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| author | Mary-nyan <mary@mary.zone> | 2022-11-09 20:22:43 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-11-09 20:22:43 +0100 |
| commit | c6d05301aae7509ea6a1ec29d39a72bac94d80b0 (patch) | |
| tree | a1e593a9fd180fbc467beae29907c37cb6e902e5 /Ryujinx.HLE/HOS/Services/Time/Clock | |
| parent | 647de4cd31a82f39d23f92ea4377eeae5817b6c2 (diff) | |
infra: Migrate to .NET 7 (#3795)
* Update readme to mention .NET 7
* infra: Migrate to .NET 7
.NET 7 is still in preview but this prepare for the release coming up
next month.
* Use Random.Shared in CreateRandom
* Move UInt128Utils.cs to Ryujinx.Common project
* Fix inverted parameters in System.UInt128 constructor
* Fix Visual Studio complains on Ryujinx.Graphics.Vic
* time: Fix missing alignment enforcement in SystemClockContext
Fixes at least Smash
* time: Fix missing alignment enforcement in SteadyClockContext
Fix games (like recent version of Smash) using time shared memory
* Switch to .NET 7.0.100 release
* Enable Tiered PGO
* Ensure CreateId validity requirements are meet when doing random generation
Also enforce correct packing layout for other Mii structures.
This fix a Mario Kart 8 crashes related to the default Miis.
Diffstat (limited to 'Ryujinx.HLE/HOS/Services/Time/Clock')
3 files changed, 7 insertions, 7 deletions
diff --git a/Ryujinx.HLE/HOS/Services/Time/Clock/SteadyClockCore.cs b/Ryujinx.HLE/HOS/Services/Time/Clock/SteadyClockCore.cs index 4bb19e75..18da4ed3 100644 --- a/Ryujinx.HLE/HOS/Services/Time/Clock/SteadyClockCore.cs +++ b/Ryujinx.HLE/HOS/Services/Time/Clock/SteadyClockCore.cs @@ -1,5 +1,5 @@ -using Ryujinx.Cpu; -using Ryujinx.HLE.Utilities; +using Ryujinx.Common.Utilities; +using Ryujinx.Cpu; using System; namespace Ryujinx.HLE.HOS.Services.Time.Clock @@ -12,7 +12,7 @@ namespace Ryujinx.HLE.HOS.Services.Time.Clock public SteadyClockCore() { - _clockSourceId = new UInt128(Guid.NewGuid().ToByteArray()); + _clockSourceId = UInt128Utils.CreateRandom(); _isRtcResetDetected = false; _isInitialized = false; } diff --git a/Ryujinx.HLE/HOS/Services/Time/Clock/Types/SteadyClockTimePoint.cs b/Ryujinx.HLE/HOS/Services/Time/Clock/Types/SteadyClockTimePoint.cs index 71fb4521..729e11b6 100644 --- a/Ryujinx.HLE/HOS/Services/Time/Clock/Types/SteadyClockTimePoint.cs +++ b/Ryujinx.HLE/HOS/Services/Time/Clock/Types/SteadyClockTimePoint.cs @@ -1,10 +1,10 @@ -using Ryujinx.HLE.Utilities; +using Ryujinx.Common.Utilities; using System; using System.Runtime.InteropServices; namespace Ryujinx.HLE.HOS.Services.Time.Clock { - [StructLayout(LayoutKind.Sequential)] + [StructLayout(LayoutKind.Sequential, Pack = 1)] struct SteadyClockTimePoint { public long TimePoint; @@ -36,7 +36,7 @@ namespace Ryujinx.HLE.HOS.Services.Time.Clock return new SteadyClockTimePoint { TimePoint = 0, - ClockSourceId = new UInt128(Guid.NewGuid().ToByteArray()) + ClockSourceId = UInt128Utils.CreateRandom() }; } } diff --git a/Ryujinx.HLE/HOS/Services/Time/Clock/Types/SystemClockContext.cs b/Ryujinx.HLE/HOS/Services/Time/Clock/Types/SystemClockContext.cs index 38e10480..6b589c28 100644 --- a/Ryujinx.HLE/HOS/Services/Time/Clock/Types/SystemClockContext.cs +++ b/Ryujinx.HLE/HOS/Services/Time/Clock/Types/SystemClockContext.cs @@ -2,7 +2,7 @@ namespace Ryujinx.HLE.HOS.Services.Time.Clock { - [StructLayout(LayoutKind.Sequential)] + [StructLayout(LayoutKind.Sequential, Pack = 1)] struct SystemClockContext { public long Offset; |
