diff options
| author | TSR Berry <20988865+TSRBerry@users.noreply.github.com> | 2023-04-08 01:22:00 +0200 |
|---|---|---|
| committer | Mary <thog@protonmail.com> | 2023-04-27 23:51:14 +0200 |
| commit | cee712105850ac3385cd0091a923438167433f9f (patch) | |
| tree | 4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /Ryujinx.Memory/Tracking/ConcurrentBitmap.cs | |
| parent | cd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff) | |
Move solution and projects to src
Diffstat (limited to 'Ryujinx.Memory/Tracking/ConcurrentBitmap.cs')
| -rw-r--r-- | Ryujinx.Memory/Tracking/ConcurrentBitmap.cs | 152 |
1 files changed, 0 insertions, 152 deletions
diff --git a/Ryujinx.Memory/Tracking/ConcurrentBitmap.cs b/Ryujinx.Memory/Tracking/ConcurrentBitmap.cs deleted file mode 100644 index 994fda92..00000000 --- a/Ryujinx.Memory/Tracking/ConcurrentBitmap.cs +++ /dev/null @@ -1,152 +0,0 @@ -using System; -using System.Threading; - -namespace Ryujinx.Memory.Tracking -{ - /// <summary> - /// A bitmap that can be safely modified from multiple threads. - /// </summary> - internal class ConcurrentBitmap - { - public const int IntSize = 64; - - public const int IntShift = 6; - public const int IntMask = IntSize - 1; - - /// <summary> - /// Masks representing the bitmap. Least significant bit first, 64-bits per mask. - /// </summary> - public readonly long[] Masks; - - /// <summary> - /// Create a new multithreaded bitmap. - /// </summary> - /// <param name="count">The number of bits to reserve</param> - /// <param name="set">Whether the bits should be initially set or not</param> - public ConcurrentBitmap(int count, bool set) - { - Masks = new long[(count + IntMask) / IntSize]; - - if (set) - { - Array.Fill(Masks, -1L); - } - } - - /// <summary> - /// Check if any bit in the bitmap is set. - /// </summary> - /// <returns>True if any bits are set, false otherwise</returns> - public bool AnySet() - { - for (int i = 0; i < Masks.Length; i++) - { - if (Interlocked.Read(ref Masks[i]) != 0) - { - return true; - } - } - - return false; - } - - /// <summary> - /// Check if a bit in the bitmap is set. - /// </summary> - /// <param name="bit">The bit index to check</param> - /// <returns>True if the bit is set, false otherwise</returns> - public bool IsSet(int bit) - { - int wordIndex = bit >> IntShift; - int wordBit = bit & IntMask; - - long wordMask = 1L << wordBit; - - return (Interlocked.Read(ref Masks[wordIndex]) & wordMask) != 0; - } - - /// <summary> - /// Check if any bit in a range of bits in the bitmap are set. (inclusive) - /// </summary> - /// <param name="start">The first bit index to check</param> - /// <param name="end">The last bit index to check</param> - /// <returns>True if a bit is set, false otherwise</returns> - public bool IsSet(int start, int end) - { - if (start == end) - { - return IsSet(start); - } - - int startIndex = start >> IntShift; - int startBit = start & IntMask; - long startMask = -1L << startBit; - - int endIndex = end >> IntShift; - int endBit = end & IntMask; - long endMask = (long)(ulong.MaxValue >> (IntMask - endBit)); - - long startValue = Interlocked.Read(ref Masks[startIndex]); - - if (startIndex == endIndex) - { - return (startValue & startMask & endMask) != 0; - } - - if ((startValue & startMask) != 0) - { - return true; - } - - for (int i = startIndex + 1; i < endIndex; i++) - { - if (Interlocked.Read(ref Masks[i]) != 0) - { - return true; - } - } - - long endValue = Interlocked.Read(ref Masks[endIndex]); - - if ((endValue & endMask) != 0) - { - return true; - } - - return false; - } - - /// <summary> - /// Set a bit at a specific index to either true or false. - /// </summary> - /// <param name="bit">The bit index to set</param> - /// <param name="value">Whether the bit should be set or not</param> - public void Set(int bit, bool value) - { - int wordIndex = bit >> IntShift; - int wordBit = bit & IntMask; - - long wordMask = 1L << wordBit; - - if (value) - { - Interlocked.Or(ref Masks[wordIndex], wordMask); - } - else - { - Interlocked.And(ref Masks[wordIndex], ~wordMask); - } - } - - /// <summary> - /// Clear the bitmap entirely, setting all bits to 0. - /// </summary> - public void Clear() - { - for (int i = 0; i < Masks.Length; i++) - { - Interlocked.Exchange(ref Masks[i], 0); - } - } - } -} |
