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authorMary <me@thog.eu>2021-05-05 23:37:09 +0200
committerGitHub <noreply@github.com>2021-05-05 23:37:09 +0200
commiteb056218a13fa145adcc9ecafd166b1b1f2caccb (patch)
treecbc911c3473fd431e70f1dfb1e143f1acd2f6178 /Ryujinx.Input.SDL2/SDL2GamepadDriver.cs
parent106512229e36a570e945e1b60963ff3bd56937c4 (diff)
audio: Implement a SDL2 backend (#2258)
* audio: Implement a SDL2 backend This adds support to SDL2 as an audio backend. It has the same compatibility level as OpenAL without its issues. I also took the liberty of restructuring the SDL2 code to have one shared project between audio and input. The configuration version was also incremented. * Address gdkchan's comments * Fix update logic * Add an heuristic to pick the correct target sample count wanted by the game * Address gdkchan's comments * Address Ac_k's comments * Fix audren output * Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Input.SDL2/SDL2GamepadDriver.cs')
-rw-r--r--Ryujinx.Input.SDL2/SDL2GamepadDriver.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs b/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs
index 62098383..927d7fe6 100644
--- a/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs
+++ b/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs
@@ -1,4 +1,5 @@
-using System;
+using Ryujinx.SDL2.Common;
+using System;
using System.Collections.Generic;
using static SDL2.SDL;