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authorMary <me@thog.eu>2021-04-13 02:56:16 +0200
committerGitHub <noreply@github.com>2021-04-13 02:56:16 +0200
commit73881fad1995e079eae3e728cb2f4c657886e476 (patch)
tree957679f0a3e2d8f4bcebb10dba298bfe4671774f /Ryujinx.HLE/HOS/Services/Vi/RootService/IApplicationDisplayService.cs
parent5cb83293bc25fa707a33e7fca23bf3d1f4a6db26 (diff)
Surface Flinger: Fix an oversight when closing a layer (#2192)
* Surface Flinger: Fix an oversight when closing a layer As the title say. I also took the liberty of changing the logic on how we select the current layer being rendered to make it more explicit when opening and creating layers. NOTE: Found by Ac_k. * check for RenderLayerId and not the dictionary size This fix a possible race condition between the time you create a layer and set the one currently used for rendering
Diffstat (limited to 'Ryujinx.HLE/HOS/Services/Vi/RootService/IApplicationDisplayService.cs')
-rw-r--r--Ryujinx.HLE/HOS/Services/Vi/RootService/IApplicationDisplayService.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/Ryujinx.HLE/HOS/Services/Vi/RootService/IApplicationDisplayService.cs b/Ryujinx.HLE/HOS/Services/Vi/RootService/IApplicationDisplayService.cs
index b521ae92..1620ef21 100644
--- a/Ryujinx.HLE/HOS/Services/Vi/RootService/IApplicationDisplayService.cs
+++ b/Ryujinx.HLE/HOS/Services/Vi/RootService/IApplicationDisplayService.cs
@@ -126,6 +126,8 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
IBinder producer = context.Device.System.SurfaceFlinger.OpenLayer(context.Request.HandleDesc.PId, layerId);
+ context.Device.System.SurfaceFlinger.SetRenderLayer(layerId);
+
Parcel parcel = new Parcel(0x28, 0x4);
parcel.WriteObject(producer, "dispdrv\0");
@@ -164,6 +166,8 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
IBinder producer = context.Device.System.SurfaceFlinger.CreateLayer(0, out long layerId);
+ context.Device.System.SurfaceFlinger.SetRenderLayer(layerId);
+
Parcel parcel = new Parcel(0x28, 0x4);
parcel.WriteObject(producer, "dispdrv\0");