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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs')
-rw-r--r--Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs51
1 files changed, 0 insertions, 51 deletions
diff --git a/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs b/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs
deleted file mode 100644
index 7e624152..00000000
--- a/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs
+++ /dev/null
@@ -1,51 +0,0 @@
-using Ryujinx.HLE.Ui;
-using System.Threading;
-using System.Threading.Tasks;
-
-namespace Ryujinx.Headless.SDL2
-{
- /// <summary>
- /// Headless text processing class, right now there is no way to forward the input to it.
- /// </summary>
- internal class HeadlessDynamicTextInputHandler : IDynamicTextInputHandler
- {
- private bool _canProcessInput;
-
- public event DynamicTextChangedHandler TextChangedEvent;
- public event KeyPressedHandler KeyPressedEvent { add { } remove { } }
- public event KeyReleasedHandler KeyReleasedEvent { add { } remove { } }
-
- public bool TextProcessingEnabled
- {
- get
- {
- return Volatile.Read(ref _canProcessInput);
- }
-
- set
- {
- Volatile.Write(ref _canProcessInput, value);
-
- // Launch a task to update the text.
- Task.Run(() =>
- {
- Thread.Sleep(100);
- TextChangedEvent?.Invoke("Ryujinx", 7, 7, false);
- });
- }
- }
-
- public HeadlessDynamicTextInputHandler()
- {
- // Start with input processing turned off so the text box won't accumulate text
- // if the user is playing on the keyboard.
- _canProcessInput = false;
- }
-
- public void SetText(string text, int cursorBegin) { }
-
- public void SetText(string text, int cursorBegin, int cursorEnd) { }
-
- public void Dispose() { }
- }
-} \ No newline at end of file