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authorgdkchan <gab.dark.100@gmail.com>2018-08-16 20:47:36 -0300
committerGitHub <noreply@github.com>2018-08-16 20:47:36 -0300
commit521751795a1c97c0d97f6f8904a3be69b13d3a9d (patch)
tree942a05899c40e2de6d92a38b93a494bd96ee64b8 /Ryujinx.HLE/HOS/SystemState/AppletStateMgr.cs
parent182d716867ae477c2b15a5332430dc2641fa1cc3 (diff)
Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
Diffstat (limited to 'Ryujinx.HLE/HOS/SystemState/AppletStateMgr.cs')
-rw-r--r--Ryujinx.HLE/HOS/SystemState/AppletStateMgr.cs62
1 files changed, 62 insertions, 0 deletions
diff --git a/Ryujinx.HLE/HOS/SystemState/AppletStateMgr.cs b/Ryujinx.HLE/HOS/SystemState/AppletStateMgr.cs
new file mode 100644
index 00000000..ee0e6fea
--- /dev/null
+++ b/Ryujinx.HLE/HOS/SystemState/AppletStateMgr.cs
@@ -0,0 +1,62 @@
+using Ryujinx.HLE.HOS.Kernel;
+using Ryujinx.HLE.HOS.Services.Am;
+using System;
+using System.Collections.Concurrent;
+
+namespace Ryujinx.HLE.HOS.SystemState
+{
+ class AppletStateMgr : IDisposable
+ {
+ private ConcurrentQueue<MessageInfo> Messages;
+
+ public FocusState FocusState { get; private set; }
+
+ public KEvent MessageEvent { get; private set; }
+
+ public AppletStateMgr()
+ {
+ Messages = new ConcurrentQueue<MessageInfo>();
+
+ MessageEvent = new KEvent();
+ }
+
+ public void SetFocus(bool IsFocused)
+ {
+ FocusState = IsFocused
+ ? FocusState.InFocus
+ : FocusState.OutOfFocus;
+
+ EnqueueMessage(MessageInfo.FocusStateChanged);
+ }
+
+ public void EnqueueMessage(MessageInfo Message)
+ {
+ Messages.Enqueue(Message);
+
+ MessageEvent.WaitEvent.Set();
+ }
+
+ public bool TryDequeueMessage(out MessageInfo Message)
+ {
+ if (Messages.Count < 2)
+ {
+ MessageEvent.WaitEvent.Reset();
+ }
+
+ return Messages.TryDequeue(out Message);
+ }
+
+ public void Dispose()
+ {
+ Dispose(true);
+ }
+
+ protected virtual void Dispose(bool Disposing)
+ {
+ if (Disposing)
+ {
+ MessageEvent.Dispose();
+ }
+ }
+ }
+} \ No newline at end of file