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| author | riperiperi <rhy3756547@hotmail.com> | 2022-12-04 17:18:40 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-12-04 18:18:40 +0100 |
| commit | 4965681e069eeedc5272030b131c2a45e6131e61 (patch) | |
| tree | 050a6596728c6a040c5c17fd21339c913b97ee8f /Spv.Generator/DeterministicHashCode.cs | |
| parent | 3868a0020611491e30db19e5b27d33a7559c7071 (diff) | |
GPU: Swap bindings array instead of copying (#4003)
* GPU: Swap bindings array instead of copying
Reduces work on UpdateShaderState. Now the cost is a few reference moves for arrays, rather than copying data.
Downside: bindings arrays are no longer readonly.
* Micro optimisation
* Add missing docs
* Address Feedback
Diffstat (limited to 'Spv.Generator/DeterministicHashCode.cs')
0 files changed, 0 insertions, 0 deletions
