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authorMary <me@thog.eu>2021-04-14 12:28:43 +0200
committerGitHub <noreply@github.com>2021-04-14 12:28:43 +0200
commit6cb22c9d38622225f9f787f483bd73369774cf77 (patch)
tree715a40903ceab05546f7392e5b0f429de75bdd02 /Ryujinx.Input/Motion
parent978b69b706fc085d66b01e2dd27ef6d4acebf335 (diff)
Miria: The Death of OpenTK 3 (#2194)
* openal: Update to OpenTK 4 * Ryujinx.Graphics.OpenGL: Update to OpenTK 4 * Entirely removed OpenTK 3, still wip * Use SPB for context creation and handling Still need to test on GLX and readd input support * Start implementing a new input system So far only gamepad are supported, no configuration possible via UI but detected via hotplug/removal Button mapping backend is implemented TODO: front end, configuration handling and configuration migration TODO: keyboard support * Enforce RGB only framebuffer on the GLWidget Fix possible transparent window * Implement UI gamepad frontend Also fix bad mapping of minus button and ensure gamepad config is updated in real time * Handle controller being disconnected and reconnected again * Revert "Enforce RGB only framebuffer on the GLWidget" This reverts commit 0949715d1a03ec793e35e37f7b610cbff2d63965. * Fix first color clear * Filter SDL2 events a bit * Start working on the keyboard detail - Rework configuration classes a bit to be more clean. - Integrate fully the keyboard configuration to the front end (TODO: assigner) - Start skeleton for the GTK3 keyboard driver * Add KeyboardStateSnapshot and its integration * Implement keyboard assigner and GTK3 key mapping TODO: controller configuration mapping and IGamepad implementation for keyboard * Add missing SR and SL definitions * Fix copy pasta mistake on config for previous commit * Implement IGamepad interface for GTK3 keyboard * Fix some implementation still being commented in the controller ui for keyboard * Port screen handle code * Remove all configuration management code and move HidNew to Hid * Rename InputConfigNew to InputConfig * Add a version field to the input config * Prepare serialization and deserialization of new input config and migrate profile loading and saving * Support input configuration saving to config and bump config version to 23. * Clean up in ConfigurationState * Reference SPB via a nuget package * Move new input system to Ryujinx.Input project and SDL2 detail to Ryujinx.Input.SDL2 * move GTK3 input to the right directory * Fix triggers on SDL2 * Update to SDL2 2.0.14 via our own fork * Update buttons definition for SDL2 2.0.14 and report gamepad features * Implement motion support again with SDL2 TODO: cemu hooks integration * Switch to latest of nightly SDL2 * SDL2: Fix bugs in gamepad id matching allowing different gamepad to match on the same device index * Ensure values are set in UI when the gamepad get hot plugged * Avoid trying to add controllers in the Update method and don't open SDL2 gamepad instance before checking ids This fixes permanent rumble of pro controller in some hotplug scenario * Fix more UI bugs * Move legcay motion code around before reintegration * gamecontroller UI tweaks here and there * Hide Motion on non motion configurations * Update the TODO grave Some TODO were fixed long time ago or are quite