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authoremmauss <emmausssss@gmail.com>2021-06-24 00:09:08 +0000
committerGitHub <noreply@github.com>2021-06-24 02:09:08 +0200
commit77aab9aca302bbe635d94750f57fb9a1ad910b74 (patch)
tree67b37d83d194169a6b6a4a98914c761b8f7b8a77 /Ryujinx.Input
parenta10b2c5ff26886e9ffc6f19e3f0fe9505a503b2f (diff)
Add Direct Mouse Support (#2374)
* and direct mouse support * and direct mouse support * hide cursor if mouse enabled * add config * update docs * sorted usings
Diffstat (limited to 'Ryujinx.Input')
-rw-r--r--Ryujinx.Input/HLE/InputManager.cs2
-rw-r--r--Ryujinx.Input/HLE/NpadManager.cs67
-rw-r--r--Ryujinx.Input/HLE/TouchScreenManager.cs4
-rw-r--r--Ryujinx.Input/IMouse.cs12
-rw-r--r--Ryujinx.Input/MouseStateSnapshot.cs15
5 files changed, 79 insertions, 21 deletions
diff --git a/Ryujinx.Input/HLE/InputManager.cs b/Ryujinx.Input/HLE/InputManager.cs
index 699e521d..bc38cf5a 100644
--- a/Ryujinx.Input/HLE/InputManager.cs
+++ b/Ryujinx.Input/HLE/InputManager.cs
@@ -23,7 +23,7 @@ namespace Ryujinx.Input.HLE
public NpadManager CreateNpadManager()
{
- return new NpadManager(KeyboardDriver, GamepadDriver);
+ return new NpadManager(KeyboardDriver, GamepadDriver, MouseDriver);
}
public TouchScreenManager CreateTouchScreenManager()
diff --git a/Ryujinx.Input/HLE/NpadManager.cs b/Ryujinx.Input/HLE/NpadManager.cs
index abb820b0..c46f80b0 100644
--- a/Ryujinx.Input/HLE/NpadManager.cs
+++ b/Ryujinx.Input/HLE/NpadManager.cs
@@ -1,4 +1,4 @@
-using Ryujinx.Common.Configuration.Hid;
+using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.HLE.HOS.Services.Hid;
@@ -6,7 +6,6 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
-
using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client;
using Switch = Ryujinx.HLE.Switch;
@@ -26,22 +25,23 @@ namespace Ryujinx.Input.HLE
private readonly IGamepadDriver _keyboardDriver;
private readonly IGamepadDriver _gamepadDriver;
-
+ private readonly IGamepadDriver _mouseDriver;
private bool _isDisposed;
private List<InputConfig> _inputConfig;
private bool _enableKeyboard;
+ private bool _enableMouse;
private Switch _device;
- public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver)
+ public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver)
{
_controllers = new NpadController[MaxControllers];
_cemuHookClient = new CemuHookClient(this);
_keyboardDriver = keyboardDriver;
_gamepadDriver = gamepadDriver;
+ _mouseDriver = mouseDriver;
_inputConfig = new List<InputConfig>();
- _enableKeyboard = false;
_gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
_gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
@@ -58,13 +58,13 @@ namespace Ryujinx.Input.HLE
private void HandleOnGamepadDisconnected(string obj)
{
// Force input reload
- ReloadConfiguration(_inputConfig, _enableKeyboard);
+ ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
}
private void HandleOnGamepadConnected(string id)
{
// Force input reload
- ReloadConfiguration(_inputConfig, _enableKeyboard);
+ ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -93,7 +93,7 @@ namespace Ryujinx.Input.HLE
}
}
- public void ReloadConfiguration(List<InputConfig> inputConfig, bool enableKeyboard)
+ public void ReloadConfiguration(List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
{
lock (_lock)
{
@@ -119,8 +119,9 @@ namespace Ryujinx.Input.HLE
}
}
- _inputConfig = inputConfig;
+ _inputConfig = inputConfig;
_enableKeyboard = enableKeyboard;
+ _enableMouse = enableMouse;
_device.Hid.RefreshInputConfig(inputConfig);
}
@@ -142,15 +143,15 @@ namespace Ryujinx.Input.HLE
}
}
- public void Initialize(Switch device, List<InputConfig> inputConfig, bool enableKeyboard)
+ public void Initialize(Switch device, List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
{
_device = device;
_device.Configuration.RefreshInputConfig = RefreshInputConfigForHLE;
- ReloadConfiguration(inputConfig, enableKeyboard);
+ ReloadConfiguration(inputConfig, enableKeyboard, enableMouse);
}
- public void Update()
+ public void Update(float aspectRatio = 0)
{
lock (_lock)
{
@@ -206,6 +207,48 @@ namespace Ryujinx.Input.HLE
_device.Hid.Keyboard.Update(hleKeyboardInput.Value);
}
+ if (_enableMouse)
+ {
+ var mouse = _mouseDriver.GetGamepad("0") as IMouse;
+
+ var mouseInput = IMouse.GetMouseStateSnapshot(mouse);
+
+ uint buttons = 0;
