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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /Ryujinx.Headless.SDL2/WindowBase.cs
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'Ryujinx.Headless.SDL2/WindowBase.cs')
-rw-r--r--Ryujinx.Headless.SDL2/WindowBase.cs499
1 files changed, 0 insertions, 499 deletions
diff --git a/Ryujinx.Headless.SDL2/WindowBase.cs b/Ryujinx.Headless.SDL2/WindowBase.cs
deleted file mode 100644
index e3371042..00000000
--- a/Ryujinx.Headless.SDL2/WindowBase.cs
+++ /dev/null
@@ -1,499 +0,0 @@
-using ARMeilleure.Translation;
-using Ryujinx.Common.Configuration;
-using Ryujinx.Common.Configuration.Hid;
-using Ryujinx.Common.Logging;
-using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.GAL.Multithreading;
-using Ryujinx.HLE.HOS.Applets;
-using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
-using Ryujinx.HLE.Ui;
-using Ryujinx.Input;
-using Ryujinx.Input.HLE;
-using Ryujinx.SDL2.Common;
-using System;
-using System.Collections.Concurrent;
-using System.Collections.Generic;
-using System.Diagnostics;
-using System.IO;
-using System.Reflection;
-using System.Runtime.InteropServices;
-using System.Threading;
-using static SDL2.SDL;
-using Switch = Ryujinx.HLE.Switch;
-
-namespace Ryujinx.Headless.SDL2
-{
- abstract partial class WindowBase : IHostUiHandler, IDisposable
- {
- protected const int DefaultWidth = 1280;
- protected const int DefaultHeight = 720;
- private const SDL_WindowFlags DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI | SDL_WindowFlags.SDL_WINDOW_RESIZABLE | SDL_WindowFlags.SDL_WINDOW_INPUT_FOCUS | SDL_WindowFlags.SDL_WINDOW_SHOWN;
- private const int TargetFps = 60;
-
- private static ConcurrentQueue<Action> MainThreadActions = new ConcurrentQueue<Action>();
-
- [LibraryImport("SDL2")]
- // TODO: Remove this as soon as SDL2-CS was updated to expose this method publicly
- private static partial IntPtr SDL_LoadBMP_RW(IntPtr src, int freesrc);
-
- public static void QueueMainThreadAction(Action action)
- {
- MainThreadActions.Enqueue(action);
- }
-
- public NpadManager NpadManager { get; }
- public TouchScreenManager TouchScreenManager { get; }
- public Switch Device { get; private set; }
- public IRenderer Renderer { get; private set; }
-
- public event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
-
- protected IntPtr WindowHandle { get; set; }
-
- public IHostUiTheme HostUiTheme { get; }
- public int Width { get; private set; }
- public int Height { get; private set; }
-
- protected SDL2MouseDriver MouseDriver;
- private InputManager _inputManager;
- private IKeyboard _keyboardInterface;
- private GraphicsDebugLevel _glLogLevel;
- private readonly Stopwatch _chrono;
- private readonly long _ticksPerFrame;
- private readonly CancellationTokenSource _gpuCancellationTokenSource;
- private readonly ManualResetEvent _exitEvent;
-
- private long _ticks;
- private bool _isActive;
- private bool _isStopped;
- private uint _windowId;
-
- private string _gpuVendorName;
-
- private AspectRatio _aspectRatio;
- private bool _enableMouse;
-
- public WindowBase(
- InputManager inputManager,
- GraphicsDebugLevel glLogLevel,
- AspectRatio aspectRatio,
- bool enableMouse,
- HideCursor hideCursor)
- {
- MouseDriver = new SDL2MouseDriver(hideCursor);
- _inputManager = inputManager;
- _inputManager.SetMouseDriver(MouseDriver);
