diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2019-08-08 15:56:22 -0300 |
|---|---|---|
| committer | emmauss <emmausssss@gmail.com> | 2019-08-08 21:56:22 +0300 |
| commit | a731ab3a2aad56e6ceb8b4e2444a61353246295c (patch) | |
| tree | c7f13f51bfec6b19431e62167811ae31e9d2fea9 /Ryujinx.HLE/HOS/Services | |
| parent | 1ba58e9942e54175e3f3a0e1d57a48537f4888b1 (diff) | |
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
Diffstat (limited to 'Ryujinx.HLE/HOS/Services')
17 files changed, 22 insertions, 22 deletions
diff --git a/Ryujinx.HLE/HOS/Services/Acc/IProfile.cs b/Ryujinx.HLE/HOS/Services/Acc/IProfile.cs index 050e4497..10210afe 100644 --- a/Ryujinx.HLE/HOS/Services/Acc/IProfile.cs +++ b/Ryujinx.HLE/HOS/Services/Acc/IProfile.cs @@ -1,4 +1,4 @@ -using ChocolArm64.Memory; +using ARMeilleure.Memory; using Ryujinx.Common.Logging; using Ryujinx.HLE.HOS.SystemState; using Ryujinx.HLE.Utilities; diff --git a/Ryujinx.HLE/HOS/Services/Aud/AudioOut/IAudioOut.cs b/Ryujinx.HLE/HOS/Services/Aud/AudioOut/IAudioOut.cs index 4191dfd6..751d3f70 100644 --- a/Ryujinx.HLE/HOS/Services/Aud/AudioOut/IAudioOut.cs +++ b/Ryujinx.HLE/HOS/Services/Aud/AudioOut/IAudioOut.cs @@ -1,4 +1,4 @@ -using ChocolArm64.Memory; +using ARMeilleure.Memory; using Ryujinx.Audio; using Ryujinx.HLE.HOS.Ipc; using Ryujinx.HLE.HOS.Kernel.Common; diff --git a/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/IAudioRenderer.cs b/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/IAudioRenderer.cs index 599f3d81..e8baf819 100644 --- a/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/IAudioRenderer.cs +++ b/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/IAudioRenderer.cs @@ -1,4 +1,4 @@ -using ChocolArm64.Memory; +using ARMeilleure.Memory; using Ryujinx.Audio; using Ryujinx.Audio.Adpcm; using Ryujinx.Common.Logging; @@ -24,7 +24,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer private KEvent _updateEvent; - private MemoryManager _memory; + private IMemoryManager _memory; private IAalOutput _audioOut; @@ -40,7 +40,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer public IAudioRenderer( Horizon system, - MemoryManager memory, + IMemoryManager memory, IAalOutput audioOut, AudioRendererParameter Params) { diff --git a/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/VoiceContext.cs b/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/VoiceContext.cs index 93a16a61..aaff20a5 100644 --- a/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/VoiceContext.cs +++ b/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/VoiceContext.cs @@ -1,4 +1,4 @@ -using ChocolArm64.Memory; +using ARMeilleure.Memory; using Ryujinx.Audio.Adpcm; using System; @@ -65,7 +65,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer _outStatus.VoiceDropsCount = 0; } - public int[] GetBufferData(MemoryManager memory, int maxSamples, out int samplesCount) + public int[] GetBufferData(IMemoryManager memory, int maxSamples, out int samplesCount) { if (!Playing) { @@ -122,7 +122,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer return output; } - private void UpdateBuffer(MemoryManager memory) + private void UpdateBuffer(IMemoryManager memory) { // TODO: Implement conversion for formats other // than interleaved stereo (2 channels). diff --git a/Ryujinx.HLE/HOS/Services/Aud/IAudioOutManager.cs b/Ryujinx.HLE/HOS/Services/Aud/IAudioOutManager.cs