diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-06-23 21:39:25 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-06-23 21:39:25 -0300 |
| commit | e7559f128f99058774a8d53aa45213b51c085e76 (patch) | |
| tree | 42d367bfb4248b19cf2ce55439d24437bbbd2ccb /Ryujinx.HLE/Loaders/Npdm/ServiceAccessControl.cs | |
| parent | 69697957e6406235d512a89d9144c160fe7efbfd (diff) | |
Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring
* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)
* Organized the Gpu folder a bit more, renamed a few things, address PR feedback
* Make PerformanceStatistics thread safe
* Remove unused constant
* Use unlimited update rate for better pref
Diffstat (limited to 'Ryujinx.HLE/Loaders/Npdm/ServiceAccessControl.cs')
| -rw-r--r-- | Ryujinx.HLE/Loaders/Npdm/ServiceAccessControl.cs | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/Ryujinx.HLE/Loaders/Npdm/ServiceAccessControl.cs b/Ryujinx.HLE/Loaders/Npdm/ServiceAccessControl.cs index fd33841a..ddd7d7ed 100644 --- a/Ryujinx.HLE/Loaders/Npdm/ServiceAccessControl.cs +++ b/Ryujinx.HLE/Loaders/Npdm/ServiceAccessControl.cs @@ -1,5 +1,4 @@ -using System;
-using System.Collections.Generic;
+using System.Collections.Generic;
using System.IO;
using System.Text;
@@ -25,7 +24,7 @@ namespace Ryujinx.HLE.Loaders.Npdm int Length = ((ControlByte & 0x07)) + 1;
bool RegisterAllowed = ((ControlByte & 0x80) != 0);
-
+
Services.Add((Encoding.ASCII.GetString(Reader.ReadBytes(Length), 0, Length), RegisterAllowed));
ByteReaded += Length + 1;
|