- NpadManager = _inputManager.CreateNpadManager();
- TouchScreenManager = _inputManager.CreateTouchScreenManager();
- _keyboardInterface = (IKeyboard)_inputManager.KeyboardDriver.GetGamepad("0");
- _glLogLevel = glLogLevel;
- _chrono = new Stopwatch();
- _ticksPerFrame = Stopwatch.Frequency / TargetFps;
- _gpuCancellationTokenSource = new CancellationTokenSource();
- _exitEvent = new ManualResetEvent(false);
- _aspectRatio = aspectRatio;
- _enableMouse = enableMouse;
- HostUiTheme = new HeadlessHostUiTheme();
-
- SDL2Driver.Instance.Initialize();
- }
-
- public void Initialize(Switch device, List<InputConfig> inputConfigs, bool enableKeyboard, bool enableMouse)
- {
- Device = device;
-
- IRenderer renderer = Device.Gpu.Renderer;
-
- if (renderer is ThreadedRenderer tr)
- {
- renderer = tr.BaseRenderer;
- }
-
- Renderer = renderer;
-
- NpadManager.Initialize(device, inputConfigs, enableKeyboard, enableMouse);
- TouchScreenManager.Initialize(device);
- }
-
- private void SetWindowIcon()
- {
- Stream iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream("Ryujinx.Headless.SDL2.Ryujinx.bmp");
- byte[] iconBytes = new byte[iconStream!.Length];
-
- if (iconStream.Read(iconBytes, 0, iconBytes.Length) != iconBytes.Length)
- {
- Logger.Error?.Print(LogClass.Application, "Failed to read icon to byte array.");
- iconStream.Close();
-
- return;
- }
-
- iconStream.Close();
-
- unsafe
- {
- fixed (byte* iconPtr = iconBytes)
- {
- IntPtr rwOpsStruct = SDL_RWFromConstMem((IntPtr)iconPtr, iconBytes.Length);
- IntPtr iconHandle = SDL_LoadBMP_RW(rwOpsStruct, 1);
-
- SDL_SetWindowIcon(WindowHandle, iconHandle);
- SDL_FreeSurface(iconHandle);
- }
- }
- }
-
- private void InitializeWindow()
- {
- var activeProcess = Device.Processes.ActiveApplication;
- var nacp = activeProcess.ApplicationControlProperties;
- int desiredLanguage = (int)Device.System.State.DesiredTitleLanguage;
-
- string titleNameSection = string.IsNullOrWhiteSpace(nacp.Title[desiredLanguage].NameString.ToString()) ? string.Empty : $" - {nacp.Title[desiredLanguage].NameString.ToString()}";
- string titleVersionSection = string.IsNullOrWhiteSpace(nacp.DisplayVersionString.ToString()) ? string.Empty : $" v{nacp.DisplayVersionString.ToString()}";
- string titleIdSection = string.IsNullOrWhiteSpace(activeProcess.ProgramIdText) ? string.Empty : $" ({activeProcess.ProgramIdText.ToUpper()})";
- string titleArchSection = activeProcess.Is64Bit ? " (64-bit)" : " (32-bit)";
-
- WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, DefaultWidth, DefaultHeight, DefaultFlags | GetWindowFlags());
-
- if (WindowHandle == IntPtr.Zero)
- {
- string errorMessage = $"SDL_CreateWindow failed with error \"{SDL_GetError()}\"";
-
- Logger.Error?.Print(LogClass.Application, errorMessage);
-
- throw new Exception(errorMessage);
- }
-
- SetWindowIcon();
-
- _windowId = SDL_GetWindowID(WindowHandle);
- SDL2Driver.Instance.RegisterWindow(_windowId, HandleWindowEvent);
-
- Width = DefaultWidth;
- Height = DefaultHeight;
- }
-
- private void HandleWindowEvent(SDL_Event evnt)
- {
- if (evnt.type == SDL_EventType.SDL_WINDOWEVENT)
- {
- switch (evnt.window.windowEvent)
- {
- case SDL_WindowEventID.SDL_WINDOWEVENT_SIZE_CHANGED:
- Width = evnt.window.data1;
- Height = evnt.window.data2;
- Renderer?.Window.SetSize(Width, Height);
- MouseDriver.SetClientSize(Width, Height);
- break;
