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| author | jhorv <38920027+jhorv@users.noreply.github.com> | 2024-04-21 06:57:35 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-21 12:57:35 +0200 |
| commit | 216026c096d844f8bf09ee0e185dec4111c64095 (patch) | |
| tree | 222eb5476aacb79f9d67abd799ee1657c2d63e7c /src/Ryujinx.Audio.Backends.SDL2 | |
| parent | 7070cf6ae502b5c11551fceb164bc9f158ba980b (diff) | |
Use pooled memory and avoid memory copies (#6691)
* perf: use ByteMemoryPool
* feat: KPageTableBase/KPageTable new methods to read and write `ReadOnlySequence<byte>`
* new: add IWritableBlock.Write(ulong, ReadOnlySequence<byte>) with default impl
* perf: use GetReadOnlySequence() instead of GetSpan()
* perf: make `Parcel` IDisposable, use `ByteMemoryPool` for internal allocation, and make Parcel consumers dispose of it
* remove comment about copySize
* remove unnecessary Clear()
Diffstat (limited to 'src/Ryujinx.Audio.Backends.SDL2')
| -rw-r--r-- | src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs b/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs index 00188ba5..62fe5025 100644 --- a/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs +++ b/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs @@ -1,8 +1,10 @@ using Ryujinx.Audio.Backends.Common; using Ryujinx.Audio.Common; using Ryujinx.Common.Logging; +using Ryujinx.Common.Memory; using Ryujinx.Memory; using System; +using System.Buffers; using System.Collections.Concurrent; using System.Threading; @@ -87,7 +89,9 @@ namespace Ryujinx.Audio.Backends.SDL2 return; } - byte[] samples = new byte[frameCount * _bytesPerFrame]; + using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * _bytesPerFrame); + + Span<byte> samples = samplesOwner.Memory.Span; _ringBuffer.Read(samples, 0, samples.Length); |