oudated... * Integrate cemu hooks motion configuration * Integrate cemu hooks configuration options to the UI again * cemuhooks => cemuhooks * Add cemu hook support again * Fix regression on normal motion and fix some very nasty bugs around * Fix for XCB multithreads issue on Linux * Enable motion by default * Block inputs in the main view when in the controller configuration window * Some fixes for the controller ui again * Add joycon support and fixes other hints * Bug fixes and clean up - Invert default mapping if not a Nintendo controller - Keep alive the controller being selected on the controller window (allow to avoid big delay for controller needing time to init when doing button assignment) - Clean up hints in use - Remove debug logs around - Fixes potential double free with SDL2Gamepad * Move the button assigner and motion logic to the Ryujinx.Input project * Reimplement raw keyboard hle input Also move out the logic of the hotkeys * Move all remaining Input manager stuffs to the Ryujinx.Input project * Increment configuration version yet again because of master changes * Ensure input config isn't null when not present * Fixes for VS not being nice * Fix broken gamepad caching logic causing crashes on ui * Ensure the background context is destroyed * Update dependencies * Readd retrocompat with old format of the config to avoid parsing and crashes on those versions Also updated the debug Config.json * Document new input APIs * Isolate SDL2Driver to the project and remove external export of it * Add support for external gamepad db mappings on SDL2 * Last clean up before PR * Addresses first part of comments * Address gdkchan's comments * Do not use JsonException * Last comment fixes
Diffstat (limited to 'Ryujinx.Input/Motion')
-rw-r--r--Ryujinx.Input/Motion/CemuHook/Client.cs473
-rw-r--r--Ryujinx.Input/Motion/CemuHook/Protocol/ControllerData.cs51
-rw-r--r--Ryujinx.Input/Motion/CemuHook/Protocol/ControllerInfo.cs21
-rw-r--r--Ryujinx.Input/Motion/CemuHook/Protocol/Header.cs14
-rw-r--r--Ryujinx.Input/Motion/CemuHook/Protocol/MessageType.cs9
-rw-r--r--Ryujinx.Input/Motion/CemuHook/Protocol/SharedResponse.cs51
-rw-r--r--Ryujinx.Input/Motion/MotionInput.cs86
-rw-r--r--Ryujinx.Input/Motion/MotionSensorFilter.cs162
8 files changed, 867 insertions, 0 deletions
diff --git a/Ryujinx.Input/Motion/CemuHook/Client.cs b/Ryujinx.Input/Motion/CemuHook/Client.cs
new file mode 100644
index 00000000..395bd0b3
--- /dev/null
+++ b/Ryujinx.Input/Motion/CemuHook/Client.cs
@@ -0,0 +1,473 @@
+using Force.Crc32;
+using Ryujinx.Common;
+using Ryujinx.Common.Configuration.Hid;
+using Ryujinx.Common.Configuration.Hid.Controller;
+using Ryujinx.Common.Configuration.Hid.Controller.Motion;
+using Ryujinx.Common.Logging;
+using Ryujinx.Configuration;
+using Ryujinx.Input.Motion.CemuHook.Protocol;
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Net;
+using System.Net.Sockets;
+using System.Numerics;
+using System.Threading.Tasks;
+
+namespace Ryujinx.Input.Motion.CemuHook
+{
+ public class Client : IDisposable
+ {
+ public const uint Magic = 0x43555344; // DSUC
+ public const ushort Version = 1001;
+
+ private bool _active;
+
+ private readonly Dictionary<int, IPEndPoint> _hosts;
+ private readonly Dictionary<int, Dictionary<int, MotionInput>> _motionData;
