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authoremmauss <emmausssss@gmail.com>2018-09-10 02:38:56 +0300
committerThomas Guillemard <thog@protonmail.com>2018-09-10 01:38:56 +0200
commitdb1a759c5927f2df9ddd9a08fd691f99bf10e6f8 (patch)
tree5f11107dd4b3672a6c2e4627154ca27f7f15083e /Ryujinx.HLE/Switch.cs
parentfc77b089a6ab600ac6f954cb193d26239008975f (diff)
Lock GbpQueueBuffer till Vsync is signalled (#367)
* Initial Framerate limit implementation * use seperate event for limiter * check for vsync signal after queue up framebuffer * removed ingame toggle * fix nits
Diffstat (limited to 'Ryujinx.HLE/Switch.cs')
-rw-r--r--Ryujinx.HLE/Switch.cs11
1 files changed, 11 insertions, 0 deletions
diff --git a/Ryujinx.HLE/Switch.cs b/Ryujinx.HLE/Switch.cs
index 70bd7060..a3f874ee 100644
--- a/Ryujinx.HLE/Switch.cs
+++ b/Ryujinx.HLE/Switch.cs
@@ -7,6 +7,7 @@ using Ryujinx.HLE.Input;
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.Memory;
using System;
+using System.Threading;
namespace Ryujinx.HLE
{
@@ -28,6 +29,12 @@ namespace Ryujinx.HLE
public Hid Hid { get; private set; }
+ public bool EnableDeviceVsync { get; set; } = true;
+
+ public AutoResetEvent VsyncEvent { get; private set; }
+
+ public event EventHandler Finish;
+
public Switch(IGalRenderer Renderer, IAalOutput AudioOut)
{
if (Renderer == null)
@@ -55,6 +62,8 @@ namespace Ryujinx.HLE
Statistics = new PerformanceStatistics();
Hid = new Hid(this, System.HidSharedMem.PA);
+
+ VsyncEvent = new AutoResetEvent(true);
}
public void LoadCart(string ExeFsDir, string RomFsFile = null)
@@ -109,6 +118,8 @@ namespace Ryujinx.HLE
if (Disposing)
{
System.Dispose();
+
+ VsyncEvent.Dispose();
}
}
}