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authorMutantAura <44103205+MutantAura@users.noreply.github.com>2021-09-15 01:26:10 +0100
committerGitHub <noreply@github.com>2021-09-15 02:26:10 +0200
commit843401635acb08686c745351666f86146de841b7 (patch)
tree274227f5b8e65e4aac51f10d5eb774ca4adb3e21 /Ryujinx.Headless.SDL2/WindowBase.cs
parentfb2e61a435f6a9d2201d521df47c9bfd12031df3 (diff)
Adjustments to framerate metric and addition of frametime (#2638)
* Adjust framerate data and add frametime * Update PerformanceStatistics.cs * Revert deletions of average framerate * Update Ryujinx.csproj * Remove separate GTK column * Increase FPS precision * general cleanup * even generaler cleanup * fix dumb * Remove legacy code * Update PerformanceStatistics.cs * Update PerformanceStatistics.cs
Diffstat (limited to 'Ryujinx.Headless.SDL2/WindowBase.cs')
-rw-r--r--Ryujinx.Headless.SDL2/WindowBase.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Headless.SDL2/WindowBase.cs b/Ryujinx.Headless.SDL2/WindowBase.cs
index 6297e64e..858b0801 100644
--- a/Ryujinx.Headless.SDL2/WindowBase.cs
+++ b/Ryujinx.Headless.SDL2/WindowBase.cs
@@ -198,7 +198,7 @@ namespace Ryujinx.Headless.SDL2
Device.EnableDeviceVsync,
dockedMode,
Device.Configuration.AspectRatio.ToText(),
- $"Game: {Device.Statistics.GetGameFrameRate():00.00} FPS",
+ $"Game: {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
$"FIFO: {Device.Statistics.GetFifoPercent():0.00} %",
$"GPU: {_gpuVendorName}"));