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authorMary <me@thog.eu>2021-05-16 17:12:14 +0200
committerGitHub <noreply@github.com>2021-05-16 17:12:14 +0200
commitbec67dbef7a505fb5c4a1734be1517f67474fb4d (patch)
tree3a0353d8e0fce1c8e02544b465eb1d3aacadf125 /Ryujinx.Input
parentf48828351c759ef63e015ca9806406fab278c458 (diff)
misc: Move configuration management to the Ryujinx project (#2269)
* Decouple configuration from Ryujinx.HLE and Ryujinx.Input * Move Configuration to the Ryujinx project
Diffstat (limited to 'Ryujinx.Input')
-rw-r--r--Ryujinx.Input/HLE/NpadManager.cs59
-rw-r--r--Ryujinx.Input/Motion/CemuHook/Client.cs14
2 files changed, 50 insertions, 23 deletions
diff --git a/Ryujinx.Input/HLE/NpadManager.cs b/Ryujinx.Input/HLE/NpadManager.cs
index 033a7ac5..abb820b0 100644
--- a/Ryujinx.Input/HLE/NpadManager.cs
+++ b/Ryujinx.Input/HLE/NpadManager.cs
@@ -1,8 +1,6 @@
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Keyboard;
-using Ryujinx.Configuration;
-using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Hid;
using System;
using System.Collections.Generic;
@@ -10,6 +8,7 @@ using System.Diagnostics;
using System.Runtime.CompilerServices;
using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client;
+using Switch = Ryujinx.HLE.Switch;
namespace Ryujinx.Input.HLE
{
@@ -31,30 +30,41 @@ namespace Ryujinx.Input.HLE
private bool _isDisposed;
private List<InputConfig> _inputConfig;
+ private bool _enableKeyboard;
+ private Switch _device;
public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver)
{
_controllers = new NpadController[MaxControllers];
- _cemuHookClient = new CemuHookClient();
+ _cemuHookClient = new CemuHookClient(this);
_keyboardDriver = keyboardDriver;
_gamepadDriver = gamepadDriver;
- _inputConfig = ConfigurationState.Instance.Hid.InputConfig.Value;
+ _inputConfig = new List<InputConfig>();
+ _enableKeyboard = false;
_gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
_gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
}
+ private void RefreshInputConfigForHLE()
+ {
+ lock (_lock)
+ {
+ _device.Hid.RefreshInputConfig(_inputConfig);
+ }
+ }
+
private void HandleOnGamepadDisconnected(string obj)
{
// Force input reload
- ReloadConfiguration(ConfigurationState.Instance.Hid.InputConfig.Value);
+ ReloadConfiguration(_inputConfig, _enableKeyboard);
}
private void HandleOnGamepadConnected(string id)
{
// Force input reload
- ReloadConfiguration(ConfigurationState.Instance.Hid.InputConfig.Value);
+ ReloadConfiguration(_inputConfig, _enableKeyboard);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -83,7 +93,7 @@ namespace Ryujinx.Input.HLE
}
}
- public void ReloadConfiguration(List<InputConfig> inputConfig)
+ public void ReloadConfiguration(List<InputConfig> inputConfig, bool enableKeyboard)
{
lock (_lock)
{
@@ -110,10 +120,9 @@ namespace Ryujinx.Input.HLE
}
_inputConfig = inputConfig;
+ _enableKeyboard = enableKeyboard;
- // Enforce an update of the property that will be updated by HLE.
- // TODO: Move that in the input manager maybe?
- ConfigurationState.Instance.Hid.InputConfig.Value = inputConfig;
+ _device.Hid.RefreshInputConfig(inputConfig);
}
}
@@ -133,7 +142,15 @@ namespace Ryujinx.Input.HLE
}
}
- public void Update(Hid hleHid, TamperMachine tamperMachine)
+ public void Initialize(Switch device, List<InputConfig> inputConfig, bool enableKeyboard)
+ {
+ _device = device;
+ _device.Configuration.RefreshInputConfig = RefreshInputConfigForHLE;
+
+ ReloadConfiguration(inputConfig, enableKeyboard);
+ }
+
+ public void Update()
{
lock (_lock)
{
@@ -159,11 +176,11 @@ namespace Ryujinx.Input.HLE
inputState = controller.GetHLEInputState();
- inputState.Buttons |= hleHid.UpdateStickButtons(inputState.LStick, inputState.RStick);
+ inputState.Buttons |= _device.Hid.UpdateStickButtons(inputState.LStick, inputState.RStick);
motionState = controller.GetHLEMotionState();
- if (ConfigurationState.Instance.Hid.EnableKeyboard)
+ if (_enableKeyboard)
{
hleKeyboardInput = controller.GetHLEKeyboardInput();
}
@@ -181,15 +198,23 @@ namespace Ryujinx.Input.HLE
hleMotionStates.Add(motionState);
}
- hleHid.Npads.Update(hleInputStates);
- hleHid.Npads.UpdateSixAxis(hleMotionStates);
+ _device.Hid.Npads.Update(hleInputStates);
+ _device.Hid.Npads.UpdateSixAxis(hleMotionStates);
if (hleKeyboardInput.HasValue)
{
- hleHid.Keyboard.Update(hleKeyboardInput.Value);
+ _device.Hid.Keyboard.Update(hleKeyboardInput.Value);
}
- tamperMachine.UpdateInput(hleInputStates);
+ _device.TamperMachine.UpdateInput(hleInputStates);
+ }
+ }
+
+ internal InputConfig GetPlayerInputConfigByIndex(int index)
+ {
+ lock (_lock)
+ {
+ return _inputConfig.Find(x => x.PlayerIndex == (Ryujinx.Common.Configuration.Hid.PlayerIndex)index);
}
}
diff --git a/Ryujinx.Input/Motion/CemuHook/Client.cs b/Ryujinx.Input/Motion/CemuHook/Client.cs
index 395bd0b3..214e23f0 100644
--- a/Ryujinx.Input/Motion/CemuHook/Client.cs
+++ b/Ryujinx.Input/Motion/CemuHook/Client.cs
@@ -4,7 +4,7 @@ using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using Ryujinx.Common.Logging;
-using Ryujinx.Configuration;
+using Ryujinx.Input.HLE;
using Ryujinx.Input.Motion.CemuHook.Protocol;
using System;
using System.Collections.Generic;
@@ -29,12 +29,14 @@ namespace Ryujinx.Input.Motion.CemuHook
private readonly bool[] _clientErrorStatus = new bool[Enum.GetValues(typeof(PlayerIndex)).Length];
private readonly long[] _clientRetryTimer = new long[Enum.GetValues(typeof(PlayerIndex)).Length];
+ private NpadManager _npadManager;
- public Client()
+ public Client(NpadManager npadManager)
{
- _hosts = new Dictionary<int, IPEndPoint>();
- _motionData = new Dictionary<int, Dictionary<int, MotionInput>>();
- _clients = new Dictionary<int, UdpClient>();
+ _npadManager = npadManager;
+ _hosts = new Dictionary<int, IPEndPoint>();
+ _motionData = new Dictionary<int, Dictionary<int, MotionInput>>();
+ _clients = new Dictionary<int, UdpClient>();
CloseClients();
}
@@ -323,7 +325,7 @@ namespace Ryujinx.Input.Motion.CemuHook
ulong timestamp = inputData.MotionTimestamp;
- InputConfig config = ConfigurationState.Instance.Hid.InputConfig.Value.Find(x => x.PlayerIndex == (PlayerIndex)clientId);
+ InputConfig config = _npadManager.GetPlayerInputConfigByIndex(clientId);
lock (_motionData)
{