+
+ if (mouseInput.IsPressed(MouseButton.Button1))
+ {
+ buttons |= 1 << 0;
+ }
+
+ if (mouseInput.IsPressed(MouseButton.Button2))
+ {
+ buttons |= 1 << 1;
+ }
+
+ if (mouseInput.IsPressed(MouseButton.Button3))
+ {
+ buttons |= 1 << 2;
+ }
+
+ if (mouseInput.IsPressed(MouseButton.Button4))
+ {
+ buttons |= 1 << 3;
+ }
+
+ if (mouseInput.IsPressed(MouseButton.Button5))
+ {
+ buttons |= 1 << 4;
+ }
+
+ var position = IMouse.GetScreenPosition(mouseInput.Position, mouse.ClientSize, aspectRatio);
+
+ _device.Hid.Mouse.Update((int)position.X, (int)position.Y, buttons, (int)mouseInput.Scroll.X, (int)mouseInput.Scroll.Y, true);
+ }
+ else
+ {
+ _device.Hid.Mouse.Update(0, 0);
+ }
+
_device.TamperMachine.UpdateInput(hleInputStates);
}
}
diff --git a/Ryujinx.Input/HLE/TouchScreenManager.cs b/Ryujinx.Input/HLE/TouchScreenManager.cs
index 579dcd74..e4b0f8fc 100644
--- a/Ryujinx.Input/HLE/TouchScreenManager.cs
+++ b/Ryujinx.Input/HLE/TouchScreenManager.cs
@@ -29,7 +29,7 @@ namespace Ryujinx.Input.HLE
if (_wasClicking && !isClicking)
{
MouseStateSnapshot snapshot = IMouse.GetMouseStateSnapshot(_mouse);
- var touchPosition = IMouse.GetTouchPosition(snapshot.Position, _mouse.ClientSize, aspectRatio);
+ var touchPosition = IMouse.GetScreenPosition(snapshot.Position, _mouse.ClientSize, aspectRatio);
TouchPoint currentPoint = new TouchPoint
{
@@ -58,7 +58,7 @@ namespace Ryujinx.Input.HLE
if (aspectRatio > 0)
{
MouseStateSnapshot snapshot = IMouse.GetMouseStateSnapshot(_mouse);
- var touchPosition = IMouse.GetTouchPosition(snapshot.Position, _mouse.ClientSize, aspectRatio);
+ var touchPosition = IMouse.GetScreenPosition(snapshot.Position, _mouse.ClientSize, aspectRatio);
TouchAttribute attribute = TouchAttribute.None;
diff --git a/Ryujinx.Input/IMouse.cs b/Ryujinx.Input/IMouse.cs
index 37de0229..fde150fc 100644
--- a/Ryujinx.Input/IMouse.cs
+++ b/Ryujinx.Input/IMouse.cs
@@ -24,6 +24,11 @@ namespace Ryujinx.Input
Vector2 GetPosition();
/// <summary>
+ /// Get the mouse scroll delta.
+ /// </summary>
+ Vector2 GetScroll();
+
+ /// <summary>
/// Get the client size.
/// </summary>
Size ClientSize { get; }
@@ -40,22 +45,21 @@ namespace Ryujinx.Input
/// <returns>A snaphost of the state of the mouse.</returns>
public static MouseStateSnapshot GetMouseStateSnapshot(IMouse mouse)
{
- var position = mouse.GetPosition();
bool[] buttons = new bool[(int)MouseButton.Count];
mouse.Buttons.CopyTo(buttons, 0);
- return new MouseStateSnapshot(buttons, position);
+ return new MouseStateSnapshot(buttons, mouse.GetPosition(), mouse.GetScroll());
}
/// <summary>
- /// Get the touch position of a mouse position relative to the app's view
+ /// Get the position of a mouse on screen relative to the app's view
/// </summary>
/// <param name="mousePosition">The position of the mouse in the client</param>
/// <param name="clientSize">The size of the client</param>
/// <param name="aspectRatio">The aspect ratio of the view</param>
/// <returns>A snaphost of the state of the mouse.</returns>
- public static Vector2 GetTouchPosition(Vector2 mousePosition, Size clientSize, float aspectRatio)
+ public static Vector2 GetScreenPosition(Vector2 mousePosition, Size clientSize, float aspectRatio)
{
float mouseX = mousePosition.X;
float mouseY = mousePosition.Y;
diff --git a/Ryujinx.Input/MouseStateSnapshot.cs b/Ryujinx.Input/MouseStateSnapshot.cs
index 4fbfeebd..ddfdebc6 100644
--- a/Ryujinx.Input/MouseStateSnapshot.cs
+++ b/Ryujinx.Input/MouseStateSnapshot.cs
@@ -10,17 +10,28 @@ namespace Ryujinx.Input
{
private bool[] _buttonState;
+ /// <summary>
+ /// The position of the mouse cursor
+ /// </summary>
public Vector2 Position { get; }
/// <summary>
+ /// The scroll delta of the mouse
+ /// </summary>
+ public Vector2 Scroll { get; }
+
+ /// <summary>
/// Create a new <see cref="MouseStateSnapshot"/>.
/// </summary>
- /// <param name="buttonState">The keys state</param>
- public MouseStateSnapshot(bool[] buttonState, Vector2 position)
+ /// <param name="buttonState">The button state</param>
+ /// <param name="position">The position of the cursor</param>
+ /// <param name="scroll">The scroll delta</param>
+ public MouseStateSnapshot(bool[] buttonState, Vector2 position, Vector2 scroll)
{
_buttonState = buttonState;
Position = position;
+ Scroll = scroll;
}
/// <summary>