diff options
| author | Emmanuel Hansen <emmausssss@gmail.com> | 2022-05-15 11:30:15 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-05-15 13:30:15 +0200 |
| commit | deb99d2cae3e80bdf70cb52c6c160094dc7c9292 (patch) | |
| tree | e60f44d1b4bd45bbf36fcfa750fb99787febfdbe /Ryujinx.Headless.SDL2 | |
| parent | 9ba73ffbe5f78c0403cf102b95768f388da05122 (diff) | |
Avalonia UI - Part 1 (#3270)
* avalonia part 1
* remove vulkan ui backend
* move ui common files to ui common project
* get name for oading screen from device
* rebase.
* review 1
* review 1.1
* review
* cleanup
* addressed review
* use cancellation token
* review
* review
* rebased
* cancel library loading when closing window
* remove star image, use fonticon instead
* delete render control frame buffer when game ends. change position of fav star
* addressed @Thog review
* ensure the right ui is downloaded in updates
* fix crash when showing not supported dialog during controller request
* add prefix to artifact names
* Auto-format Avalonia project
* Fix input
* Fix build, simplify app disposal
* remove nv stutter thread
* addressed review
* add missing change
* maintain window size if new size is zero length
* add game, handheld, docked to local
* reverse scale main window
* Update de_DE.json
* Update de_DE.json
* Update de_DE.json
* Update italian json
* Update it_IT.json
* let render timer poll with no wait
* remove unused code
* more unused code
* enabled tiered compilation and trimming
* check if window event is not closed before signaling
* fix atmospher case
* locale fix
* locale fix
* remove explicit tiered compilation declarations
* Remove ) it_IT.json
* Remove ) de_DE.json
* Update it_IT.json
* Update pt_BR locale with latest strings
* Remove ')'
* add more strings to locale
* update locale
* remove extra slash
* remove extra slash
* set firmware version to 0 if key's not found
* fix
* revert timer changes
* lock on object instead
* Update it_IT.json
* remove unused method
* add load screen text to locale
* drop swap event
* Update de_DE.json
* Update de_DE.json
* do null check when stopping emulator
* Update de_DE.json
* Create tr_TR.json
* Add tr_TR
* Add tr_TR + Turkish
* Update it_IT.json
* Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* addressed review
* Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* use avalonia's inbuilt renderer on linux
* removed whitespace
* workaround for queue render crash with vsync off
* drop custom backend
* format files
* fix not closing issue
* remove warnings
* rebase
* update avalonia library
* Reposition the Text and Button on About Page
* Assign build version
* Remove appveyor text
Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
Diffstat (limited to 'Ryujinx.Headless.SDL2')
| -rw-r--r-- | Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs | 24 | ||||
| -rw-r--r-- | Ryujinx.Headless.SDL2/Ryujinx.Headless.SDL2.csproj | 20 | ||||
| -rw-r--r-- | Ryujinx.Headless.SDL2/WindowBase.cs | 15 |
3 files changed, 43 insertions, 16 deletions
diff --git a/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs b/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs index df0dd1e7..a6995143 100644 --- a/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs +++ b/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs @@ -141,7 +141,7 @@ namespace Ryujinx.Headless.SDL2.OpenGL GL.ClearColor(0, 0, 0, 1.0f); GL.Clear(ClearBufferMask.ColorBufferBit); - SwapBuffers(); + SwapBuffers(0); Renderer?.Window.SetSize(DefaultWidth, DefaultHeight); MouseDriver.SetClientSize(DefaultWidth, DefaultHeight); @@ -159,8 +159,28 @@ namespace Ryujinx.Headless.SDL2.OpenGL _openGLContext.Dispose(); } - protected override void SwapBuffers() + protected override void SwapBuffers(object image) { + if ((int)image != 0) + { + // The game's framebruffer is already bound, so blit it to the window's backbuffer + GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0); + + GL.Clear(ClearBufferMask.ColorBufferBit); + GL.ClearColor(0, 0, 0, 1); + + GL.BlitFramebuffer(0, + 0, + Width, + Height, + 0, + 0, + Width, + Height, + ClearBufferMask.ColorBufferBit, + BlitFramebufferFilter.Linear); + } + SDL_GL_SwapWindow(WindowHandle); } } diff --git a/Ryujinx.Headless.SDL2/Ryujinx.Headless.SDL2.csproj b/Ryujinx.Headless.SDL2/Ryujinx.Headless.SDL2.csproj index 0c92a227..f1ee1fba 100644 --- a/Ryujinx.Headless.SDL2/Ryujinx.Headless.SDL2.csproj +++ b/Ryujinx.Headless.SDL2/Ryujinx.Headless.SDL2.csproj @@ -30,16 +30,16 @@ <PackageReference Include="CommandLineParser" Version="2.8.0" /> </ItemGroup> - <ItemGroup> - <None Update="..\Ryujinx\THIRDPARTY.md"> - <CopyToOutputDirectory>Always</CopyToOutputDirectory> - <TargetPath>THIRDPARTY.md</TargetPath> - </None> - <ContentWithTargetPath Include="..\Ryujinx.Audio\LICENSE.txt"> - <CopyToOutputDirectory>Always</CopyToOutputDirectory> - <TargetPath>LICENSE-Ryujinx.Audio.txt</TargetPath> - </ContentWithTargetPath> - </ItemGroup> + <ItemGroup> + <ContentWithTargetPath Include="..\distribution\legal\THIRDPARTY.md"> + <CopyToOutputDirectory>Always</CopyToOutputDirectory> + <TargetPath>THIRDPARTY.md</TargetPath> + </ContentWithTargetPath> + <ContentWithTargetPath Include="..\Ryujinx.Audio\LICENSE.txt"> + <CopyToOutputDirectory>Always</CopyToOutputDirectory> + <TargetPath>LICENSE-Ryujinx.Audio.txt</TargetPath> + </ContentWithTargetPath> + </ItemGroup> <!-- Due to .net core 3.1 embedded resource loading --> <PropertyGroup> diff --git a/Ryujinx.Headless.SDL2/WindowBase.cs b/Ryujinx.Headless.SDL2/WindowBase.cs index c7c45596..58aa8d07 100644 --- a/Ryujinx.Headless.SDL2/WindowBase.cs +++ b/Ryujinx.Headless.SDL2/WindowBase.cs @@ -36,6 +36,8 @@ namespace Ryujinx.Headless.SDL2 protected IntPtr WindowHandle { get; set; } public IHostUiTheme HostUiTheme { get; } + public int Width { get; private set; } + public int Height { get; private set; } protected SDL2MouseDriver MouseDriver; private InputManager _inputManager; @@ -119,6 +121,9 @@ namespace Ryujinx.Headless.SDL2 _windowId = SDL_GetWindowID(WindowHandle); SDL2Driver.Instance.RegisterWindow(_windowId, HandleWindowEvent); + + Width = DefaultWidth; + Height = DefaultHeight; } private void HandleWindowEvent(SDL_Event evnt) @@ -128,8 +133,10 @@ namespace Ryujinx.Headless.SDL2 switch (evnt.window.windowEvent) { case SDL_WindowEventID.SDL_WINDOWEVENT_SIZE_CHANGED: - Renderer?.Window.SetSize(evnt.window.data1, evnt.window.data2); - MouseDriver.SetClientSize(evnt.window.data1, evnt.window.data2); + Width = evnt.window.data1; + Height = evnt.window.data2; + Renderer?.Window.SetSize(Width, Height); + MouseDriver.SetClientSize(Width, Height); break; case SDL_WindowEventID.SDL_WINDOWEVENT_CLOSE: Exit(); @@ -148,7 +155,7 @@ namespace Ryujinx.Headless.SDL2 protected abstract void FinalizeRenderer(); - protected abstract void SwapBuffers(); + protected abstract void SwapBuffers(object image); protected abstract string GetGpuVendorName(); @@ -188,7 +195,7 @@ namespace Ryujinx.Headless.SDL2 while (Device.ConsumeFrameAvailable()) { - Device.PresentFrame(SwapBuffers); + Device.PresentFrame((texture) => { SwapBuffers(texture); }); } if (_ticks >= _ticksPerFrame) |