+ private readonly Dictionary<int, UdpClient> _clients;
+
+ private readonly bool[] _clientErrorStatus = new bool[Enum.GetValues(typeof(PlayerIndex)).Length];
+ private readonly long[] _clientRetryTimer = new long[Enum.GetValues(typeof(PlayerIndex)).Length];
+
+ public Client()
+ {
+ _hosts = new Dictionary<int, IPEndPoint>();
+ _motionData = new Dictionary<int, Dictionary<int, MotionInput>>();
+ _clients = new Dictionary<int, UdpClient>();
+
+ CloseClients();
+ }
+
+ public void CloseClients()
+ {
+ _active = false;
+
+ lock (_clients)
+ {
+ foreach (var client in _clients)
+ {
+ try
+ {
+ client.Value?.Dispose();
+ }
+ catch (SocketException socketException)
+ {
+ Logger.Warning?.PrintMsg(LogClass.Hid, $"Unable to dispose motion client. Error: {socketException.ErrorCode}");
+ }
+ }
+
+ _hosts.Clear();
+ _clients.Clear();
+ _motionData.Clear();
+ }
+ }
+
+ public void RegisterClient(int player, string host, int port)
+ {
+ if (_clients.ContainsKey(player) || !CanConnect(player))
+ {
+ return;
+ }
+
+ lock (_clients)
+ {
+ if (_clients.ContainsKey(player) || !CanConnect(player))
+ {
+ return;
+ }
+
+ UdpClient client = null;
+
+ try
+ {
+ IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse(host), port);
+
+ client = new UdpClient(host, port);
+
+ _clients.Add(player, client);
+ _hosts.Add(player, endPoint);
+
+ _active = true;
+
+ Task.Run(() =>
+ {
+ ReceiveLoop(player);
+ });
+ }
+ catch (FormatException formatException)
+ {
+ if (!_clientErrorStatus[player])
+ {
+ Logger.Warning?.PrintMsg(LogClass.Hid, $"Unable to connect to motion source at {host}:{port}. Error: {formatException.Message}");
+
+ _clientErrorStatus[player] = true;
+ }
+ }
+ catch (SocketException socketException)
+ {
+ if (!_clientErrorStatus[player])
+ {
+ Logger.Warning?.PrintMsg(LogClass.Hid, $"Unable to connect to motion source at {host}:{port}. Error: {socketException.ErrorCode}");
+
+ _clientErrorStatus[player] = true;
+ }
+
+ RemoveClient(player);
+
+ client?.Dispose();
+
+ SetRetryTimer(player);
+ }
+ catch (Exception exception)
+ {
+ Logger.Warning?.PrintMsg(LogClass.Hid, $"Unable to register motion client. Error: {exception.Message}");
+
+ _clientErrorStatus[player] = true;
+
+ RemoveClient(player);
+
+ client?.Dispose();
+
+ SetRetryTimer(player);
+ }
+ }
+ }
+
+ public bool TryGetData(int player, int slot, out MotionInput input)
+ {
+ lock (_motionData)
+ {
+ if (_motionData.ContainsKey(player))
+ {
+ if (_motionData[player].TryGetValue(slot, out input))
+ {
+ return true;
+ }
+ }
+ }
+
+ input = null;
+
+ return false;
+ }
+
+ private void RemoveClient(int clientId)
+ {
+ _clients?.Remove(clientId);
+
+ _hosts?.Remove(clientId);
+ }
+
+ private void Send(byte[] data, int clientId)
+ {
+ if (_clients.TryGetValue(clientId, out UdpClient _client))
+ {
+ if (_client != null && _client.Client != null && _client.Client.Connected)
+ {
+ try
+ {
+ _client?.Send(data, data.Length);
+ }
+ catch (SocketException socketException)
+ {
+ if (!_clientErrorStatus[clientId])
+ {
+ Logger.Warning?.PrintMsg(LogClass.Hid, $"Unable to send data request to motion source at {_client.Client.RemoteEndPoint}. Error: {socketException.ErrorCode}");
+ }
+
+ _clientErrorStatus[clientId] = true;
+
+ RemoveClient(clientId);
+
+ _client?.Dispose();
+
