diff options
| author | TSR Berry <20988865+TSRBerry@users.noreply.github.com> | 2023-04-08 01:22:00 +0200 |
|---|---|---|
| committer | Mary <thog@protonmail.com> | 2023-04-27 23:51:14 +0200 |
| commit | cee712105850ac3385cd0091a923438167433f9f (patch) | |
| tree | 4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs | |
| parent | cd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff) | |
Move solution and projects to src
Diffstat (limited to 'Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs')
| -rw-r--r-- | Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs | 51 |
1 files changed, 0 insertions, 51 deletions
diff --git a/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs b/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs deleted file mode 100644 index 7e624152..00000000 --- a/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs +++ /dev/null @@ -1,51 +0,0 @@ -using Ryujinx.HLE.Ui; -using System.Threading; -using System.Threading.Tasks; - -namespace Ryujinx.Headless.SDL2 -{ - /// <summary> - /// Headless text processing class, right now there is no way to forward the input to it. - /// </summary> - internal class HeadlessDynamicTextInputHandler : IDynamicTextInputHandler - { - private bool _canProcessInput; - - public event DynamicTextChangedHandler TextChangedEvent; - public event KeyPressedHandler KeyPressedEvent { add { } remove { } } - public event KeyReleasedHandler KeyReleasedEvent { add { } remove { } } - - public bool TextProcessingEnabled - { - get - { - return Volatile.Read(ref _canProcessInput); - } - - set - { - Volatile.Write(ref _canProcessInput, value); - - // Launch a task to update the text. - Task.Run(() => - { - Thread.Sleep(100); - TextChangedEvent?.Invoke("Ryujinx", 7, 7, false); - }); - } - } - - public HeadlessDynamicTextInputHandler() - { - // Start with input processing turned off so the text box won't accumulate text - // if the user is playing on the keyboard. - _canProcessInput = false; - } - - public void SetText(string text, int cursorBegin) { } - - public void SetText(string text, int cursorBegin, int cursorEnd) { } - - public void Dispose() { } - } -}
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