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authorgdkchan <gab.dark.100@gmail.com>2018-06-23 21:39:25 -0300
committerGitHub <noreply@github.com>2018-06-23 21:39:25 -0300
commite7559f128f99058774a8d53aa45213b51c085e76 (patch)
tree42d367bfb4248b19cf2ce55439d24437bbbd2ccb /Ryujinx.HLE/Loaders/Npdm/ServiceAccessControl.cs
parent69697957e6406235d512a89d9144c160fe7efbfd (diff)
Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
Diffstat (limited to 'Ryujinx.HLE/Loaders/Npdm/ServiceAccessControl.cs')
-rw-r--r--Ryujinx.HLE/Loaders/Npdm/ServiceAccessControl.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/Ryujinx.HLE/Loaders/Npdm/ServiceAccessControl.cs b/Ryujinx.HLE/Loaders/Npdm/ServiceAccessControl.cs
index fd33841a..ddd7d7ed 100644
--- a/Ryujinx.HLE/Loaders/Npdm/ServiceAccessControl.cs
+++ b/Ryujinx.HLE/Loaders/Npdm/ServiceAccessControl.cs
@@ -1,5 +1,4 @@
-using System;
-using System.Collections.Generic;
+using System.Collections.Generic;
using System.IO;
using System.Text;
@@ -25,7 +24,7 @@ namespace Ryujinx.HLE.Loaders.Npdm
int Length = ((ControlByte & 0x07)) + 1;
bool RegisterAllowed = ((ControlByte & 0x80) != 0);
-
+
Services.Add((Encoding.ASCII.GetString(Reader.ReadBytes(Length), 0, Length), RegisterAllowed));
ByteReaded += Length + 1;