+ SetRetryTimer(clientId);
+ }
+ catch (ObjectDisposedException)
+ {
+ _clientErrorStatus[clientId] = true;
+
+ RemoveClient(clientId);
+
+ _client?.Dispose();
+
+ SetRetryTimer(clientId);
+ }
+ }
+ }
+ }
+
+ private byte[] Receive(int clientId, int timeout = 0)
+ {
+ if (_hosts.TryGetValue(clientId, out IPEndPoint endPoint) && _clients.TryGetValue(clientId, out UdpClient _client))
+ {
+ if (_client != null && _client.Client != null && _client.Client.Connected)
+ {
+ _client.Client.ReceiveTimeout = timeout;
+
+ var result = _client?.Receive(ref endPoint);
+
+ if (result.Length > 0)
+ {
+ _clientErrorStatus[clientId] = false;
+ }
+
+ return result;
+ }
+ }
+
+ throw new Exception($"Client {clientId} is not registered.");
+ }
+
+ private void SetRetryTimer(int clientId)
+ {
+ var elapsedMs = PerformanceCounter.ElapsedMilliseconds;
+
+ _clientRetryTimer[clientId] = elapsedMs;
+ }
+
+ private void ResetRetryTimer(int clientId)
+ {
+ _clientRetryTimer[clientId] = 0;
+ }
+
+ private bool CanConnect(int clientId)
+ {
+ return _clientRetryTimer[clientId] == 0 || PerformanceCounter.ElapsedMilliseconds - 5000 > _clientRetryTimer[clientId];
+ }
+
+ public void ReceiveLoop(int clientId)
+ {
+ if (_hosts.TryGetValue(clientId, out IPEndPoint endPoint) && _clients.TryGetValue(clientId, out UdpClient _client))
+ {
+ if (_client != null && _client.Client != null && _client.Client.Connected)
+ {
+ try
+ {
+ while (_active)
+ {
+ byte[] data = Receive(clientId);
+
+ if (data.Length == 0)
+ {
+ continue;
+ }
+
+ Task.Run(() => HandleResponse(data, clientId));
+ }
+ }
+ catch (SocketException socketException)
+ {
+ if (!_clientErrorStatus[clientId])
+ {
+ Logger.Warning?.PrintMsg(LogClass.Hid, $"Unable to receive data from motion source at {endPoint}. Error: {socketException.ErrorCode}");
+ }
+
+ _clientErrorStatus[clientId] = true;
+
+ RemoveClient(clientId);
+
+ _client?.Dispose();
+
+ SetRetryTimer(clientId);
+ }
+ catch (ObjectDisposedException)
+ {
+ _clientErrorStatus[clientId] = true;
+
+ RemoveClient(clientId);
+
+ _client?.Dispose();
+
+ SetRetryTimer(clientId);
+ }
+ }
+ }
+ }
+
+ public void HandleResponse(byte[] data, int clientId)
+ {
+ ResetRetryTimer(clientId);
+
+ MessageType type = (MessageType)BitConverter.ToUInt32(data.AsSpan().Slice(16, 4));
+
+ data = data.AsSpan()[16..].ToArray();
+
+ using MemoryStream stream = new MemoryStream(data);
+ using BinaryReader reader = new BinaryReader(stream);
+
+ switch (type)
+ {
+ case MessageType.Protocol:
+ break;
+ case MessageType.Info:
+ ControllerInfoResponse contollerInfo = reader.ReadStruct<ControllerInfoResponse>();
+ break;
+ case MessageType.Data:
+ ControllerDataResponse inputData = reader.ReadStruct<ControllerDataResponse>();
+
+ Vector3 accelerometer = new Vector3()
+ {
+ X = -inputData.AccelerometerX,
+ Y = inputData.AccelerometerZ,
+ Z = -inputData.AccelerometerY
+ };
+
+ Vector3 gyroscrope = new Vector3()
+ {
+ X = inputData.GyroscopePitch,
+ Y = inputData.GyroscopeRoll,
+ Z = -inputData.GyroscopeYaw
+ };
+
+ ulong timestamp = inputData.MotionTimestamp;
+
+ InputConfig config = ConfigurationState.Instance.Hid.InputConfig.Value.Find(x => x.PlayerIndex == (PlayerIndex)clientId);
+
+ lock (_motionData)
+ {
+ // Sanity check the configuration state and remove client if needed if needed.
