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| author | Caian Benedicto <caianbene@gmail.com> | 2021-03-27 11:12:05 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-03-27 15:12:05 +0100 |
| commit | 0c1ea1212af4f4c3490f548e7764c4a24234ba7f (patch) | |
| tree | ef4b0f099e0e0f82b1d135373a013a596ac23dd8 /Ryujinx.HLE/HOS/Tamper/CodeEmitters/StartEndLoop.cs | |
| parent | a5d5ca06357e2fe1ee2cf880460109ce9da5fe4e (diff) | |
Add the TamperMachine module for runtime mods and cheats (#1928)
* Add initial implementation of the Tamper Machine
* Implement Atmosphere opcodes 0, 4 and 9
* Add missing TamperCompilationException class
* Implement Atmosphere conditional and loop opcodes 1, 2 and 3
* Inplement input conditional opcode 8
* Add register store opcode A
* Implement extended pause/resume opcodes FF0 and FF1
* Implement extended log opcode FFF
* Implement extended register conditional opcode C0
* Refactor TamperProgram to an interface
* Moved Atmosphere classes to a separate subdirectory
* Fix OpProcCtrl class not setting process
* Implement extended register save/restore opcodes C1, C2 and C3
* Refactor code emitters to separate classes
* Supress memory access errors from the Tamper Machine
* Add debug information to tamper register and memory writes
* Add block stack check to Atmosphere Cheat compiler
* Add handheld input support to Tamper Machine
* Fix code styling
* Fix build id and cheat case mismatch
* Fix invalid immediate size selection
* Print build ids of the title
* Prevent Tamper Machine from change code regions
* Remove Atmosphere namespace
* Remove empty cheats from the list
* Prevent code modification without disabling the tampering
* Fix missing addressing mode in LoadRegisterWithMemory
* Fix wrong addressing in RegisterConditional
* Add name to the tamper machine thread
* Fix code styling
Diffstat (limited to 'Ryujinx.HLE/HOS/Tamper/CodeEmitters/StartEndLoop.cs')
| -rw-r--r-- | Ryujinx.HLE/HOS/Tamper/CodeEmitters/StartEndLoop.cs | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/Ryujinx.HLE/HOS/Tamper/CodeEmitters/StartEndLoop.cs b/Ryujinx.HLE/HOS/Tamper/CodeEmitters/StartEndLoop.cs new file mode 100644 index 00000000..1e399b59 --- /dev/null +++ b/Ryujinx.HLE/HOS/Tamper/CodeEmitters/StartEndLoop.cs @@ -0,0 +1,72 @@ +using Ryujinx.HLE.Exceptions; +using Ryujinx.HLE.HOS.Tamper.Operations; + +namespace Ryujinx.HLE.HOS.Tamper.CodeEmitters +{ + /// <summary> + /// Code type 3 allows for iterating in a loop a fixed number of times. + /// </summary> + class StartEndLoop + { + private const int StartOrEndIndex = 1; + private const int IterationRegisterIndex = 3; + private const int IterationsImmediateIndex = 8; + + private const int IterationsImmediateSize = 8; + + private const byte LoopBegin = 0; + private const byte LoopEnd = 1; + + public static void Emit(byte[] instruction, CompilationContext context) + { + // 300R0000 VVVVVVVV + // R: Register to use as loop counter. + // V: Number of iterations to loop. + + // 310R0000 + + byte mode = instruction[StartOrEndIndex]; + byte iterationRegisterIndex = instruction[IterationRegisterIndex]; + + switch (mode) + { + case LoopBegin: + // Just start a new compilation block and parse the instruction itself at the end. + context.BlockStack.Push(new OperationBlock(instruction)); + return; + case LoopEnd: + break; + default: + throw new TamperCompilationException($"Invalid loop {mode} in Atmosphere cheat"); + } + + // Use the loop begin instruction stored in the stack. + instruction = context.CurrentBlock.BaseInstruction; + CodeType codeType = InstructionHelper.GetCodeType(instruction); + + if (codeType != CodeType.StartEndLoop) + { + throw new TamperCompilationException($"Loop end does not match code type {codeType} in Atmosphere cheat"); + } + + // Validate if the register in the beginning and end are the same. + + byte oldIterationRegisterIndex = instruction[IterationRegisterIndex]; + + if (iterationRegisterIndex != oldIterationRegisterIndex) + { + throw new TamperCompilationException($"The register used for the loop changed from {oldIterationRegisterIndex} to {iterationRegisterIndex} in Atmosphere cheat"); + } + + Register iterationRegister = context.GetRegister(iterationRegisterIndex); + ulong immediate = InstructionHelper.GetImmediate(instruction, IterationsImmediateIndex, IterationsImmediateSize); + + // Create a loop block with the current operations and nest it in the upper + // block of the stack. + + ForBlock block = new ForBlock(immediate, iterationRegister, context.CurrentOperations); + context.BlockStack.Pop(); + context.CurrentOperations.Add(block); + } + } +} |
