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| author | Mary <mary@mary.zone> | 2023-05-11 20:14:02 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-05-11 20:14:02 +0200 |
| commit | 40d47b7aa235b464974480d09875eef0377bb261 (patch) | |
| tree | 568c6092d24232f55969405e4e593be215838e6b /src/Ryujinx.Audio/Renderer/Dsp/Command/ReverbCommand.cs | |
| parent | ec0bb74968de92230dd026faa35e5f8bd975ec35 (diff) | |
amadeus: Fix wrong channel mapping check and an old typo (#4888)
* amadeus: Fix wrong channel mapping check
This was always going to happens, as a result quadratic would break and
move index after the channel count point, effectively breaking
input/output indices.
* amadeus: Fix reverb 3d early delay wrong output index
Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Dsp/Command/ReverbCommand.cs')
| -rw-r--r-- | src/Ryujinx.Audio/Renderer/Dsp/Command/ReverbCommand.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/ReverbCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/ReverbCommand.cs index 0a32a065..cd08b838 100644 --- a/src/Ryujinx.Audio/Renderer/Dsp/Command/ReverbCommand.cs +++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/ReverbCommand.cs @@ -71,8 +71,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command // NOTE: We do the opposite as Nintendo here for now to restore previous behaviour // TODO: Update reverb processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping. - DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices); - DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices); + DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount); + DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount); } [MethodImpl(MethodImplOptions.AggressiveInlining)] |