+ if (config is StandardControllerInputConfig controllerConfig &&
+ controllerConfig.Motion.EnableMotion &&
+ controllerConfig.Motion.MotionBackend == MotionInputBackendType.CemuHook &&
+ controllerConfig.Motion is CemuHookMotionConfigController cemuHookConfig)
+ {
+ int slot = inputData.Shared.Slot;
+
+ if (_motionData.ContainsKey(clientId))
+ {
+ if (_motionData[clientId].ContainsKey(slot))
+ {
+ MotionInput previousData = _motionData[clientId][slot];
+
+ previousData.Update(accelerometer, gyroscrope, timestamp, cemuHookConfig.Sensitivity, (float)cemuHookConfig.GyroDeadzone);
+ }
+ else
+ {
+ MotionInput input = new MotionInput();
+
+ input.Update(accelerometer, gyroscrope, timestamp, cemuHookConfig.Sensitivity, (float)cemuHookConfig.GyroDeadzone);
+
+ _motionData[clientId].Add(slot, input);
+ }
+ }
+ else
+ {
+ MotionInput input = new MotionInput();
+
+ input.Update(accelerometer, gyroscrope, timestamp, cemuHookConfig.Sensitivity, (float)cemuHookConfig.GyroDeadzone);
+
+ _motionData.Add(clientId, new Dictionary<int, MotionInput>() { { slot, input } });
+ }
+ }
+ else
+ {
+ RemoveClient(clientId);
+ }
+ }
+ break;
+ }
+ }
+
+ public void RequestInfo(int clientId, int slot)
+ {
+ if (!_active)
+ {
+ return;
+ }
+
+ Header header = GenerateHeader(clientId);
+
+ using (MemoryStream stream = new MemoryStream())
+ using (BinaryWriter writer = new BinaryWriter(stream))
+ {
+ writer.WriteStruct(header);
+
+ ControllerInfoRequest request = new ControllerInfoRequest()
+ {
+ Type = MessageType.Info,
+ PortsCount = 4
+ };
+
+ request.PortIndices[0] = (byte)slot;
+
+ writer.WriteStruct(request);
+
+ header.Length = (ushort)(stream.Length - 16);
+
+ writer.Seek(6, SeekOrigin.Begin);
+ writer.Write(header.Length);
+
+ header.Crc32 = Crc32Algorithm.Compute(stream.ToArray());
+
+ writer.Seek(8, SeekOrigin.Begin);
+ writer.Write(header.Crc32);
+
+ byte[] data = stream.ToArray();
+
+ Send(data, clientId);
+ }
+ }
+
+ public unsafe void RequestData(int clientId, int slot)
+ {
+ if (!_active)
+ {
+ return;
+ }
+
+ Header header = GenerateHeader(clientId);
+
+ using (MemoryStream stream = new MemoryStream())
+ using (BinaryWriter writer = new BinaryWriter(stream))
+ {
+ writer.WriteStruct(header);
+
+ ControllerDataRequest request = new ControllerDataRequest()
+ {
+ Type = MessageType.Data,
+ Slot = (byte)slot,
+ SubscriberType = SubscriberType.Slot
+ };
+
+ writer.WriteStruct(request);
+
+ header.Length = (ushort)(stream.Length - 16);
+
+ writer.Seek(6, SeekOrigin.Begin);
+ writer.Write(header.Length);
+
+ header.Crc32 = Crc32Algorithm.Compute(stream.ToArray());
+
+ writer.Seek(8, SeekOrigin.Begin);
+ writer.Write(header.Crc32);
+
+ byte[] data = stream.ToArray();
+
+ Send(data, clientId);
+ }
+ }
+
+ private Header GenerateHeader(int clientId)
+ {
+ Header header = new Header()
+ {
+ Id = (uint)clientId,
+ MagicString = Magic,
+ Version = Version,
+ Length = 0,
+ Crc32 = 0
+ };
+
+ return header;
+ }
+
+ public void Dispose()
+ {
+ _active = false;
+
+ CloseClients();
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Input/Motion/CemuHook/Protocol/ControllerData.cs b/Ryujinx.Input/Motion/CemuHook/Protocol/ControllerData.cs
new file mode 100644
index 00000000..9ff8dc91
--- /dev/null
+++ b/Ryujinx.Input/Motion/CemuHook/Protocol/ControllerData.cs
@@ -0,0 +1,51 @@
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Input.Motion.CemuHook.Protocol
+{
+ [StructLayout(LayoutKind.Sequential, Pack = 1)]
+ struct ControllerDataRequest
+ {
+ public MessageType Type;
+ public SubscriberType SubscriberType;
+ public byte Slot;
+
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
+ public byte[] MacAddress;
+ }
+
+ [StructLayout(LayoutKind.Sequential, Pack = 1)]
+ public struct ControllerDataResponse
+ {
+ public SharedResponse Shared;
+ public byte Connected;
+ public uint PacketId;
+ public byte ExtraButtons;
+ public byte MainButtons;
+ public ushort PSExtraInput;
+ public ushort LeftStickXY;
+ public ushort RightStickXY;
+ public uint DPadAnalog;
+ public ulong MainButtonsAnalog;
+
