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authorAc_K <Acoustik666@gmail.com>2021-09-19 12:57:39 +0200
committerGitHub <noreply@github.com>2021-09-19 12:57:39 +0200
commit40d1acd1982705224413bc882f6ae25d4bf8ee1a (patch)
tree9894e6bb40253952caecd467beead655a378d6aa /Ryujinx.HLE/HOS/Services/Vi/RootService/ApplicationDisplayService/ISystemDisplayService.cs
parente17eb7bfafdd95084baea8e9f3dc77ee3f755347 (diff)
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them. To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate. - `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does. - `vi:u/vi:m/vi:s` GetDisplayService are now accurate. - `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented. - Some other calls are cleaned or have extra checks accordingly to RE. Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing. * just use _openedDisplayInfo.Remove() * use context.Memory.Fill() * fix some casting * remove unneeded comment * cleanup * uses TryAdd * displayId > ulong * GetDisplayResolution > ulong * UL
Diffstat (limited to 'Ryujinx.HLE/HOS/Services/Vi/RootService/ApplicationDisplayService/ISystemDisplayService.cs')
-rw-r--r--Ryujinx.HLE/HOS/Services/Vi/RootService/ApplicationDisplayService/ISystemDisplayService.cs11
1 files changed, 8 insertions, 3 deletions
diff --git a/Ryujinx.HLE/HOS/Services/Vi/RootService/ApplicationDisplayService/ISystemDisplayService.cs b/Ryujinx.HLE/HOS/Services/Vi/RootService/ApplicationDisplayService/ISystemDisplayService.cs
index e82099b1..82dd6af6 100644
--- a/Ryujinx.HLE/HOS/Services/Vi/RootService/ApplicationDisplayService/ISystemDisplayService.cs
+++ b/Ryujinx.HLE/HOS/Services/Vi/RootService/ApplicationDisplayService/ISystemDisplayService.cs
@@ -42,12 +42,17 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
// GetDisplayMode(u64) -> nn::vi::DisplayModeInfo
public ResultCode GetDisplayMode(ServiceCtx context)
{
- // TODO: De-hardcode resolution.
- context.ResponseData.Write(1280);
- context.ResponseData.Write(720);
+ ulong displayId = context.RequestData.ReadUInt64();
+
+ (ulong width, ulong height) = AndroidSurfaceComposerClient.GetDisplayInfo(context, displayId);
+
+ context.ResponseData.Write((uint)width);
+ context.ResponseData.Write((uint)height);
context.ResponseData.Write(60.0f);
context.ResponseData.Write(0);
+ Logger.Stub?.PrintStub(LogClass.ServiceVi);
+
return ResultCode.Success;
}
}