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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Audio/Renderer/Dsp/Effect
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Dsp/Effect')
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Effect/DecayDelay.cs52
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Effect/DelayLine.cs78
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Effect/DelayLineReverb3d.cs76
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Effect/ExponentialMovingAverage.cs26
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Effect/IDelayLine.cs37
5 files changed, 269 insertions, 0 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Effect/DecayDelay.cs b/src/Ryujinx.Audio/Renderer/Dsp/Effect/DecayDelay.cs
new file mode 100644
index 00000000..37e066bf
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Effect/DecayDelay.cs
@@ -0,0 +1,52 @@
+namespace Ryujinx.Audio.Renderer.Dsp.Effect
+{
+ public class DecayDelay : IDelayLine
+ {
+ private readonly IDelayLine _delayLine;
+
+ public uint CurrentSampleCount => _delayLine.CurrentSampleCount;
+
+ public uint SampleCountMax => _delayLine.SampleCountMax;
+
+ private float _decayRate;
+
+ public DecayDelay(IDelayLine delayLine)
+ {
+ _decayRate = 0.0f;
+ _delayLine = delayLine;
+ }
+
+ public void SetDecayRate(float decayRate)
+ {
+ _decayRate = decayRate;
+ }
+
+ public float Update(float value)
+ {
+ float delayLineValue = _delayLine.Read();
+ float processedValue = value - (_decayRate * delayLineValue);
+
+ return _delayLine.Update(processedValue) + processedValue * _decayRate;
+ }
+
+ public void SetDelay(float delayTime)
+ {
+ _delayLine.SetDelay(delayTime);
+ }
+
+ public float Read()
+ {
+ return _delayLine.Read();
+ }
+
+ public float TapUnsafe(uint sampleIndex, int offset)
+ {
+ return _delayLine.TapUnsafe(sampleIndex, offset);
+ }
+
+ public float Tap(uint sampleIndex)
+ {
+ return _delayLine.Tap(sampleIndex);
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Effect/DelayLine.cs b/src/Ryujinx.Audio/Renderer/Dsp/Effect/DelayLine.cs
new file mode 100644
index 00000000..56890ebe
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Effect/DelayLine.cs
@@ -0,0 +1,78 @@
+using System;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Effect
+{
+ public class DelayLine : IDelayLine
+ {
+ private float[] _workBuffer;
+ private uint _sampleRate;
+ private uint _currentSampleIndex;
+ private uint _lastSampleIndex;
+
+ public uint CurrentSampleCount { get; private set; }
+ public uint SampleCountMax { get; private set; }
+
+ public DelayLine(uint sampleRate, float delayTimeMax)
+ {
+ _sampleRate = sampleRate;
+ SampleCountMax = IDelayLine.GetSampleCount(_sampleRate, delayTimeMax);
+ _workBuffer = new float[SampleCountMax + 1];
+
+ SetDelay(delayTimeMax);
+ }
+
+ private void ConfigureDelay(uint targetSampleCount)
+ {
+ CurrentSampleCount = Math.Min(SampleCountMax, targetSampleCount);
+ _currentSampleIndex = 0;
+
+ if (CurrentSampleCount == 0)
+ {
+ _lastSampleIndex = 0;
+ }
+ else
+ {
+ _lastSampleIndex = CurrentSampleCount - 1;
+ }
+ }
+
+ public void SetDelay(float delayTime)
+ {
+ ConfigureDelay(IDelayLine.GetSampleCount(_sampleRate, delayTime));
+ }
+
+ public float Read()
+ {
+ return _workBuffer[_currentSampleIndex];
+ }
+
+ public float Update(float value)
+ {
+ float output = Read();
+
+ _workBuffer[_currentSampleIndex++] = value;
+
+ if (_currentSampleIndex >= _lastSampleIndex)
+ {
+ _currentSampleIndex = 0;
+ }
+
+ return output;
+ }
+
+ public float TapUnsafe(uint sampleIndex, int offset)
+ {
+ return IDelayLine.Tap(_workBuffer, (int)_currentSampleIndex, (int)sampleIndex + offset, (int)CurrentSampleCount);
+ }
+
+ public float Tap(uint sampleIndex)
+ {
+ if (sampleIndex >= CurrentSampleCount)
+ {
+ sampleIndex = CurrentSampleCount - 1;
