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authorgdkchan <gab.dark.100@gmail.com>2018-07-14 23:57:41 -0300
committerGitHub <noreply@github.com>2018-07-14 23:57:41 -0300
commit98c6ceede564eda4aed528e51219a9b0d6bea1c4 (patch)
tree2fabe99e761098b6cafb49fb0ab4e90f6f9ef106 /Ryujinx.HLE/OsHle/Services/Aud/AudioRenderer/BehaviorIn.cs
parentbe31f5b46d16f0f8730d9a9ec71f938eee97524a (diff)
Audio Renderer improvements (#210)
* Partial voice implementation on audio renderer * Implemented audren resampler (based on original impl) * Fix BiquadFilter struct * Pause audio playback on last stream buffer * Split audren/audout files into separate folders, some minor cleanup * Use AudioRendererParameter on GetWorkBufferSize aswell * Bump audren version to REV4, name a few things, increase sample buffer size * Remove useless new lines
Diffstat (limited to 'Ryujinx.HLE/OsHle/Services/Aud/AudioRenderer/BehaviorIn.cs')
-rw-r--r--Ryujinx.HLE/OsHle/Services/Aud/AudioRenderer/BehaviorIn.cs11
1 files changed, 11 insertions, 0 deletions
diff --git a/Ryujinx.HLE/OsHle/Services/Aud/AudioRenderer/BehaviorIn.cs b/Ryujinx.HLE/OsHle/Services/Aud/AudioRenderer/BehaviorIn.cs
new file mode 100644
index 00000000..4e33de62
--- /dev/null
+++ b/Ryujinx.HLE/OsHle/Services/Aud/AudioRenderer/BehaviorIn.cs
@@ -0,0 +1,11 @@
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.HLE.OsHle.Services.Aud.AudioRenderer
+{
+ [StructLayout(LayoutKind.Sequential, Size = 0x10, Pack = 4)]
+ struct BehaviorIn
+ {
+ public long Unknown0;
+ public long Unknown8;
+ }
+} \ No newline at end of file