new float[parameter.ChannelCount]; + + uint sampleRate = (uint)FixedPointHelper.ToInt(parameter.SampleRate, FixedPointPrecision) / 1000; + + for (int i = 0; i < DelayLines.Length; i++) + { + DelayLines[i] = new DelayLine(sampleRate, parameter.DelayTimeMax); + DelayLines[i].SetDelay(parameter.DelayTime); + } + + UpdateParameter(ref parameter); + } + + public void UpdateParameter(ref DelayParameter parameter) + { + FeedbackGain = FixedPointHelper.ToFloat(parameter.FeedbackGain, FixedPointPrecision) * 0.98f; + + float channelSpread = FixedPointHelper.ToFloat(parameter.ChannelSpread, FixedPointPrecision); + + DelayFeedbackBaseGain = (1.0f - channelSpread) * FeedbackGain; + + if (parameter.ChannelCount == 4 || parameter.ChannelCount == 6) + { + DelayFeedbackCrossGain = channelSpread * 0.5f * FeedbackGain; + } + else + { + DelayFeedbackCrossGain = channelSpread * FeedbackGain; + } + + LowPassFeedbackGain = 0.95f * FixedPointHelper.ToFloat(parameter.LowPassAmount, FixedPointPrecision); + LowPassBaseGain = 1.0f - LowPassFeedbackGain; + } + + public void UpdateLowPassFilter(ref float tempRawRef, uint channelCount) + { + for (int i = 0; i < channelCount; i++) + { + float lowPassResult = LowPassFeedbackGain * LowPassZ[i] + Unsafe.Add(ref tempRawRef, i) * LowPassBaseGain; + + LowPassZ[i] = lowPassResult; + DelayLines[i].Update(lowPassResult); + } + } + } +}
\ No newline at end of file diff --git a/src/Ryujinx.Audio/Renderer/Dsp/State/LimiterState.cs b/src/Ryujinx.Audio/Renderer/Dsp/State/LimiterState.cs new file mode 100644 index 00000000..0560757c --- /dev/null +++ b/src/Ryujinx.Audio/Renderer/Dsp/State/LimiterState.cs @@ -0,0 +1,31 @@ +using Ryujinx.Audio.Renderer.Dsp.Effect; +using Ryujinx.Audio.Renderer.Parameter.Effect; +using System; + +namespace Ryujinx.Audio.Renderer.Dsp.State +{ + public class LimiterState + { + public ExponentialMovingAverage[] DetectorAverage; + public ExponentialMovingAverage[] CompressionGainAverage; + public float[] DelayedSampleBuffer; + public int[] DelayedSampleBufferPosition; + + public LimiterState(ref LimiterParameter parameter, ulong workBuffer) + { + DetectorAverage = new ExponentialMovingAverage[parameter.ChannelCount]; + CompressionGainAverage = new ExponentialMovingAverage[parameter.ChannelCount]; + DelayedSampleBuffer = new float[parameter.ChannelCount * parameter.DelayBufferSampleCountMax]; + DelayedSampleBufferPosition = new int[parameter.ChannelCount]; + + DetectorAverage.AsSpan().Fill(new ExponentialMovingAverage(0.0f)); + CompressionGainAverage.AsSpan().Fill(new ExponentialMovingAverage(1.0f)); + DelayedSampleBufferPosition.AsSpan().Fill(0); + DelayedSampleBuffer.AsSpan().Fill(0.0f); + + UpdateParameter(ref parameter); + } + + public void UpdateParameter(ref LimiterParameter parameter) { } + } +}
