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authorgreggameplayer <33609333+greggameplayer@users.noreply.github.com>2018-07-19 01:19:37 +0200
committerAc_K <Acoustik666@gmail.com>2018-07-19 01:19:37 +0200
commit0a13900bc93066dcb453f86d9154d52020255d32 (patch)
tree33d54fd7d4d689aa4c4d2d74b6ea92982e5376c3 /Ryujinx.HLE
parent2236f4b2c372e3764d14997f25ae2dee0de6f1ad (diff)
Implement Z24S8 TextureFormat (#247)
* add Z24S8 TextureFormat * return correct PixelFormat & PixelType * return correct texture size * return correct Bytes Per Pixel * Correct PixelType
Diffstat (limited to 'Ryujinx.HLE')
-rw-r--r--Ryujinx.HLE/Gpu/Texture/TextureHelper.cs1
-rw-r--r--Ryujinx.HLE/Gpu/Texture/TextureReader.cs3
2 files changed, 3 insertions, 1 deletions
diff --git a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs
index dbbc87d4..e934e363 100644
--- a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs
+++ b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs
@@ -37,6 +37,7 @@ namespace Ryujinx.HLE.Gpu.Texture
case GalTextureFormat.A8B8G8R8:
case GalTextureFormat.R32:
case GalTextureFormat.ZF32:
+ case GalTextureFormat.Z24S8:
return Texture.Width * Texture.Height * 4;
case GalTextureFormat.A1B5G5R5:
diff --git a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs
index 1d8c8056..3a5037bb 100644
--- a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs
+++ b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs
@@ -14,6 +14,7 @@ namespace Ryujinx.HLE.Gpu.Texture
case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture);
case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
case GalTextureFormat.R32: return Read4Bpp (Memory, Texture);
+ case GalTextureFormat.Z24S8: return Read4Bpp (Memory, Texture);
case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture);
case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);
case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture);
@@ -42,7 +43,7 @@ namespace Ryujinx.HLE.Gpu.Texture
case GalTextureFormat.Astc2D8x5: return Read16BptCompressedTexture(Memory, Texture, 8, 5);
case GalTextureFormat.Astc2D10x5: return Read16BptCompressedTexture(Memory, Texture, 10, 5);
case GalTextureFormat.Astc2D10x6: return Read16BptCompressedTexture(Memory, Texture, 10, 6);
- }
+ }
throw new NotImplementedException(Texture.Format.ToString());
}