diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2020-07-12 00:07:01 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-12 05:07:01 +0200 |
| commit | 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch) | |
| tree | 120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.HLE | |
| parent | 38b26cf4242999fa7d8c550993ac0940cd03d55f (diff) | |
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation
* Update FFmpeg.AutoGen to 4.3.0
* Add nvdec dependencies for Windows
* Unify some VP9 structures
* Rename VP9 structure fields
* Improvements to Video API
* XML docs for Common.Memory
* Remove now unused or redundant overloads from MemoryAccessor
* NVDEC UV surface read/write scalar paths
* Add FIXME comments about hacky things/stuff that will need to be fixed in the future
* Cleaned up VP9 memory allocation
* Remove some debug logs
* Rename some VP9 structs
* Remove unused struct
* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore
* Name AsyncWorkQueue threads to make debugging easier
* Make Vp9PictureInfo a ref struct
* LayoutConverter no longer needs the depth argument (broken by rebase)
* Pooling of VP9 buffers, plus fix a memory leak on VP9
* Really wish VS could rename projects properly...
* Address feedback
* Remove using
* Catch OperationCanceledException
* Add licensing informations
* Add THIRDPARTY.md to release too
Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.HLE')
8 files changed, 114 insertions, 29 deletions
diff --git a/Ryujinx.HLE/HOS/Horizon.cs b/Ryujinx.HLE/HOS/Horizon.cs index b3af3290..f302e98a 100644 --- a/Ryujinx.HLE/HOS/Horizon.cs +++ b/Ryujinx.HLE/HOS/Horizon.cs @@ -293,8 +293,6 @@ namespace Ryujinx.HLE.HOS KernelContext.ThreadCounter.Wait(); KernelContext.Dispose(); - - Device.Unload(); } } } diff --git a/Ryujinx.HLE/HOS/Services/Nv/INvDrvServices.cs b/Ryujinx.HLE/HOS/Services/Nv/INvDrvServices.cs index ce7314f4..d6cc85e9 100644 --- a/Ryujinx.HLE/HOS/Services/Nv/INvDrvServices.cs +++ b/Ryujinx.HLE/HOS/Services/Nv/INvDrvServices.cs @@ -60,6 +60,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv NvDeviceFile deviceFile = (NvDeviceFile)constructor.Invoke(new object[] { context }); + deviceFile.Path = path; + return _deviceFileIdRegistry.Add(deviceFile); } else diff --git a/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvDeviceFile.cs b/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvDeviceFile.cs index fe3ae652..e426945d 100644 --- a/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvDeviceFile.cs +++ b/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvDeviceFile.cs @@ -14,6 +14,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices public readonly ServiceCtx Context; public readonly KProcess Owner; + public string Path; + public NvDeviceFile(ServiceCtx context) { Context = context; diff --git a/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostChannel/NvHostChannelDeviceFile.cs b/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostChannel/NvHostChannelDeviceFile.cs index 208bec3b..70c9a47b 100644 --- a/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostChannel/NvHostChannelDeviceFile.cs +++ b/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostChannel/NvHostChannelDeviceFile.cs @@ -1,10 +1,10 @@ using Ryujinx.Common.Logging; using Ryujinx.Graphics.Gpu.Memory; -using Ryujinx.HLE.HOS.Services.Nv.Types; using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostAsGpu; using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel.Types; using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl; using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap; +using Ryujinx.HLE.HOS.Services.Nv.Types; using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; @@ -130,28 +130,56 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel private NvInternalResult Submit(Span<byte> arguments) { - int headerSize = Unsafe.SizeOf<SubmitArguments>(); - SubmitArguments submitHeader = MemoryMarshal.Cast<byte, SubmitArguments>(arguments)[0]; - Span<CommandBuffer> commandBufferEntries = MemoryMarshal.Cast<byte, CommandBuffer>(arguments.Slice(headerSize)).Slice(0, submitHeader.CmdBufsCount); - MemoryManager gmm = NvHostAsGpuDeviceFile.GetAddressSpaceContext(Context).Gmm; - - foreach (CommandBuffer commandBufferEntry in commandBufferEntries) + SubmitArguments submitHeader = GetSpanAndSkip<SubmitArguments>(ref arguments, 1)[0]; + Span<CommandBuffer> commandBuffers = GetSpanAndSkip<CommandBuffer>(ref arguments, submitHeader.CmdBufsCount); + Span<Reloc> relocs = GetSpanAndSkip<Reloc>(ref arguments, submitHeader.RelocsCount); + Span<uint> relocShifts = GetSpanAndSkip<uint>(ref arguments, submitHeader.RelocsCount); + Span<SyncptIncr> syncptIncrs = GetSpanAndSkip<SyncptIncr>(ref arguments, submitHeader.SyncptIncrsCount); + Span<SyncptIncr> waitChecks = GetSpanAndSkip<SyncptIncr>(ref arguments, submitHeader.SyncptIncrsCount); // ? + Span<Fence> fences = GetSpanAndSkip<Fence>(ref arguments, submitHeader.FencesCount); + + lock (_device) { - NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(Owner, commandBufferEntry.MemoryId); + for (int i = 0; i < syncptIncrs.Length; i++) + { + SyncptIncr syncptIncr = syncptIncrs[i]; - int[] commandBufferData = new int[commandBufferEntry.WordsCount]; + uint id = syncptIncr.Id; - for (int offset = 0; offset < commandBufferData.Length; offset++) - { - commandBufferData[offset] = _memory.Read<int>((ulong)(map.Address + commandBufferEntry.Offset + offset * 4)); + fences[i].Id = id; + fences[i].Thresh = Context.Device.System.HostSyncpoint.IncrementSyncpointMax(id, syncptIncr.Incrs); } - // TODO: Submit command to engines. + foreach (CommandBuffer commandBuffer in commandBuffers) + { + NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(Owner, commandBuffer.Mem); + + var data = _memory.GetSpan((ulong)map.Address + commandBuffer.Offset, commandBuffer.WordsCount * 4); + + _device.Host1x.Submit(MemoryMarshal.Cast<byte, int>(data)); + } } + fences[0].Thresh = Context.Device.System.HostSyncpoint.IncrementSyncpointMax(fences[0].Id, 1); + + Span<int> tmpCmdBuff = stackalloc int[1]; + + tmpCmdBuff[0] = (4 << 28) | (int)fences[0].Id; + + _device.Host1x.Submit(tmpCmdBuff); + return NvInternalResult.Success; } + private Span<T> GetSpanAndSkip<T>(ref Span<byte> arguments, int count) where T : unmanaged + { + Span<T> output = MemoryMarshal.Cast<byte, T>(arguments).Slice(0, count); + + arguments = arguments.Slice(Unsafe.SizeOf<T>() * count); + + return output; + } + private NvInternalResult GetSyncpoint(ref GetParameterArguments arguments) { if (arguments.Parameter >= MaxModuleSyncpoint) @@ -248,9 +276,13 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel { if (map.DmaMapAddress != 0) { - gmm.Free((ulong)map.DmaMapAddress, (uint)map.Size); + // FIXME: + // To make unmapping work, we need separate address space per channel. + // Right now NVDEC and VIC share the GPU address space which is not correct at all. + + // gmm.Free((ulong)map.DmaMapAddress, (uint)map.Size); - map.DmaMapAddress = 0; + // map.DmaMapAddress = 0; } } } diff --git a/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostChannel/Types/SubmitArguments.cs b/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostChannel/Types/SubmitArguments.cs index bb2fd1cc..7ef7e39e 100644 --- a/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostChannel/Types/SubmitArguments.cs +++ b/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostChannel/Types/SubmitArguments.cs @@ -5,17 +5,40 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel.Types [StructLayout(LayoutKind.Sequential)] struct CommandBuffer { - public int MemoryId; - public int Offset; + public int Mem; + public uint Offset; public int WordsCount; } [StructLayout(LayoutKind.Sequential)] + struct Reloc + { + public int CmdbufMem; + public int CmdbufOffset; + public int Target; + public int TargetOffset; + } + + [StructLayout(LayoutKind.Sequential)] + struct SyncptIncr + { + public uint Id; + public uint Incrs; + } + + [StructLayout(LayoutKind.Sequential)] + struct