diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-08-16 20:47:36 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-08-16 20:47:36 -0300 |
| commit | 521751795a1c97c0d97f6f8904a3be69b13d3a9d (patch) | |
| tree | 942a05899c40e2de6d92a38b93a494bd96ee64b8 /Ryujinx.HLE/OsHle/Handles/ThreadQueue.cs | |
| parent | 182d716867ae477c2b15a5332430dc2641fa1cc3 (diff) | |
Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService
* Remove some unneeded usings
* Remove the Ryujinx.HLE.OsHle.Handles namespace
* Remove hbmenu automatic load on process exit
* Rename Ns to Device, rename Os to System, rename SystemState to State
* Move Exceptions and Utilities out of OsHle
* Rename OsHle to HOS
* Rename OsHle folder to HOS
* IManagerDisplayService and ISystemDisplayService style fixes
* BsdError shouldn't be public
* Add a empty new line before using static
* Remove unused file
* Some style fixes on NPDM
* Exit gracefully when the application is closed
* Code style fixes on IGeneralService
* Add 0x prefix on values printed as hex
* Small improvements on finalization code
* Move ProcessId and ThreadId out of AThreadState
* Rename VFs to FileSystem
* FsAccessHeader shouldn't be public. Also fix file names casing
* More case changes on NPDM
* Remove unused files
* Move using to the correct place on NPDM
* Use properties on KernelAccessControlMmio
* Address PR feedback
Diffstat (limited to 'Ryujinx.HLE/OsHle/Handles/ThreadQueue.cs')
| -rw-r--r-- | Ryujinx.HLE/OsHle/Handles/ThreadQueue.cs | 158 |
1 files changed, 0 insertions, 158 deletions
diff --git a/Ryujinx.HLE/OsHle/Handles/ThreadQueue.cs b/Ryujinx.HLE/OsHle/Handles/ThreadQueue.cs deleted file mode 100644 index 09dcb3d0..00000000 --- a/Ryujinx.HLE/OsHle/Handles/ThreadQueue.cs +++ /dev/null @@ -1,158 +0,0 @@ -namespace Ryujinx.HLE.OsHle.Handles -{ - class ThreadQueue - { - private const int LowestPriority = 0x3f; - - private SchedulerThread Head; - - private object ListLock; - - public ThreadQueue() - { - ListLock = new object(); - } - - public void Push(SchedulerThread Wait) - { - lock (ListLock) - { - //Ensure that we're not creating circular references - //by adding a thread that is already on the list. - if (HasThread(Wait)) - { - return; - } - - if (Head == null || Head.Thread.ActualPriority >= Wait.Thread.ActualPriority) - { - Wait.Next = Head; - - Head = Wait; - - return; - } - - SchedulerThread Curr = Head; - - while (Curr.Next != null) - { - if (Curr.Next.Thread.ActualPriority >= Wait.Thread.ActualPriority) - { - break; - } - - Curr = Curr.Next; - } - - Wait.Next = Curr.Next; - Curr.Next = Wait; - } - } - - public SchedulerThread Pop(int Core, int MinPriority = LowestPriority) - { - lock (ListLock) - { - int CoreMask = 1 << Core; - - SchedulerThread Prev = null; - SchedulerThread Curr = Head; - - while (Curr != null) - { - KThread Thread = Curr.Thread; - - if (Thread.ActualPriority <= MinPriority && (Thread.CoreMask & CoreMask) != 0) - { - if (Prev != null) - { - Prev.Next = Curr.Next; - } - else - { - Head = Head.Next; - } - - break; - } - - Prev = Curr; - Curr = Curr.Next; - } - - return Curr; - } - } - - public bool Remove(SchedulerThread Thread) - { - lock (ListLock) - { - if (Head == null) - { - return false; - } - else if (Head == Thread) - { - Head = Head.Next; - - return true; - } - - SchedulerThread Prev = Head; - SchedulerThread Curr = Head.Next; - - while (Curr != null) - { - if (Curr == Thread) - { - Prev.Next = Curr.Next; - - return true; - } - - Prev = Curr; - Curr = Curr.Next; - } - - return false; - } - } - - public bool Resort(SchedulerThread Thread) - { - lock (ListLock) - { - if (Remove(Thread)) - { - Push(Thread); - - return true; - } - - return false; - } - } - - public bool HasThread(SchedulerThread Thread) - { - lock (ListLock) - { - SchedulerThread Curr = Head; - - while (Curr != null) - { - if (Curr == Thread) - { - return true; - } - - Curr = Curr.Next; - } - - return false; - } - } - } -}
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