diff options
| author | Mary <me@thog.eu> | 2021-02-26 01:11:56 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-26 01:11:56 +0100 |
| commit | f556c80d0230056335632b60c71f1567e177239e (patch) | |
| tree | 748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.HLE/Switch.cs | |
| parent | 1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff) | |
Haydn: Part 1 (#2007)
* Haydn: Part 1
Based on my reverse of audio 11.0.0.
As always, core implementation under LGPLv3 for the same reasons as for Amadeus.
This place the bases of a more flexible audio system while making audout & audin accurate.
This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.
As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).
* Update for latest hexkyz's edits on Switchbrew
* audren: Rollback channel configuration changes
* Address gdkchan's comments
* Fix typo in OpenAL backend driver
* Address last comments
* Fix a nit
* Address gdkchan's comments
Diffstat (limited to 'Ryujinx.HLE/Switch.cs')
| -rw-r--r-- | Ryujinx.HLE/Switch.cs | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/Ryujinx.HLE/Switch.cs b/Ryujinx.HLE/Switch.cs index 2306e5d3..865a86d7 100644 --- a/Ryujinx.HLE/Switch.cs +++ b/Ryujinx.HLE/Switch.cs @@ -1,5 +1,6 @@ using LibHac.FsSystem; -using Ryujinx.Audio; +using Ryujinx.Audio.Backends.CompatLayer; +using Ryujinx.Audio.Integration; using Ryujinx.Common; using Ryujinx.Configuration; using Ryujinx.Graphics.GAL; @@ -22,7 +23,7 @@ namespace Ryujinx.HLE { public class Switch : IDisposable { - public IAalOutput AudioOut { get; private set; } + public IHardwareDeviceDriver AudioDeviceDriver { get; private set; } internal MemoryBlock Memory { get; private set; } @@ -48,16 +49,16 @@ namespace Ryujinx.HLE public bool EnableDeviceVsync { get; set; } = true; - public Switch(VirtualFileSystem fileSystem, ContentManager contentManager, UserChannelPersistence userChannelPersistence, IRenderer renderer, IAalOutput audioOut) + public Switch(VirtualFileSystem fileSystem, ContentManager contentManager, UserChannelPersistence userChannelPersistence, IRenderer renderer, IHardwareDeviceDriver audioDeviceDriver) { if (renderer == null) { throw new ArgumentNullException(nameof(renderer)); } - if (audioOut == null) + if (audioDeviceDriver == null) { - throw new ArgumentNullException(nameof(audioOut)); + throw new ArgumentNullException(nameof(audioDeviceDriver)); } if (userChannelPersistence == null) @@ -67,7 +68,7 @@ namespace Ryujinx.HLE UserChannelPersistence = userChannelPersistence; - AudioOut = audioOut; + AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(audioDeviceDriver); Memory = new MemoryBlock(1UL << 32); @@ -210,7 +211,7 @@ namespace Ryujinx.HLE System.Dispose(); Host1x.Dispose(); - AudioOut.Dispose(); + AudioDeviceDriver.Dispose(); FileSystem.Unload(); Memory.Dispose(); } |
