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| author | mageven <62494521+mageven@users.noreply.github.com> | 2020-08-24 02:24:11 +0530 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-08-23 22:54:11 +0200 |
| commit | 27179d02180396750cc2ea08ac1e2cc5a91a8763 (patch) | |
| tree | d9fb3e03f4553b0aad2c9dec7e74e38f864e199c /Ryujinx.HLE/Switch.cs | |
| parent | 01ff648bdf46b85409d1a834987a69150de7adb9 (diff) | |
Improve multi-controller support in HID and Controller Applet (#1453)
* Initial commit
Enable proper LED patterns
Toggle Hotkeys only on focus
Ignore Handheld on Docked mode
Remove PrimaryController
Validate NpadIdType
Rewrite NpadDevices to process config in update loop
Cleanup
* Notify in log periodically when no matched controllers
* Remove duplicate StructArrayHelpers in favor of Common.Memory
Fix struct padding CS0169 warns in Touchscreen
* Remove GTK markup from Controller Applet
Use IList instead of List
Explicit list capacity in 1ms loop
Fix formatting
* Restrict ControllerWindow to show valid controller types
Add selected player name to ControllerWindow title
* ControllerWindow: Fix controller type initial value
NpadDevices: Simplify default battery charge
* Address AcK's comments
Use explicit types and fix formatting
* Remove HashSet for SupportedPlayers
Fixes potential exceptions due to race
* Fix ControllerSupportArg struct packing
Also comes with two revisions of struct for 4/8 players max.
Diffstat (limited to 'Ryujinx.HLE/Switch.cs')
| -rw-r--r-- | Ryujinx.HLE/Switch.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/Ryujinx.HLE/Switch.cs b/Ryujinx.HLE/Switch.cs index 0bdcdabd..df02e5e5 100644 --- a/Ryujinx.HLE/Switch.cs +++ b/Ryujinx.HLE/Switch.cs @@ -114,6 +114,10 @@ namespace Ryujinx.HLE System.GlobalAccessLogMode = ConfigurationState.Instance.System.FsGlobalAccessLogMode; ServiceConfiguration.IgnoreMissingServices = ConfigurationState.Instance.System.IgnoreMissingServices; + + // Configure controllers + Hid.RefreshInputConfig(ConfigurationState.Instance.Hid.InputConfig.Value); + ConfigurationState.Instance.Hid.InputConfig.Event += Hid.RefreshInputConfigEvent; } public static IntegrityCheckLevel GetIntegrityCheckLevel() @@ -177,6 +181,8 @@ namespace Ryujinx.HLE { if (disposing) { + ConfigurationState.Instance.Hid.InputConfig.Event -= Hid.RefreshInputConfigEvent; + System.Dispose(); Host1x.Dispose(); AudioOut.Dispose(); |