-
- case SDL_WindowEventID.SDL_WINDOWEVENT_CLOSE:
- Exit();
- break;
-
- default:
- break;
- }
- }
- else
- {
- MouseDriver.Update(evnt);
- }
- }
-
- protected abstract void InitializeWindowRenderer();
-
- protected abstract void InitializeRenderer();
-
- protected abstract void FinalizeWindowRenderer();
-
- protected abstract void SwapBuffers();
-
- public abstract SDL_WindowFlags GetWindowFlags();
-
- private string GetGpuVendorName()
- {
- return Renderer.GetHardwareInfo().GpuVendor;
- }
-
- public void Render()
- {
- InitializeWindowRenderer();
-
- Device.Gpu.Renderer.Initialize(_glLogLevel);
-
- InitializeRenderer();
-
- _gpuVendorName = GetGpuVendorName();
-
- Device.Gpu.Renderer.RunLoop(() =>
- {
- Device.Gpu.SetGpuThread();
- Device.Gpu.InitializeShaderCache(_gpuCancellationTokenSource.Token);
- Translator.IsReadyForTranslation.Set();
-
- while (_isActive)
- {
- if (_isStopped)
- {
- return;
- }
-
- _ticks += _chrono.ElapsedTicks;
-
- _chrono.Restart();
-
- if (Device.WaitFifo())
- {
- Device.Statistics.RecordFifoStart();
- Device.ProcessFrame();
- Device.Statistics.RecordFifoEnd();
- }
-
- while (Device.ConsumeFrameAvailable())
- {
- Device.PresentFrame(SwapBuffers);
- }
-
- if (_ticks >= _ticksPerFrame)
- {
- string dockedMode = Device.System.State.DockedMode ? "Docked" : "Handheld";
- float scale = Graphics.Gpu.GraphicsConfig.ResScale;
- if (scale != 1)
- {
- dockedMode += $" ({scale}x)";
- }
-
- StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
- Device.EnableDeviceVsync,
- dockedMode,
- Device.Configuration.AspectRatio.ToText(),
- $"Game: {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
- $"FIFO: {Device.Statistics.GetFifoPercent():0.00} %",
- $"GPU: {_gpuVendorName}"));
-
- _ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
- }
- }
- });
-
- FinalizeWindowRenderer();
- }
-
- public void Exit()
- {
- TouchScreenManager?.Dispose();
- NpadManager?.Dispose();
-
- if (_isStopped)
- {
- return;
- }
-
- _gpuCancellationTokenSource.Cancel();
-
- _isStopped = true;
- _isActive = false;
-
- _exitEvent.WaitOne();
- _exitEvent.Dispose();
- }
-
- public void ProcessMainThreadQueue()
- {
- while (MainThreadActions.TryDequeue(out Action action))
- {
- action();
- }
- }
-
- public void MainLoop()
- {
- while (_isActive)
- {
- UpdateFrame();
-
- SDL_PumpEvents();
-
- ProcessMainThreadQueue();
-
- // Polling becomes expensive if it's not slept
- Thread.Sleep(1);
- }
-
- _exitEvent.Set();
- }
-
- private void NVStutterWorkaround()
- {
- while (_isActive)
- {
- // When NVIDIA Threaded Optimization is on, the driver will snapshot all threads in the system whenever the application creates any new ones.
- // The ThreadPool has something called a "GateThread" which terminates itself after some inactivity.
- // However, it immediately starts up again, since the rules regarding when to terminate and when to start differ.
- // This creates a new thread every second or so.
- // The main problem with this is that the thread snapshot can take 70ms, is on the OpenGL thread and will delay rendering any graphics.
- // This is a little over budget on a frame time of 16ms, so creates a large stutter.
- // The solution is to keep the ThreadPool active so that it never has a reason to terminate the GateThread.
-
- // TODO: This should be removed when the issue with the GateThread is resolved.
