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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-06-25 02:15:56 +0200
committerGitHub <noreply@github.com>2023-06-25 02:15:56 +0200
commitede5b3c3240f0d4cf06f38174bf50b9f2f3593e8 (patch)
tree3b7928d1d736a6aba694ed2805ef21b9a941f32e /src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs
parentdf5be5812f9ebfd6533ef3eefdcdb24d30f29954 (diff)
[Ryujinx.Audio.Backends.SoundIo] Address dotnet-format issues (#5360)
* dotnet format style --severity info Some changes were manually reverted. * Address dotnet format CA1816 warnings * Address dotnet format CA1401 warnings * Address most dotnet format whitespace warnings * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Address review feedback
Diffstat (limited to 'src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs')
-rw-r--r--src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs b/src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs
index 96d9ce97..0aa13e7e 100644
--- a/src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs
+++ b/src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs
@@ -12,12 +12,12 @@ namespace Ryujinx.Audio.Backends.SoundIo
{
class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase
{
- private SoundIoHardwareDeviceDriver _driver;
- private ConcurrentQueue<SoundIoAudioBuffer> _queuedBuffers;
+ private readonly SoundIoHardwareDeviceDriver _driver;
+ private readonly ConcurrentQueue<SoundIoAudioBuffer> _queuedBuffers;
private SoundIoOutStreamContext _outputStream;
- private DynamicRingBuffer _ringBuffer;
+ private readonly DynamicRingBuffer _ringBuffer;
private ulong _playedSampleCount;
- private ManualResetEvent _updateRequiredEvent;
+ private readonly ManualResetEvent _updateRequiredEvent;
private int _disposeState;
public SoundIoHardwareDeviceSession(SoundIoHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
@@ -54,7 +54,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
public override void QueueBuffer(AudioBuffer buffer)
{
- SoundIoAudioBuffer driverBuffer = new SoundIoAudioBuffer(buffer.DataPointer, GetSampleCount(buffer));
+ SoundIoAudioBuffer driverBuffer = new(buffer.DataPointer, GetSampleCount(buffer));
_ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
@@ -81,7 +81,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
_driver.FlushContextEvents();
}
- public override void UnregisterBuffer(AudioBuffer buffer) {}
+ public override void UnregisterBuffer(AudioBuffer buffer) { }
public override bool WasBufferFullyConsumed(AudioBuffer buffer)
{