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authorAc_K <Acoustik666@gmail.com>2021-04-13 03:16:43 +0200
committerGitHub <noreply@github.com>2021-04-13 03:16:43 +0200
commit7344dee47598a26fe72de859c311354f834ca2ed (patch)
treeedf8cf10ffda04e49b2aac4cfc69b3f5fd98d5f3 /Ryujinx.HLE/HOS/SystemState/SystemStateMgr.cs
parent001005b3d56d4984399b4baf8e4b7348ecdb5062 (diff)
account: Adds AccountManager (#2184)
* account: Adds Account Manager In a way to have Custom User Profiles merged in master faster, this PR adds a `AccountManager` class (based on `AccountUtils` class) and the following changes have been made: - Adds a "default profile values" which were the old hardcoded ones. - The image profile is moved to the Account service folder. - The hardcoded UserId for the savedata is now using the `AccountManager` last opened one. - The DeviceId in Mii service is changed to the right value (checked by REd sys:set call). * Fix csproj * Addresses gdkchan's comments * Fix UserProfile fields * Fix mii GetDeviceId() * Update Ryujinx.HLE.csproj
Diffstat (limited to 'Ryujinx.HLE/HOS/SystemState/SystemStateMgr.cs')
-rw-r--r--Ryujinx.HLE/HOS/SystemState/SystemStateMgr.cs10
1 files changed, 0 insertions, 10 deletions
diff --git a/Ryujinx.HLE/HOS/SystemState/SystemStateMgr.cs b/Ryujinx.HLE/HOS/SystemState/SystemStateMgr.cs
index 0fe73ebb..9c63853c 100644
--- a/Ryujinx.HLE/HOS/SystemState/SystemStateMgr.cs
+++ b/Ryujinx.HLE/HOS/SystemState/SystemStateMgr.cs
@@ -1,12 +1,9 @@
-using Ryujinx.HLE.HOS.Services.Account.Acc;
using System;
namespace Ryujinx.HLE.HOS.SystemState
{
public class SystemStateMgr
{
- public static readonly UserId DefaultUserId = new UserId("00000000000000010000000000000000");
-
internal static string[] LanguageCodes = new string[]
{
"ja",
@@ -46,15 +43,8 @@ namespace Ryujinx.HLE.HOS.SystemState
public bool InstallContents { get; set; }
- public AccountUtils Account { get; private set; }
-
public SystemStateMgr()
{
- Account = new AccountUtils();
-
- Account.AddUser(DefaultUserId, "Player");
- Account.OpenUser(DefaultUserId);
-
// TODO: Let user specify.
DesiredKeyboardLayout = (long)KeyboardLayout.Default;
}