index ad0dd044..bea0f3f2 100644 --- a/Ryujinx.HLE/HOS/Services/Aud/IAudioOutManager.cs +++ b/Ryujinx.HLE/HOS/Services/Aud/IAudioOutManager.cs @@ -1,4 +1,4 @@ -using ChocolArm64.Memory; +using ARMeilleure.Memory; using Ryujinx.Audio; using Ryujinx.Common.Logging; using Ryujinx.HLE.HOS.Kernel.Threading; diff --git a/Ryujinx.HLE/HOS/Services/Ldr/IRoInterface.cs b/Ryujinx.HLE/HOS/Services/Ldr/IRoInterface.cs index b8780730..748a600d 100644 --- a/Ryujinx.HLE/HOS/Services/Ldr/IRoInterface.cs +++ b/Ryujinx.HLE/HOS/Services/Ldr/IRoInterface.cs @@ -1,4 +1,4 @@ -using ChocolArm64.Memory; +using ARMeilleure.Memory; using Ryujinx.Common; using Ryujinx.HLE.HOS.Ipc; using Ryujinx.HLE.HOS.Kernel.Common; diff --git a/Ryujinx.HLE/HOS/Services/Nv/INvDrvServices.cs b/Ryujinx.HLE/HOS/Services/Nv/INvDrvServices.cs index 50ab7e01..261c1c5a 100644 --- a/Ryujinx.HLE/HOS/Services/Nv/INvDrvServices.cs +++ b/Ryujinx.HLE/HOS/Services/Nv/INvDrvServices.cs @@ -1,4 +1,4 @@ -using ChocolArm64.Memory; +using ARMeilleure.Memory; using Ryujinx.Common.Logging; using Ryujinx.HLE.HOS.Ipc; using Ryujinx.HLE.HOS.Kernel.Common; diff --git a/Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASIoctl.cs b/Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASIoctl.cs index 3b96ed6b..47d15a7e 100644 --- a/Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASIoctl.cs +++ b/Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASIoctl.cs @@ -1,4 +1,4 @@ -using ChocolArm64.Memory; +using ARMeilleure.Memory; using Ryujinx.Common.Logging; using Ryujinx.Graphics.Memory; using Ryujinx.HLE.HOS.Kernel.Process; diff --git a/Ryujinx.HLE/HOS/Services/Nv/NvGpuGpu/NvGpuGpuIoctl.cs b/Ryujinx.HLE/HOS/Services/Nv/NvGpuGpu/NvGpuGpuIoctl.cs index 4f276d5d..04b0c63c 100644 --- a/Ryujinx.HLE/HOS/Services/Nv/NvGpuGpu/NvGpuGpuIoctl.cs +++ b/Ryujinx.HLE/HOS/Services/Nv/NvGpuGpu/NvGpuGpuIoctl.cs @@ -1,4 +1,4 @@ -using ChocolArm64.Memory; +using ARMeilleure.Memory; using Ryujinx.Common.Logging; using System; using System.Diagnostics; diff --git a/Ryujinx.HLE/HOS/Services/Nv/NvHostChannel/NvHostChannelIoctl.cs b/Ryujinx.HLE/HOS/Services/Nv/NvHostChannel/NvHostChannelIoctl.cs index c5f29636..e7879f4a 100644 --- a/Ryujinx.HLE/HOS/Services/Nv/NvHostChannel/NvHostChannelIoctl.cs +++ b/Ryujinx.HLE/HOS/Services/Nv/NvHostChannel/NvHostChannelIoctl.cs @@ -1,4 +1,4 @@ -using ChocolArm64.Memory; +using ARMeilleure.Memory; using Ryujinx.Common.Logging; using Ryujinx.Graphics.Memory; using Ryujinx.HLE.HOS.Kernel.Process; diff --git a/Ryujinx.HLE/HOS/Services/Nv/NvHostCtrl/NvHostCtrlIoctl.cs b/Ryujinx.HLE/HOS/Services/Nv/NvHostCtrl/NvHostCtrlIoctl.cs index 35f1a949..2a84b677 100644 --- a/Ryujinx.HLE/HOS/Services/Nv/NvHostCtrl/NvHostCtrlIoctl.cs +++ b/Ryujinx.HLE/HOS/Services/Nv/NvHostCtrl/NvHostCtrlIoctl.cs @@ -1,4 +1,4 @@ -using ChocolArm64.Memory; +using ARMeilleure.Memory; using Ryujinx.Common.Logging; using Ryujinx.HLE.HOS.Kernel.Process; using System; diff --git a/Ryujinx.HLE/HOS/Services/Nv/NvMap/NvMapIoctl.cs b/Ryujinx.HLE/HOS/Services/Nv/NvMap/NvMapIoctl.cs index 72286662..d9c579a2 100644 --- a/Ryujinx.HLE/HOS/Services/Nv/NvMap/NvMapIoctl.cs +++ b/Ryujinx.HLE/HOS/Services/Nv/NvMap/NvMapIoctl.cs @@ -1,4 +1,4 @@ -using ChocolArm64.Memory; +using ARMeilleure.Memory; using Ryujinx.Common.Logging; using Ryujinx.Graphics.Memory; using Ryujinx.HLE.HOS.Kernel.Process; diff --git