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
+ public byte[] Touch1;
+
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
+ public byte[] Touch2;
+
+ public ulong MotionTimestamp;
+ public float AccelerometerX;
+ public float AccelerometerY;
+ public float AccelerometerZ;
+ public float GyroscopePitch;
+ public float GyroscopeYaw;
+ public float GyroscopeRoll;
+ }
+
+ enum SubscriberType : byte
+ {
+ All,
+ Slot,
+ Mac
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Input/Motion/CemuHook/Protocol/ControllerInfo.cs b/Ryujinx.Input/Motion/CemuHook/Protocol/ControllerInfo.cs
new file mode 100644
index 00000000..d483633e
--- /dev/null
+++ b/Ryujinx.Input/Motion/CemuHook/Protocol/ControllerInfo.cs
@@ -0,0 +1,21 @@
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Input.Motion.CemuHook.Protocol
+{
+ [StructLayout(LayoutKind.Sequential, Pack = 1)]
+ public struct ControllerInfoResponse
+ {
+ public SharedResponse Shared;
+ private byte _zero;
+ }
+
+ [StructLayout(LayoutKind.Sequential, Pack = 1)]
+ public struct ControllerInfoRequest
+ {
+ public MessageType Type;
+ public int PortsCount;
+
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
+ public byte[] PortIndices;
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Input/Motion/CemuHook/Protocol/Header.cs b/Ryujinx.Input/Motion/CemuHook/Protocol/Header.cs
new file mode 100644
index 00000000..94cf4bb6
--- /dev/null
+++ b/Ryujinx.Input/Motion/CemuHook/Protocol/Header.cs
@@ -0,0 +1,14 @@
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Input.Motion.CemuHook.Protocol
+{
+ [StructLayout(LayoutKind.Sequential, Pack = 1)]
+ public struct Header
+ {
+ public uint MagicString;
+ public ushort Version;
+ public ushort Length;
+ public uint Crc32;
+ public uint Id;
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Input/Motion/CemuHook/Protocol/MessageType.cs b/Ryujinx.Input/Motion/CemuHook/Protocol/MessageType.cs
new file mode 100644
index 00000000..de1e5e90
--- /dev/null
+++ b/Ryujinx.Input/Motion/CemuHook/Protocol/MessageType.cs
@@ -0,0 +1,9 @@
+namespace Ryujinx.Input.Motion.CemuHook.Protocol
+{
+ public enum MessageType : uint
+ {
+ Protocol = 0x100000,
+ Info,
+ Data
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Input/Motion/CemuHook/Protocol/SharedResponse.cs b/Ryujinx.Input/Motion/CemuHook/Protocol/SharedResponse.cs
new file mode 100644
index 00000000..0593286d
--- /dev/null
+++ b/Ryujinx.Input/Motion/CemuHook/Protocol/SharedResponse.cs
@@ -0,0 +1,51 @@
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Input.Motion.CemuHook.Protocol
+{
+ [StructLayout(LayoutKind.Sequential, Pack = 1)]
+ public struct SharedResponse
+ {
+ public MessageType Type;
+ public byte Slot;
+ public SlotState State;
+ public DeviceModelType ModelType;
+ public ConnectionType ConnectionType;
+
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
+ public byte[] MacAddress;
+ public BatteryStatus BatteryStatus;
+ }
+
+ public enum SlotState : byte
+ {
+ Disconnected,
+ Reserved,
+ Connected
+ }
+
+ public enum DeviceModelType : byte
+ {
+ None,
+ PartialGyro,
+ FullGyro
+ }
+
+ public enum ConnectionType : byte
+ {
+ None,
+ USB,
+ Bluetooth
+ }
+
+ public enum BatteryStatus : byte
+ {
+ NA,
+ Dying,
+ Low,
+ Medium,
+ High,
+ Full,
+ Charging,
+ Charged
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Input/Motion/MotionInput.cs b/Ryujinx.Input/Motion/MotionInput.cs
new file mode 100644
index 00000000..d92c3d7f
--- /dev/null
+++ b/Ryujinx.Input/Motion/MotionInput.cs
@@ -0,0 +1,86 @@
+using Ryujinx.Input.Motion;
+using System;
+using System.Numerics;
+
+namespace Ryujinx.Input
+{
+ public class MotionInput
+ {
+ public ulong TimeStamp { get; set; }
+ public Vector3 Accelerometer { get; set; }
+ public Vector3 Gyroscrope { get; set; }
+ public Vector3 Rotation { get; set; }
+
+ private readonly MotionSensorFilter _filter;
+ private int _calibrationFrame = 0;
+
+ public MotionInput()
+ {
+ TimeStamp = 0;
+ Accelerometer = new Vector3();
+ Gyroscrope = new Vector3();
+ Rotation = new Vector3();
+
+ // TODO: RE the correct filter.
