diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-08-15 15:59:51 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-08-15 15:59:51 -0300 |
| commit | c393cdf8e3775bc95850e4d8c8e4c446b286d3b4 (patch) | |
| tree | 25035a244741d2daf3f7d6be8b23153ff061ea15 /Ryujinx.HLE/Memory/ArenaAllocator.cs | |
| parent | 76d95dee05e3c51c18e1799f54cc407e0f633b4e (diff) | |
More flexible memory manager (#307)
* Keep track mapped buffers with fixed offsets
* Started rewriting the memory manager
* Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks
* MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks
* Rebased
* Optimize the map/unmap physical memory svcs
* Integrate shared font support
* Fix address space reserve alignment
* Some fixes related to gpu memory mapping
* Some cleanup
* Only try uploading const buffers that are really used
* Check if memory region is contiguous
* Rebased
* Add missing count increment on IsRegionModified
* Check for reads/writes outside of the address space, optimize translation with a tail call
Diffstat (limited to 'Ryujinx.HLE/Memory/ArenaAllocator.cs')
| -rw-r--r-- | Ryujinx.HLE/Memory/ArenaAllocator.cs | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/Ryujinx.HLE/Memory/ArenaAllocator.cs b/Ryujinx.HLE/Memory/ArenaAllocator.cs new file mode 100644 index 00000000..5e15f46a --- /dev/null +++ b/Ryujinx.HLE/Memory/ArenaAllocator.cs @@ -0,0 +1,112 @@ +using System.Collections.Generic; + +namespace Ryujinx.HLE.Memory +{ + class ArenaAllocator + { + private class Region + { + public long Position { get; set; } + public long Size { get; set; } + + public Region(long Position, long Size) + { + this.Position = Position; + this.Size = Size; + } + } + + private LinkedList<Region> FreeRegions; + + public long TotalAvailableSize { get; private set; } + public long TotalUsedSize { get; private set; } + + public ArenaAllocator(long ArenaSize) + { + TotalAvailableSize = ArenaSize; + + FreeRegions = new LinkedList<Region>(); + + FreeRegions.AddFirst(new Region(0, ArenaSize)); + } + + public bool TryAllocate(long Size, out long Position) + { + LinkedListNode<Region> Node = FreeRegions.First; + + while (Node != null) + { + Region Rg = Node.Value; + + if ((ulong)Rg.Size >= (ulong)Size) + { + Position = Rg.Position; + + Rg.Position += Size; + Rg.Size -= Size; + + TotalUsedSize += Size; + + return true; + } + + Node = Node.Next; + } + + Position = 0; + + return false; + } + + public void Free(long Position, long Size) + { + long End = Position + Size; + + Region NewRg = new Region(Position, Size); + + LinkedListNode<Region> Node = FreeRegions.First; + LinkedListNode<Region> PrevSz = Node; + + while (Node != null) + { + LinkedListNode<Region> NextNode = Node.Next; + + Region Rg = Node.Value; + + long RgEnd = Rg.Position + Rg.Size; + + if (Rg.Position == End) + { + NewRg.Size += Rg.Size; + + FreeRegions.Remove(Node); + } + else if (RgEnd == Position) + { + NewRg.Position = Rg.Position; + NewRg.Size += Rg.Size; + + FreeRegions.Remove(Node); + } + else if ((ulong)Rg.Size < (ulong)NewRg.Size && + (ulong)Rg.Size > (ulong)PrevSz.Value.Size) + { + PrevSz = Node; + } + + Node = NextNode; + } + + if ((ulong)PrevSz.Value.Size < (ulong)Size) + { + FreeRegions.AddAfter(PrevSz, NewRg); + } + else + { + FreeRegions.AddFirst(NewRg); + } + + TotalUsedSize -= Size; + } + } +}
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