diff options
| author | TSR Berry <20988865+TSRBerry@users.noreply.github.com> | 2023-04-08 01:22:00 +0200 |
|---|---|---|
| committer | Mary <thog@protonmail.com> | 2023-04-27 23:51:14 +0200 |
| commit | cee712105850ac3385cd0091a923438167433f9f (patch) | |
| tree | 4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /Ryujinx.Ui.Common/DiscordIntegrationModule.cs | |
| parent | cd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff) | |
Move solution and projects to src
Diffstat (limited to 'Ryujinx.Ui.Common/DiscordIntegrationModule.cs')
| -rw-r--r-- | Ryujinx.Ui.Common/DiscordIntegrationModule.cs | 98 |
1 files changed, 0 insertions, 98 deletions
diff --git a/Ryujinx.Ui.Common/DiscordIntegrationModule.cs b/Ryujinx.Ui.Common/DiscordIntegrationModule.cs deleted file mode 100644 index 5ae886ac..00000000 --- a/Ryujinx.Ui.Common/DiscordIntegrationModule.cs +++ /dev/null @@ -1,98 +0,0 @@ -using DiscordRPC; -using Ryujinx.Common; -using Ryujinx.Ui.Common.Configuration; - -namespace Ryujinx.Ui.Common -{ - public static class DiscordIntegrationModule - { - private const string Description = "A simple, experimental Nintendo Switch emulator."; - private const string CliendId = "568815339807309834"; - - private static DiscordRpcClient _discordClient; - private static RichPresence _discordPresenceMain; - - public static void Initialize() - { - _discordPresenceMain = new RichPresence - { - Assets = new Assets - { - LargeImageKey = "ryujinx", - LargeImageText = Description - }, - Details = "Main Menu", - State = "Idling", - Timestamps = Timestamps.Now, - Buttons = new Button[] - { - new Button() - { - Label = "Website", - Url = "https://ryujinx.org/" - } - } - }; - - ConfigurationState.Instance.EnableDiscordIntegration.Event += Update; - } - - private static void Update(object sender, ReactiveEventArgs<bool> evnt) - { - if (evnt.OldValue != evnt.NewValue) - { - // If the integration was active, disable it and unload everything - if (evnt.OldValue) - { - _discordClient?.Dispose(); - - _discordClient = null; - } - - // If we need to activate it and the client isn't active, initialize it - if (evnt.NewValue && _discordClient == null) - { - _discordClient = new DiscordRpcClient(CliendId); - - _discordClient.Initialize(); - _discordClient.SetPresence(_discordPresenceMain); - } - } - } - - public static void SwitchToPlayingState(string titleId, string titleName) - { - _discordClient?.SetPresence(new RichPresence - { - Assets = new Assets - { - LargeImageKey = "game", - LargeImageText = titleName, - SmallImageKey = "ryujinx", - SmallImageText = Description, - }, - Details = $"Playing {titleName}", - State = (titleId == "0000000000000000") ? "Homebrew" : titleId.ToUpper(), - Timestamps = Timestamps.Now, - Buttons = new Button[] - { - new Button() - { - Label = "Website", - Url = "https://ryujinx.org/" - } - } - }); - } - - public static void SwitchToMainMenu() - { - _discordClient?.SetPresence(_discordPresenceMain); - } - - public static void Exit() - { - _discordClient?.Dispose(); - } - } -}
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