+ _filter = new MotionSensorFilter(0f);
+ }
+
+ public void Update(Vector3 accel, Vector3 gyro, ulong timestamp, int sensitivity, float deadzone)
+ {
+ if (TimeStamp != 0)
+ {
+ if (gyro.Length() <= 1f && accel.Length() >= 0.8f && accel.Z >= 0.8f)
+ {
+ _calibrationFrame++;
+
+ if (_calibrationFrame >= 90)
+ {
+ gyro = Vector3.Zero;
+
+ Rotation = Vector3.Zero;
+
+ _filter.Reset();
+
+ _calibrationFrame = 0;
+ }
+ }
+ else
+ {
+ _calibrationFrame = 0;
+ }
+
+ Accelerometer = -accel;
+
+ if (gyro.Length() < deadzone)
+ {
+ gyro = Vector3.Zero;
+ }
+
+ gyro *= (sensitivity / 100f);
+
+ Gyroscrope = gyro;
+
+ float deltaTime = MathF.Abs((long)(timestamp - TimeStamp) / 1000000f);
+
+ Vector3 deltaGyro = gyro * deltaTime;
+
+ Rotation += deltaGyro;
+
+ _filter.SamplePeriod = deltaTime;
+ _filter.Update(accel, DegreeToRad(gyro));
+ }
+
+ TimeStamp = timestamp;
+ }
+
+ public Matrix4x4 GetOrientation()
+ {
+ return Matrix4x4.CreateFromQuaternion(_filter.Quaternion);
+ }
+
+ private static Vector3 DegreeToRad(Vector3 degree)
+ {
+ return degree * (MathF.PI / 180);
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Input/Motion/MotionSensorFilter.cs b/Ryujinx.Input/Motion/MotionSensorFilter.cs
new file mode 100644
index 00000000..440fa7ac
--- /dev/null
+++ b/Ryujinx.Input/Motion/MotionSensorFilter.cs
@@ -0,0 +1,162 @@
+using System.Numerics;
+
+namespace Ryujinx.Input.Motion
+{
+ // MahonyAHRS class. Madgwick's implementation of Mayhony's AHRS algorithm.
+ // See: https://x-io.co.uk/open-source-imu-and-ahrs-algorithms/
+ // Based on: https://github.com/xioTechnologies/Open-Source-AHRS-With-x-IMU/blob/master/x-IMU%20IMU%20and%20AHRS%20Algorithms/x-IMU%20IMU%20and%20AHRS%20Algorithms/AHRS/MahonyAHRS.cs
+ class MotionSensorFilter
+ {
+ /// <summary>
+ /// Sample rate coefficient.
+ /// </summary>
+ public const float SampleRateCoefficient = 0.45f;
+
+ /// <summary>
+ /// Gets or sets the sample period.
+ /// </summary>
+ public float SamplePeriod { get; set; }
+
+ /// <summary>
+ /// Gets or sets the algorithm proportional gain.
+ /// </summary>
+ public float Kp { get; set; }
+
+ /// <summary>
+ /// Gets or sets the algorithm integral gain.
+ /// </summary>
+ public float Ki { get; set; }
+
+ /// <summary>
+ /// Gets the Quaternion output.
+ /// </summary>
+ public Quaternion Quaternion { get; private set; }
+
+ /// <summary>
+ /// Integral error.
+ /// </summary>
+ private Vector3 _intergralError;
+
+ /// <summary>
+ /// Initializes a new instance of the <see cref="MotionSensorFilter"/> class.
+ /// </summary>
+ /// <param name="samplePeriod">
+ /// Sample period.