+ }
+
+ return TapUnsafe(sampleIndex, -1);
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Effect/DelayLineReverb3d.cs b/src/Ryujinx.Audio/Renderer/Dsp/Effect/DelayLineReverb3d.cs
new file mode 100644
index 00000000..a2ac9d26
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Effect/DelayLineReverb3d.cs
@@ -0,0 +1,76 @@
+using System.Diagnostics;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Effect
+{
+ public class DelayLine3d : IDelayLine
+ {
+ private float[] _workBuffer;
+ private uint _sampleRate;
+ private uint _currentSampleIndex;
+ private uint _lastSampleIndex;
+
+ public uint CurrentSampleCount { get; private set; }
+ public uint SampleCountMax { get; private set; }
+
+ public DelayLine3d(uint sampleRate, float delayTimeMax)
+ {
+ _sampleRate = sampleRate;
+ SampleCountMax = IDelayLine.GetSampleCount(_sampleRate, delayTimeMax);
+ _workBuffer = new float[SampleCountMax + 1];
+
+ SetDelay(delayTimeMax);
+ }
+
+ private void ConfigureDelay(uint targetSampleCount)
+ {
+ if (SampleCountMax >= targetSampleCount)
+ {
+ CurrentSampleCount = targetSampleCount;
+ _lastSampleIndex = (_currentSampleIndex + targetSampleCount) % (SampleCountMax + 1);
+ }
+ }
+
+ public void SetDelay(float delayTime)
+ {
+ ConfigureDelay(IDelayLine.GetSampleCount(_sampleRate, delayTime));
+ }
+
+ public float Read()
+ {
+ return _workBuffer[_currentSampleIndex];
+ }
+
+ public float Update(float value)
+ {
+ Debug.Assert(!float.IsNaN(value) && !float.IsInfinity(value));
+
+ _workBuffer[_lastSampleIndex++] = value;
+
+ float output = Read();
+
+ _currentSampleIndex++;
+
+ if (_currentSampleIndex >= SampleCountMax)
+ {
+ _currentSampleIndex = 0;
+ }
+
+ if (_lastSampleIndex >= SampleCountMax)
+ {
+ _lastSampleIndex = 0;
+ }
+
+ return output;
+ }
+
+ public float TapUnsafe(uint sampleIndex, int offset)
+ {
+ return IDelayLine.Tap(_workBuffer, (int)_lastSampleIndex, (int)sampleIndex + offset, (int)SampleCountMax + 1);
+ }
+
+ public float Tap(uint sampleIndex)
+ {
+ return TapUnsafe(sampleIndex, -1);
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Effect/ExponentialMovingAverage.cs b/src/Ryujinx.Audio/Renderer/Dsp/Effect/ExponentialMovingAverage.cs
new file mode 100644
index 00000000..78e46bf9
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Effect/ExponentialMovingAverage.cs
@@ -0,0 +1,26 @@
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Effect
+{
+ public struct ExponentialMovingAverage
+ {
+ private float _mean;
+
+ public ExponentialMovingAverage(float mean)
+ {
+ _mean = mean;
+ }
+
+ public float Read()
+ {
+ return _mean;
+ }
+
+ public float Update(float value, float alpha)
+ {
+ _mean += alpha * (value - _mean);
+
+ return _mean;
+ }
+ }
+}
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Effect/IDelayLine.cs b/src/Ryujinx.Audio/Renderer/Dsp/Effect/IDelayLine.cs
new file mode 100644
index 00000000..fd902525
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Effect/IDelayLine.cs
@@ -0,0 +1,37 @@
+using System;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Effect
+{
+ public interface IDelayLine
+ {
+ uint CurrentSampleCount { get; }
+ uint SampleCountMax { get; }
+
+ void SetDelay(float delayTime);
+ float Read();
+ float Update(float value);
+
+ float TapUnsafe(uint sampleIndex, int offset);
+ float Tap(uint sampleIndex);
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Tap(Span<float> workBuffer, int baseIndex, int sampleIndex, int delaySampleCount)
+ {
+ int targetIndex = baseIndex - sampleIndex;
+
+ if (targetIndex < 0)
+ {
+ targetIndex += delaySampleCount;
+ }
+
+ return workBuffer[targetIndex];
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static uint GetSampleCount(uint sampleRate, float delayTime)
+ {
+ return (uint)MathF.Round(sampleRate * delayTime);
+ }
+ }
+} \ No newline at end of file