Fence + { + public uint Id; + public uint Thresh; + } + + [StructLayout(LayoutKind.Sequential)] struct SubmitArguments { public int CmdBufsCount; public int RelocsCount; public int SyncptIncrsCount; - public int WaitchecksCount; + public int FencesCount; } } diff --git a/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostCtrl/Types/NvHostSyncPt.cs b/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostCtrl/Types/NvHostSyncPt.cs index ff56fbf5..aa730b57 100644 --- a/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostCtrl/Types/NvHostSyncPt.cs +++ b/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostCtrl/Types/NvHostSyncPt.cs @@ -1,6 +1,5 @@ using Ryujinx.Common.Logging; using Ryujinx.Graphics.Gpu.Synchronization; -using Ryujinx.HLE.HOS.Kernel.Threading; using System; using System.Threading; @@ -172,6 +171,11 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl return (uint)Interlocked.Increment(ref _counterMax[id]); } + public uint IncrementSyncpointMax(uint id, uint incrs) + { + return (uint)Interlocked.Add(ref _counterMax[id], (int)incrs); + } + public bool IsSyncpointExpired(uint id, uint threshold) { return MinCompare(id, _counterMin[id], _counterMax[id], (int)threshold); diff --git a/Ryujinx.HLE/Ryujinx.HLE.csproj b/Ryujinx.HLE/Ryujinx.HLE.csproj index b05a9087..01e20792 100644 --- a/Ryujinx.HLE/Ryujinx.HLE.csproj +++ b/Ryujinx.HLE/Ryujinx.HLE.csproj @@ -47,6 +47,9 @@ <ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" /> <ProjectReference Include="..\Ryujinx.Cpu\Ryujinx.Cpu.csproj" /> <ProjectReference Include="..\Ryujinx.Debugger\Ryujinx.Debugger.csproj" /> + <ProjectReference Include="..\Ryujinx.Graphics.Host1x\Ryujinx.Graphics.Host1x.csproj" /> + <ProjectReference Include="..\Ryujinx.Graphics.Nvdec\Ryujinx.Graphics.Nvdec.csproj" /> + <ProjectReference Include="..\Ryujinx.Graphics.Vic\Ryujinx.Graphics.Vic.csproj" /> <ProjectReference Include="..\Ryujinx.Memory\Ryujinx.Memory.csproj" /> <ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" /> <ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" /> diff --git a/Ryujinx.HLE/Switch.cs b/Ryujinx.HLE/Switch.cs index 5713bd9e..9defe25d 100644 --- a/Ryujinx.HLE/Switch.cs +++ b/Ryujinx.HLE/Switch.cs @@ -3,6 +3,9 @@ using Ryujinx.Audio; using Ryujinx.Configuration; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu; +using Ryujinx.Graphics.Host1x; +using Ryujinx.Graphics.Nvdec; +using Ryujinx.Graphics.Vic; using Ryujinx.HLE.FileSystem; using Ryujinx.HLE.FileSystem.Content; using Ryujinx.HLE.HOS; @@ -11,7 +14,6 @@ using Ryujinx.HLE.HOS.Services.Hid; using Ryujinx.HLE.HOS.SystemState; using Ryujinx.Memory; using System; -using System.Threading; namespace Ryujinx.HLE { @@ -23,6 +25,8 @@ namespace Ryujinx.HLE public GpuContext Gpu { get; private set; } + internal Host1xDevice Host1x { get; } + public VirtualFileSystem FileSystem { get; private set; } public Horizon System { get; private set; } @@ -53,6 +57,27 @@ namespace Ryujinx.HLE Gpu = new GpuContext(renderer); + Host1x = new Host1xDevice(Gpu.Synchronization); + var nvdec = new NvdecDevice(Gpu.MemoryManager); + var vic = new VicDevice(Gpu.MemoryManager); + Host1x.RegisterDevice(ClassId.Nvdec, nvdec); + Host1x.RegisterDevice(ClassId.Vic, vic); + + nvdec.FrameDecoded += (FrameDecodedEventArgs e) => + { + // FIXME: + // Figure out what is causing frame ordering issues on H264. + // For now this is needed as workaround. + if (e.CodecId == CodecId.H264) + { + vic.SetSurfaceOverride(e.LumaOffset, e.ChromaOffset, 0); + } + else + { + vic.DisableSurfaceOverride(); + } + }; + FileSystem = fileSystem; System = new Horizon(this, contentManager); @@ -136,13 +161,6 @@ namespace Ryujinx.HLE Gpu.Window.Present(swapBuffersCallback); } - internal void Unload() - { - FileSystem.Unload(); - - Memory.Dispose(); - } - public void DisposeGpu() { Gpu.Dispose(); @@ -158,7 +176,10 @@ namespace Ryujinx.HLE if (disposing) { System.Dispose(); + Host1x.Dispose(); AudioOut.Dispose(); + FileSystem.Unload(); + Memory.Dispose(); } } } |
