diff options
| author | emmauss <emmausssss@gmail.com> | 2021-06-14 06:42:55 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-06-14 08:42:55 +0200 |
| commit | bfcc6a8ad63a0eb0f06968145a310c484a96e8ca (patch) | |
| tree | a3acfa8364d43cd960f5cb559c109f6be863ba2c /Ryujinx.Input/IMouse.cs | |
| parent | b898bc84ced7fe5b77e2018ce2ccb7389933b7cf (diff) | |
Add TouchScreen Manager (#2333)
Diffstat (limited to 'Ryujinx.Input/IMouse.cs')
| -rw-r--r-- | Ryujinx.Input/IMouse.cs | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/Ryujinx.Input/IMouse.cs b/Ryujinx.Input/IMouse.cs new file mode 100644 index 00000000..37de0229 --- /dev/null +++ b/Ryujinx.Input/IMouse.cs @@ -0,0 +1,100 @@ +using System.Drawing; +using System.Numerics; + +namespace Ryujinx.Input +{ + /// <summary> + /// Represent an emulated mouse. + /// </summary> + public interface IMouse : IGamepad + { + private const int SwitchPanelWidth = 1280; + private const int SwitchPanelHeight = 720; + + /// <summary> + /// Check if a given button is pressed on the mouse. + /// </summary> + /// <param name="button">The button</param> + /// <returns>True if the given button is pressed on the mouse</returns> + bool IsButtonPressed(MouseButton button); + + /// <summary> + /// Get the position of the mouse in the client. + /// </summary> + Vector2 GetPosition(); + + /// <summary> + /// Get the client size. + /// </summary> + Size ClientSize { get; } + + /// <summary> + /// Get the button states of the mouse. + /// </summary> + bool[] Buttons { get; } + + /// <summary> + /// Get a snaphost of the state of a mouse. + /// </summary> + /// <param name="mouse">The mouse to do a snapshot of</param> + /// <returns>A snaphost of the state of the mouse.</returns> + public static MouseStateSnapshot GetMouseStateSnapshot(IMouse mouse) + { + var position = mouse.GetPosition(); + bool[] buttons = new bool[(int)MouseButton.Count]; + + mouse.Buttons.CopyTo(buttons, 0); + + return new MouseStateSnapshot(buttons, position); + } + + /// <summary> + /// Get the touch position of a mouse position relative to the app's view + /// </summary> + /// <param name="mousePosition">The position of the mouse in the client</param> + /// <param name="clientSize">The size of the client</param> + /// <param name="aspectRatio">The aspect ratio of the view</param> + /// <returns>A snaphost of the state of the mouse.</returns> + public static Vector2 GetTouchPosition(Vector2 mousePosition, Size clientSize, float aspectRatio) + { + float mouseX = mousePosition.X; + float mouseY = mousePosition.Y; + + float aspectWidth = SwitchPanelHeight * aspectRatio; + + int screenWidth = clientSize.Width; + int screenHeight = clientSize.Height; + + if (clientSize.Width > clientSize.Height * aspectWidth / SwitchPanelHeight) + { + screenWidth = (int)(clientSize.Height * aspectWidth) / SwitchPanelHeight; + } + else + { + screenHeight = (clientSize.Width * SwitchPanelHeight) / (int)aspectWidth; + } + + int startX = (clientSize.Width - screenWidth) >> 1; + int startY = (clientSize.Height - screenHeight) >> 1; + + int endX = startX + screenWidth; + int endY = startY + screenHeight; + + if (mouseX >= startX && + mouseY >= startY && + mouseX < endX && + mouseY < endY) + { + int screenMouseX = (int)mouseX - startX; + int screenMouseY = (int)mouseY - startY; + + mouseX = (screenMouseX * (int)aspectWidth) / screenWidth; + mouseY = (screenMouseY * SwitchPanelHeight) / screenHeight; + + return new Vector2(mouseX, mouseY); + } + + return new Vector2(); + } + } +}
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