\ No newline at end of file diff --git a/src/Ryujinx.Audio/Renderer/Dsp/State/Reverb3dState.cs b/src/Ryujinx.Audio/Renderer/Dsp/State/Reverb3dState.cs new file mode 100644 index 00000000..c0646603 --- /dev/null +++ b/src/Ryujinx.Audio/Renderer/Dsp/State/Reverb3dState.cs @@ -0,0 +1,119 @@ +using Ryujinx.Audio.Renderer.Dsp.Effect; +using Ryujinx.Audio.Renderer.Parameter.Effect; +using System; + +namespace Ryujinx.Audio.Renderer.Dsp.State +{ + public class Reverb3dState + { + private readonly float[] FdnDelayMinTimes = new float[4] { 5.0f, 6.0f, 13.0f, 14.0f }; + private readonly float[] FdnDelayMaxTimes = new float[4] { 45.704f, 82.782f, 149.94f, 271.58f }; + private readonly float[] DecayDelayMaxTimes1 = new float[4] { 17.0f, 13.0f, 9.0f, 7.0f }; + private readonly float[] DecayDelayMaxTimes2 = new float[4] { 19.0f, 11.0f, 10.0f, 6.0f }; + private readonly float[] EarlyDelayTimes = new float[20] { 0.017136f, 0.059154f, 0.16173f, 0.39019f, 0.42526f, 0.45541f, 0.68974f, 0.74591f, 0.83384f, 0.8595f, 0.0f, 0.075024f, 0.16879f, 0.2999f, 0.33744f, 0.3719f, 0.59901f, 0.71674f, 0.81786f, 0.85166f }; + public readonly float[] EarlyGain = new float[20] { 0.67096f, 0.61027f, 1.0f, 0.35680f, 0.68361f, 0.65978f, 0.51939f, 0.24712f, 0.45945f, 0.45021f, 0.64196f, 0.54879f, 0.92925f, 0.38270f, 0.72867f, 0.69794f, 0.5464f, 0.24563f, 0.45214f, 0.44042f }; + + public IDelayLine[] FdnDelayLines { get; } + public DecayDelay[] DecayDelays1 { get; } + public DecayDelay[] DecayDelays2 { get; } + public IDelayLine PreDelayLine { get; } + public IDelayLine FrontCenterDelayLine { get; } + public float DryGain { get; private set; } + public uint[] EarlyDelayTime { get; private set; } + public float PreviousPreDelayValue { get; set; } + public float PreviousPreDelayGain { get; private set; } + public float TargetPreDelayGain { get; private set; } + public float EarlyReflectionsGain { get; private set; } + public float LateReverbGain { get; private set; } + public uint ReflectionDelayTime { get; private set; } + public float EchoLateReverbDecay { get; private set; } + public float[] DecayDirectFdnGain { get; private set; } + public float[] DecayCurrentFdnGain { get; private set; } + public float[] DecayCurrentOutputGain { get; private set; } + public float[] PreviousFeedbackOutputDecayed { get; private set; } + + public Reverb3dState(ref Reverb3dParameter parameter, ulong workBuffer) + { + FdnDelayLines = new IDelayLine[4]; + DecayDelays1 = new DecayDelay[4]; + DecayDelays2 = new DecayDelay[4]; + DecayDirectFdnGain = new float[4]; + DecayCurrentFdnGain = new float[4]; + DecayCurrentOutputGain = new float[4]; + PreviousFeedbackOutputDecayed = new float[4]; + + uint sampleRate = parameter.SampleRate / 1000; + + for (int i = 0; i < 4; i++) + { + FdnDelayLines[i] = new DelayLine3d(sampleRate, FdnDelayMaxTimes[i]); + DecayDelays1[i] = new DecayDelay(new DelayLine3d(sampleRate, DecayDelayMaxTimes1[i])); + DecayDelays2[i] = new DecayDelay(new DelayLine3d(sampleRate, DecayDelayMaxTimes2[i])); + } + + PreDelayLine = new DelayLine3d(sampleRate, 400); + FrontCenterDelayLine = new DelayLine3d(sampleRate, 5); + + UpdateParameter(ref parameter); + } + + public void UpdateParameter(ref Reverb3dParameter parameter) + { + uint sampleRate = parameter.SampleRate / 1000; + + EarlyDelayTime = new uint[20]; + DryGain = parameter.DryGain; + PreviousFeedbackOutputDecayed.AsSpan().Fill(0); + PreviousPreDelayValue = 0; + + EarlyReflectionsGain = FloatingPointHelper.Pow10(Math.Min(parameter.RoomGain + parameter.ReflectionsGain, 5000.0f) / 2000.0f); + LateReverbGain = FloatingPointHelper.Pow10(Math.Min(parameter.RoomGain + parameter.ReverbGain, 5000.0f) / 2000.0f); + + float highFrequencyRoomGain = FloatingPointHelper.Pow10(parameter.RoomHf / 2000.0f); + + if (highFrequencyRoomGain < 1.0f) + { + float tempA = 1.0f - highFrequencyRoomGain; + float tempB = 2.0f - ((2.0f * highFrequencyRoomGain) * FloatingPointHelper.Cos(256.0f * parameter.HfReference / parameter.SampleRate)); + float tempC = MathF.Sqrt(MathF.Pow(tempB, 2) - (4.0f * (1.0f - highFrequencyRoomGain) * (1.0f - highFrequencyRoomGain))); + + PreviousPreDelayGain = (tempB - tempC) / (2.0f * tempA); + TargetPreDelayGain = 1.0f - PreviousPreDelayGain; + } + else + { + PreviousPreDelayGain = 0.0f; + TargetPreDelayGain = 1.0f; + } + + ReflectionDelayTime = IDelayLine.GetSampleCount(sampleRate, 1000.0f * (parameter.ReflectionDelay + parameter.ReverbDelayTime)); + EchoLateReverbDecay = 0.6f * parameter.Diffusion * 0.01f; + + for (int i = 0; i < FdnDelayLines.Length; i++) + { + FdnDelayLines[i].SetDelay(FdnDelayMinTimes[i] + (parameter.Density / 100 * (FdnDelayMaxTimes[i] - FdnDelayMinTimes[i]))); + + uint tempSampleCount = FdnDelayLines[i].CurrentSampleCount + DecayDelays1[i].CurrentSampleCount + DecayDelays2[i].CurrentSampleCount; + + float tempA = (-60.0f * tempSampleCount) / (parameter.DecayTime * parameter.SampleRate); + float tempB = tempA / parameter.HfDecayRatio; + float tempC = FloatingPointHelper.Cos(128.0f * 0.5f * parameter.HfReference / parameter.SampleRate) / FloatingPointHelper.Sin(128.0f * 0.5f * parameter.HfReference / parameter.SampleRate); + float tempD = FloatingPointHelper.Pow10((tempB - tempA) / 40.0f); + float tempE = FloatingPointHelper.Pow10((tempB + tempA) / 40.0f) * 0.7071f; + + DecayDirectFdnGain[i] = tempE * ((tempD * tempC) + 1.0f) / (tempC + tempD); + DecayCurrentFdnGain[i] = tempE * (1.0f - (tempD * tempC)) / (tempC + tempD); + DecayCurrentOutputGain[i] = (tempC - tempD) / (tempC + tempD); + + DecayDelays1[i].SetDecayRate(EchoLateReverbDecay); + DecayDelays2[i].SetDecayRate(EchoLateReverbDecay * -0.9f); + } + + for (int i = 0; i < EarlyDelayTime.Length; i++) + { + uint sampleCount = Math.Min(IDelayLine.GetSampleCount(sampleRate, (parameter.ReflectionDelay * 1000.0f) + (EarlyDelayTimes[i] * 1000.0f * ((parameter.ReverbDelayTime * 0.9998f) + 0.02f))), PreDelayLine.SampleCountMax); + EarlyDelayTime[i] = sampleCount; + } + } + } +}
\ No newline at end of file diff --git a/src/Ryujinx.Audio/Renderer/Dsp/State/ReverbState.cs b/src/Ryujinx.Audio/Renderer/Dsp/State/ReverbState.cs new file mode 100644 index 00000000..1ffabe05 --- /dev/null +++ b/src/Ryujinx.Audio/Renderer/Dsp/State/ReverbState.cs @@ -0,0 +1,204 @@ +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Dsp.Effect; +using Ryujinx.Audio.Renderer.Parameter.Effect; +using System; + +namespace Ryujinx.Audio.Renderer.Dsp.State +{ + public class ReverbState + { + private static readonly float[] FdnDelayTimes = new float[20] + { + // Room + 53.953247f, 79.192566f, 116.238770f, 130.615295f, + // Hall + 53.953247f, 79.192566f, 116.238770f, 170.615295f, + // Plate + 5f, 10f, 5f, 10f, + // Cathedral + 47.03f, 71f, 103f, 170f, + // Max delay (Hall is the one with the highest values so identical to Hall) + 53.953247f, 79.192566f, 116.238770f, 170.615295f, + }; + + private static readonly float[] DecayDelayTimes = new float[20] + { + // Room + 7f, 9f, 13f, 17f, + // Hall + 7f, 9f, 13f, 17f, + // Plate (no decay) + 1f, 1f, 1f, 1f, + // Cathedral + 7f, 7f, 13f, 9f, + // Max delay (Hall is the one with the highest values so identical to Hall) + 7f, 9f, 13f, 17f, + }; + + private static readonly float[] EarlyDelayTimes = new float[50] + { + // Room + 0.0f, 3.5f, 2.8f, 3.9f, 2.7f, 13.4f, 7.9f, 8.4f, 9.9f, 12.0f, + // Chamber + 0.0f, 11.8f, 5.5f, 11.2f, 10.4f, 38.1f, 22.2f, 29.6f, 21.2f, 24.8f, + // Hall + 0.0f, 41.5f, 20.5f, 41.3f, 0.0f, 29.5f, 33.8f, 45.2f, 46.8f, 0.0f, + // Cathedral + 33.1f, 43.3f, 22.8f, 37.9f, 14.9f, 35.3f, 17.9f, 34.2f, 0.0f, 43.3f, + // Disabled + 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f + }; + + private static readonly float[] EarlyGainBase = new float[50] + { + // Room + 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f, + // Chamber + 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f, 0.68f, 0.68f, + // Hall + 0.50f, 0.70f, 0.70f, 0.68f, 0.50f, 0.68f, 0.68f, 0.70f, 0.68f, 0.00f, + // Cathedral + 0.93f, 0.92f, 0.87f, 0.86f, 0.94f, 0.81f, 0.80f, 0.77f, 0.76f, 0.65f, + // Disabled + 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f + }; + + private static readonly float[] PreDelayTimes = new float[5] + { + // Room + 12.5f, + // Chamber + 40.0f, + // Hall + 50.0f, + // Cathedral + 50.0f, + // Disabled + 0.0f + }; + + public DelayLine[] FdnDelayLines { get; } + public DecayDelay[] DecayDelays { get; } + public DelayLine PreDelayLine { get; } + public DelayLine FrontCenterDelayLine { get; } + public uint[] EarlyDelayTime { get; } + public float[] EarlyGain { get; } + public uint PreDelayLineDelayTime { get; private set; } + + public float[] HighFrequencyDecayDirectGain { get; } + public float[] HighFrequencyDecayPreviousGain { get; } + public float[] PreviousFeedbackOutput { get; } + + public const int EarlyModeCount = 10; + + private const int FixedPointPrecision = 14; + + private ReadOnlySpan<float> GetFdnDelayTimesByLateMode(ReverbLateMode lateMode) + { + return FdnDelayTimes.AsSpan((int)lateMode * 4, 4); + } + + private ReadOnlySpan<float> GetDecayDelayTimesByLateMode(ReverbLateMode lateMode) + { + return DecayDelayTimes.AsSpan((int)lateMode * 4, 4); + } + + public ReverbState(ref ReverbParameter parameter, ulong workBuffer, bool isLongSizePreDelaySupported) + { + FdnDelayLines = new DelayLine[4]; + DecayDelays = new DecayDelay[4]; + EarlyDelayTime = new uint[EarlyModeCount]; + EarlyGain = new float[EarlyModeCount]; + HighFrequencyDecayDirectGain = new float[4]; + HighFrequencyDecayPreviousGain = new float[4]; + PreviousFeedbackOutput = new float[4]; + + ReadOnlySpan<float> fdnDelayTimes = GetFdnDelayTimesByLateMode(ReverbLateMode.Limit); + ReadOnlySpan<float> decayDelayTimes = GetDecayDelayTimesByLateMode(ReverbLateMode.Limit); + + uint