+ /// </param>
+ public MotionSensorFilter(float samplePeriod) : this(samplePeriod, 1f, 0f) { }
+
+ /// <summary>
+ /// Initializes a new instance of the <see cref="MotionSensorFilter"/> class.
+ /// </summary>
+ /// <param name="samplePeriod">
+ /// Sample period.
+ /// </param>
+ /// <param name="kp">
+ /// Algorithm proportional gain.
+ /// </param>
+ public MotionSensorFilter(float samplePeriod, float kp) : this(samplePeriod, kp, 0f) { }
+
+ /// <summary>
+ /// Initializes a new instance of the <see cref="MotionSensorFilter"/> class.
+ /// </summary>
+ /// <param name="samplePeriod">
+ /// Sample period.
+ /// </param>
+ /// <param name="kp">
+ /// Algorithm proportional gain.
+ /// </param>
+ /// <param name="ki">
+ /// Algorithm integral gain.
+ /// </param>
+ public MotionSensorFilter(float samplePeriod, float kp, float ki)
+ {
+ SamplePeriod = samplePeriod;
+ Kp = kp;
+ Ki = ki;
+
+ Reset();
+
+ _intergralError = new Vector3();
+ }
+
+ /// <summary>
+ /// Algorithm IMU update method. Requires only gyroscope and accelerometer data.
+ /// </summary>
+ /// <param name="accel">
+ /// Accelerometer measurement in any calibrated units.
+ /// </param>
+ /// <param name="gyro">
+ /// Gyroscope measurement in radians.
+ /// </param>
+ public void Update(Vector3 accel, Vector3 gyro)
+ {
+ // Normalise accelerometer measurement.
+ float norm = 1f / accel.Length();
+
+ if (!float.IsFinite(norm))
+ {
+ return;
+ }
+
+ accel *= norm;
+
+ float q2 = Quaternion.X;
+ float q3 = Quaternion.Y;
+ float q4 = Quaternion.Z;
+ float q1 = Quaternion.W;
+
+ // Estimated direction of gravity.
+ Vector3 gravity = new Vector3()
+ {
+ X = 2f * (q2 * q4 - q1 * q3),
+ Y = 2f * (q1 * q2 + q3 * q4),
+ Z = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4
+ };
+
+ // Error is cross product between estimated direction and measured direction of gravity.
+ Vector3 error = new Vector3()
+ {
+ X = accel.Y * gravity.Z - accel.Z * gravity.Y,
+ Y = accel.Z * gravity.X - accel.X * gravity.Z,
+ Z = accel.X * gravity.Y - accel.Y * gravity.X
+ };
+
+ if (Ki > 0f)
+ {
+ _intergralError += error; // Accumulate integral error.
+ }
+ else
+ {
+ _intergralError = Vector3.Zero; // Prevent integral wind up.
+ }
+
+ // Apply feedback terms.
+ gyro += (Kp * error) + (Ki * _intergralError);
+
+ // Integrate rate of change of quaternion.
+ Vector3 delta = new Vector3(q2, q3, q4);
+
+ q1 += (-q2 * gyro.X - q3 * gyro.Y - q4 * gyro.Z) * (SampleRateCoefficient * SamplePeriod);
+ q2 += (q1 * gyro.X + delta.Y * gyro.Z - delta.Z * gyro.Y) * (SampleRateCoefficient * SamplePeriod);
+ q3 += (q1 * gyro.Y - delta.X * gyro.Z + delta.Z * gyro.X) * (SampleRateCoefficient * SamplePeriod);
+ q4 += (q1 * gyro.Z + delta.X * gyro.Y - delta.Y * gyro.X) * (SampleRateCoefficient * SamplePeriod);
+
+ // Normalise quaternion.
+ Quaternion quaternion = new Quaternion(q2, q3, q4, q1);
+
+ norm = 1f / quaternion.Length();
+
+ if (!float.IsFinite(norm))
+ {
+ return;
+ }
+
+ Quaternion = quaternion * norm;
+ }
+
+ public void Reset()
+ {
+ Quaternion = Quaternion.Identity;
+ }
+ }
+} \ No newline at end of file