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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-12-04 14:17:13 +0100
committerGitHub <noreply@github.com>2023-12-04 14:17:13 +0100
commit2989c163a891c4ac730e799e1457b1bfb2ecc028 (patch)
tree81434d9484d89eb9dc55509e400f7ef36019c8f9 /src/Ryujinx.Audio.Backends.SDL2
parent1be668e68a1937f2af239e2707ab914286018892 (diff)
editorconfig: Set default encoding to UTF-8 (#5793)
* editorconfig: Add default charset * Change file encoding from UTF-8-BOM to UTF-8
Diffstat (limited to 'src/Ryujinx.Audio.Backends.SDL2')
-rw-r--r--src/Ryujinx.Audio.Backends.SDL2/SDL2AudioBuffer.cs2
-rw-r--r--src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs2
-rw-r--r--src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/Ryujinx.Audio.Backends.SDL2/SDL2AudioBuffer.cs b/src/Ryujinx.Audio.Backends.SDL2/SDL2AudioBuffer.cs
index 71ef414a..a390c546 100644
--- a/src/Ryujinx.Audio.Backends.SDL2/SDL2AudioBuffer.cs
+++ b/src/Ryujinx.Audio.Backends.SDL2/SDL2AudioBuffer.cs
@@ -1,4 +1,4 @@
-namespace Ryujinx.Audio.Backends.SDL2
+namespace Ryujinx.Audio.Backends.SDL2
{
class SDL2AudioBuffer
{
diff --git a/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs b/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs
index f1de42b0..b83e63db 100644
--- a/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs
+++ b/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs
@@ -1,4 +1,4 @@
-using Ryujinx.Audio.Common;
+using Ryujinx.Audio.Common;
using Ryujinx.Audio.Integration;
using Ryujinx.Common.Logging;
using Ryujinx.Memory;
diff --git a/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs b/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs
index 0bd73f3c..7a683f4e 100644
--- a/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs
+++ b/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs
@@ -1,4 +1,4 @@
-using Ryujinx.Audio.Backends.Common;
+using Ryujinx.Audio.Backends.Common;
using Ryujinx.Audio.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Memory;