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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Audio/Constants.cs
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Audio/Constants.cs')
-rw-r--r--src/Ryujinx.Audio/Constants.cs175
1 files changed, 175 insertions, 0 deletions
diff --git a/src/Ryujinx.Audio/Constants.cs b/src/Ryujinx.Audio/Constants.cs
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+namespace Ryujinx.Audio
+{
+ /// <summary>
+ /// Define constants used by the audio system.
+ /// </summary>
+ public static class Constants
+ {
+ /// <summary>
+ /// The default device output name.
+ /// </summary>
+ public const string DefaultDeviceOutputName = "DeviceOut";
+
+ /// <summary>
+ /// The default device input name.
+ /// </summary>
+ public const string DefaultDeviceInputName = "BuiltInHeadset";
+
+ /// <summary>
+ /// The maximum number of channels supported. (6 channels for 5.1 surround)
+ /// </summary>
+ public const int ChannelCountMax = 6;
+
+ /// <summary>
+ /// The maximum number of channels supported per voice.
+ /// </summary>
+ public const int VoiceChannelCountMax = ChannelCountMax;
+
+ /// <summary>
+ /// The maximum count of mix buffer supported per operations (volumes, mix effect, ...)
+ /// </summary>
+ public const int MixBufferCountMax = 24;
+
+ /// <summary>
+ /// The maximum count of wavebuffer per voice.
+ /// </summary>
+ public const int VoiceWaveBufferCount = 4;
+
+ /// <summary>
+ /// The maximum count of biquad filter per voice.
+ /// </summary>
+ public const int VoiceBiquadFilterCount = 2;
+
+ /// <summary>
+ /// The lowest priority that a voice can have.
+ /// </summary>
+ public const int VoiceLowestPriority = 0xFF;
+
+ /// <summary>
+ /// The highest priority that a voice can have.
+ /// </summary>
+ /// <remarks>Voices with the highest priority will not be dropped if a voice drop needs to occur.</remarks>
+ public const int VoiceHighestPriority = 0;
+
+ /// <summary>
+ /// Maximum <see cref="Common.BehaviourParameter.ErrorInfo"/> that can be returned by <see cref="Parameter.BehaviourErrorInfoOutStatus"/>.
+ /// </summary>
+ public const int MaxErrorInfos = 10;
+
+ /// <summary>
+ /// Default alignment for buffers.
+ /// </summary>
+ public const int BufferAlignment = 0x40;
+
+ /// <summary>
+ /// Alignment required for the work buffer.
+ /// </summary>
+ public const int WorkBufferAlignment = 0x1000;
+
+ /// <summary>
+ /// Alignment required for every performance metrics frame.
+ /// </summary>
+ public const int PerformanceMetricsPerFramesSizeAlignment = 0x100;
+
+ /// <summary>
+ /// The id of the final mix.
+ /// </summary>
+ public const int FinalMixId = 0;
+
+ /// <summary>
+ /// The id defining an unused mix id.
+ /// </summary>
+ public const int UnusedMixId = int.MaxValue;
+
+ /// <summary>
+ /// The id defining an unused splitter id as a signed integer.
+ /// </summary>
+ public const int UnusedSplitterIdInt = -1;
+
+ /// <summary>
+ /// The id defining an unused splitter id.
+ /// </summary>
+ public const uint UnusedSplitterId = uint.MaxValue;
+
+ /// <summary>
+ /// The id of invalid/unused node id.
+ /// </summary>
+ public const int InvalidNodeId = -268435456;
+
+ /// <summary>
+ /// The indice considered invalid for processing order.
+ /// </summary>
+ public const int InvalidProcessingOrder = -1;
+
+ /// <summary>
+ /// The maximum number of audio renderer sessions allowed to be created system wide.
+ /// </summary>
+ public const int AudioRendererSessionCountMax = 2;
+
+ /// <summary>
+ /// The maximum number of audio output sessions allowed to be created system wide.
+ /// </summary>
+ public const int AudioOutSessionCountMax = 12;
+
+ /// <summary>
+ /// The maximum number of audio input sessions allowed to be created system wide.
+ /// </summary>
+ public const int AudioInSessionCountMax = 4;
+
+ /// <summary>
+ /// Maximum buffers supported by one audio device session.
+ /// </summary>
+ public const int AudioDeviceBufferCountMax = 32;
+
+ /// <summary>
+ /// The target sample rate of the audio renderer. (48kHz)
+ /// </summary>
+ public const uint TargetSampleRate = 48000;
+
+ /// <summary>
+ /// The target sample size of the audio renderer. (PCM16)
+ /// </summary>
+ public const int TargetSampleSize = sizeof(ushort);
+
+ /// <summary>
+ /// The target sample count per audio renderer update.
+ /// </summary>
+ public const int TargetSampleCount = 240;
+
+ /// <summary>
+ /// The size of an upsampler entry to process upsampling to <see cref="TargetSampleRate"/>.
+ /// </summary>
+ public const int UpSampleEntrySize = TargetSampleCount * VoiceChannelCountMax;
+
+ /// <summary>
+ /// The target audio latency computed from <see cref="TargetSampleRate"/> and <see cref="TargetSampleCount"/>.
+ /// </summary>
+ public const int AudioProcessorMaxUpdateTimeTarget = 1000000000 / ((int)TargetSampleRate / TargetSampleCount); // 5.00 ms
+
+ /// <summary>
+ /// The maximum update time of the DSP on original hardware.
+ /// </summary>
+ public const int AudioProcessorMaxUpdateTime = 5760000; // 5.76 ms
+
+ /// <summary>
+ /// The maximum update time per audio renderer session.
+ /// </summary>
+ public const int AudioProcessorMaxUpdateTimePerSessions = AudioProcessorMaxUpdateTime / AudioRendererSessionCountMax;
+
+ /// <summary>
+ /// Guest timer frequency used for system ticks.
+ /// </summary>
+ public const int TargetTimerFrequency = 19200000;
+
+ /// <summary>
+ /// The default coefficients used for standard 5.1 surround to stereo downmixing.
+ /// </summary>
+ public static float[] DefaultSurroundToStereoCoefficients = new float[4]
+ {
+ 1.0f,
+ 0.707f,
+ 0.251f,
+ 0.707f,
+ };
+ }
+} \ No newline at end of file