a/Ryujinx.HLE/HOS/Services/Time/Clock/StandardSteadyClockCore.cs b/Ryujinx.HLE/HOS/Services/Time/Clock/StandardSteadyClockCore.cs index fea5bf2f..5b2d6c84 100644 --- a/Ryujinx.HLE/HOS/Services/Time/Clock/StandardSteadyClockCore.cs +++ b/Ryujinx.HLE/HOS/Services/Time/Clock/StandardSteadyClockCore.cs @@ -40,7 +40,7 @@ namespace Ryujinx.HLE.HOS.Services.Time.Clock ClockSourceId = GetClockSourceId() }; - TimeSpanType ticksTimeSpan = TimeSpanType.FromTicks(thread.Context.ThreadState.CntpctEl0, thread.Context.ThreadState.CntfrqEl0); + TimeSpanType ticksTimeSpan = TimeSpanType.FromTicks(thread.Context.CntpctEl0, thread.Context.CntfrqEl0); result.TimePoint = _setupValue + ticksTimeSpan.ToSeconds(); diff --git a/Ryujinx.HLE/HOS/Services/Time/Clock/TickBasedSteadyClockCore.cs b/Ryujinx.HLE/HOS/Services/Time/Clock/TickBasedSteadyClockCore.cs index 7a69b014..6cd4c80b 100644 --- a/Ryujinx.HLE/HOS/Services/Time/Clock/TickBasedSteadyClockCore.cs +++ b/Ryujinx.HLE/HOS/Services/Time/Clock/TickBasedSteadyClockCore.cs @@ -30,7 +30,7 @@ namespace Ryujinx.HLE.HOS.Services.Time.Clock ClockSourceId = GetClockSourceId() }; - TimeSpanType ticksTimeSpan = TimeSpanType.FromTicks(thread.Context.ThreadState.CntpctEl0, thread.Context.ThreadState.CntfrqEl0); + TimeSpanType ticksTimeSpan = TimeSpanType.FromTicks(thread.Context.CntpctEl0, thread.Context.CntfrqEl0); result.TimePoint = ticksTimeSpan.ToSeconds(); diff --git a/Ryujinx.HLE/HOS/Services/Time/IStaticService.cs b/Ryujinx.HLE/HOS/Services/Time/IStaticService.cs index 9ee038d5..d9c5b4f2 100644 --- a/Ryujinx.HLE/HOS/Services/Time/IStaticService.cs +++ b/Ryujinx.HLE/HOS/Services/Time/IStaticService.cs @@ -141,7 +141,7 @@ namespace Ryujinx.HLE.HOS.Services.Time if (currentTimePoint.ClockSourceId == otherContext.SteadyTimePoint.ClockSourceId) { - TimeSpanType ticksTimeSpan = TimeSpanType.FromTicks(context.Thread.Context.ThreadState.CntpctEl0, context.Thread.Context.ThreadState.CntfrqEl0); + TimeSpanType ticksTimeSpan = TimeSpanType.FromTicks(context.Thread.Context.CntpctEl0, context.Thread.Context.CntfrqEl0); long baseTimePoint = otherContext.Offset + currentTimePoint.TimePoint - ticksTimeSpan.ToSeconds(); context.ResponseData.Write(baseTimePoint); diff --git a/Ryujinx.HLE/HOS/Services/Time/ITimeZoneService.cs b/Ryujinx.HLE/HOS/Services/Time/ITimeZoneService.cs index 895bb1f3..b820de38 100644 --- a/Ryujinx.HLE/HOS/Services/Time/ITimeZoneService.cs +++ b/Ryujinx.HLE/HOS/Services/Time/ITimeZoneService.cs @@ -1,4 +1,4 @@ -using ChocolArm64.Memory; +using ARMeilleure.Memory; using Ryujinx.Common; using Ryujinx.Common.Logging; using Ryujinx.HLE.HOS.Services.Time.TimeZone; @@ -106,7 +106,7 @@ namespace Ryujinx.HLE.HOS.Services.Time string locationName = Encoding.ASCII.GetString(context.RequestData.ReadBytes(0x24)).TrimEnd('\0'); ResultCode resultCode = TimeZoneManager.Instance.LoadTimeZoneRules(out TimeZoneRule rules, locationName); - + // Write TimeZoneRule if success if (resultCode == 0) { diff --git a/Ryujinx.HLE/HOS/Services/Vi/IApplicationDisplayService.cs b/Ryujinx.HLE/HOS/Services/Vi/IApplicationDisplayService.cs index 2f1e68e8..15db6ff2 100644 --- a/Ryujinx.HLE/HOS/Services/Vi/IApplicationDisplayService.cs +++ b/Ryujinx.HLE/HOS/Services/Vi/IApplicationDisplayService.cs @@ -1,4 +1,4 @@ -using ChocolArm64.Memory; +using ARMeilleure.Memory; using Ryujinx.HLE.HOS.Ipc; using Ryujinx.HLE.HOS.Kernel.Common; using System; |