sampleRate = (uint)FixedPointHelper.ToFloat((uint)parameter.SampleRate, FixedPointPrecision); + + for (int i = 0; i < 4; i++) + { + FdnDelayLines[i] = new DelayLine(sampleRate, fdnDelayTimes[i]); + DecayDelays[i] = new DecayDelay(new DelayLine(sampleRate, decayDelayTimes[i])); + } + + float preDelayTimeMax = 150.0f; + + if (isLongSizePreDelaySupported) + { + preDelayTimeMax = 350.0f; + } + + PreDelayLine = new DelayLine(sampleRate, preDelayTimeMax); + FrontCenterDelayLine = new DelayLine(sampleRate, 5.0f); + + UpdateParameter(ref parameter); + } + + public void UpdateParameter(ref ReverbParameter parameter) + { + uint sampleRate = (uint)FixedPointHelper.ToFloat((uint)parameter.SampleRate, FixedPointPrecision); + + float preDelayTimeInMilliseconds = FixedPointHelper.ToFloat(parameter.PreDelayTime, FixedPointPrecision); + float earlyGain = FixedPointHelper.ToFloat(parameter.EarlyGain, FixedPointPrecision); + float coloration = FixedPointHelper.ToFloat(parameter.Coloration, FixedPointPrecision); + float decayTime = FixedPointHelper.ToFloat(parameter.DecayTime, FixedPointPrecision); + + for (int i = 0; i < 10; i++) + { + EarlyDelayTime[i] = Math.Min(IDelayLine.GetSampleCount(sampleRate, EarlyDelayTimes[i] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax) + 1; + EarlyGain[i] = EarlyGainBase[i] * earlyGain; + } + + if (parameter.ChannelCount == 2) + { + EarlyGain[4] = EarlyGain[4] * 0.5f; + EarlyGain[5] = EarlyGain[5] * 0.5f; + } + + PreDelayLineDelayTime = Math.Min(IDelayLine.GetSampleCount(sampleRate, PreDelayTimes[(int)parameter.EarlyMode] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax); + + ReadOnlySpan<float> fdnDelayTimes = GetFdnDelayTimesByLateMode(parameter.LateMode); + ReadOnlySpan<float> decayDelayTimes = GetDecayDelayTimesByLateMode(parameter.LateMode); + + float highFrequencyDecayRatio = FixedPointHelper.ToFloat(parameter.HighFrequencyDecayRatio, FixedPointPrecision); + float highFrequencyUnknownValue = FloatingPointHelper.Cos(1280.0f / sampleRate); + + for (int i = 0; i < 4; i++) + { + FdnDelayLines[i].SetDelay(fdnDelayTimes[i]); + DecayDelays[i].SetDelay(decayDelayTimes[i]); + + float tempA = -3 * (DecayDelays[i].CurrentSampleCount + FdnDelayLines[i].CurrentSampleCount); + float tempB = tempA / (decayTime * sampleRate); + float tempC; + float tempD; + + if (highFrequencyDecayRatio < 0.995f) + { + float tempE = FloatingPointHelper.Pow10((((1.0f / highFrequencyDecayRatio) - 1.0f) * 2) / 100 * (tempB / 10)); + float tempF = 1.0f - tempE; + float tempG = 2.0f - (tempE * 2 * highFrequencyUnknownValue); + float tempH = MathF.Sqrt((tempG * tempG) - (tempF * tempF * 4)); + + tempC = (tempG - tempH) / (tempF * 2); + tempD = 1.0f - tempC; + } + else + { + // no high frequency decay ratio + tempC = 0.0f; + tempD = 1.0f; + } + + HighFrequencyDecayDirectGain[i] = FloatingPointHelper.Pow10(tempB / 1000) * tempD * 0.7071f; + HighFrequencyDecayPreviousGain[i] = tempC; + PreviousFeedbackOutput[i] = 0.0f; + + DecayDelays[i].SetDecayRate(0.6f * (1.0f - coloration)); + } + } + } +}
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