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authormerry <git@mary.rs>2022-12-02 13:37:22 +0000
committerGitHub <noreply@github.com>2022-12-02 14:37:22 +0100
commit204c031fefbec75c75711f7574f9d5b4f0ee051f (patch)
treea75d60bd14cd540fec227f26ed91c1e170c661f5 /Ryujinx.Headless.SDL2/WindowBase.cs
parentd9053bbe3745846dd758561e24dd060d76b3ad9d (diff)
SDL2Driver: Invoke dispatcher on main thread (#3818)
Diffstat (limited to 'Ryujinx.Headless.SDL2/WindowBase.cs')
-rw-r--r--Ryujinx.Headless.SDL2/WindowBase.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/Ryujinx.Headless.SDL2/WindowBase.cs b/Ryujinx.Headless.SDL2/WindowBase.cs
index 2d6963dd..9aa17936 100644
--- a/Ryujinx.Headless.SDL2/WindowBase.cs
+++ b/Ryujinx.Headless.SDL2/WindowBase.cs
@@ -168,14 +168,6 @@ namespace Ryujinx.Headless.SDL2
public void Render()
{
- InitializeWindowRenderer();
-
- Device.Gpu.Renderer.Initialize(_glLogLevel);
-
- InitializeRenderer();
-
- _gpuVendorName = GetGpuVendorName();
-
Device.Gpu.Renderer.RunLoop(() =>
{
Device.Gpu.SetGpuThread();
@@ -323,6 +315,14 @@ namespace Ryujinx.Headless.SDL2
InitializeWindow();
+ InitializeWindowRenderer();
+
+ Device.Gpu.Renderer.Initialize(_glLogLevel);
+
+ InitializeRenderer();
+
+ _gpuVendorName = GetGpuVendorName();
+
Thread renderLoopThread = new Thread(Render)
{
Name = "GUI.RenderLoop"