-
- ThreadPool.QueueUserWorkItem((state) => { });
- Thread.Sleep(300);
- }
- }
-
- private bool UpdateFrame()
- {
- if (!_isActive)
- {
- return true;
- }
-
- if (_isStopped)
- {
- return false;
- }
-
- NpadManager.Update();
-
- // Touchscreen
- bool hasTouch = false;
-
- // Get screen touch position
- if (!_enableMouse)
- {
- hasTouch = TouchScreenManager.Update(true, (_inputManager.MouseDriver as SDL2MouseDriver).IsButtonPressed(MouseButton.Button1), _aspectRatio.ToFloat());
- }
-
- if (!hasTouch)
- {
- TouchScreenManager.Update(false);
- }
-
- Device.Hid.DebugPad.Update();
-
- // TODO: Replace this with MouseDriver.CheckIdle() when mouse motion events are received on every supported platform.
- MouseDriver.UpdatePosition();
-
- return true;
- }
-
- public void Execute()
- {
- _chrono.Restart();
- _isActive = true;
-
- InitializeWindow();
-
- Thread renderLoopThread = new Thread(Render)
- {
- Name = "GUI.RenderLoop"
- };
- renderLoopThread.Start();
-
- Thread nvStutterWorkaround = null;
- if (Renderer is Graphics.OpenGL.OpenGLRenderer)
- {
- nvStutterWorkaround = new Thread(NVStutterWorkaround)
- {
- Name = "GUI.NVStutterWorkaround"
- };
- nvStutterWorkaround.Start();
- }
-
- MainLoop();
-
- renderLoopThread.Join();
- nvStutterWorkaround?.Join();
-
- Exit();
- }
-
- public bool DisplayInputDialog(SoftwareKeyboardUiArgs args, out string userText)
- {
- // SDL2 doesn't support input dialogs
- userText = "Ryujinx";
-
- return true;
- }
-
- public bool DisplayMessageDialog(string title, string message)
- {
- SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags.SDL_MESSAGEBOX_INFORMATION, title, message, WindowHandle);
-
- return true;
- }
-
- public bool DisplayMessageDialog(ControllerAppletUiArgs args)
- {
- string playerCount = args.PlayerCountMin == args.PlayerCountMax ? $"exactly {args.PlayerCountMin}" : $"{args.PlayerCountMin}-{args.PlayerCountMax}";
-
- string message = $"Application requests {playerCount} player(s) with:\n\n"
- + $"TYPES: {args.SupportedStyles}\n\n"
- + $"PLAYERS: {string.Join(", ", args.SupportedPlayers)}\n\n"
- + (args.IsDocked ? "Docked mode set. Handheld is also invalid.\n\n" : "")
- + "Please reconfigure Input now and then press OK.";
-
- return DisplayMessageDialog("Controller Applet", message);
- }
-
- public IDynamicTextInputHandler CreateDynamicTextInputHandler()
- {
- return new HeadlessDynamicTextInputHandler();
- }
-
- public void ExecuteProgram(Switch device, ProgramSpecifyKind kind, ulong value)
- {
- device.Configuration.UserChannelPersistence.ExecuteProgram(kind, value);
-
- Exit();
- }
-
- public bool DisplayErrorAppletDialog(string title, string message, string[] buttonsText)
- {
- SDL_MessageBoxData data = new SDL_MessageBoxData
- {
- title = title,
- message = message,
- buttons = new SDL_MessageBoxButtonData[buttonsText.Length],
- numbuttons = buttonsText.Length,
- window = WindowHandle
- };
-
- for (int i = 0; i < buttonsText.Length; i++)
- {
- data.buttons[i] = new SDL_MessageBoxButtonData
- {
- buttonid = i,
- text = buttonsText[i]
- };
- }
-
- SDL_ShowMessageBox(ref data, out int _);
-
- return true;
- }
-
- public void Dispose()
- {
- Dispose(true);
- }
-
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- _isActive = false;
- TouchScreenManager?.Dispose();
- NpadManager.Dispose();
-
- SDL2Driver.Instance.UnregisterWindow(_windowId);
-
- SDL_DestroyWindow(WindowHandle);
-
- SDL2Driver.Instance.Dispose();
- }
- }
- }
-} \ No newline at end of file